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  3. Grillet

Posts by Grillet

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • November 20, 2014 at 12:14 PM

    Can't really get the .pk3 file to work. Will look more into it later today.

    Here is just the .aas and .bsp that you can put in the maps folder and hopefully it should run.
    https://dl.dropboxusercontent.com/u/64384600/caldera.zip

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • November 19, 2014 at 12:58 PM

    Been reworking the layout some and would like some playtesting for some feedback before I start finalizing the map.

    Here's a link: https://dl.dropboxusercontent.com/u/64384600/q3dmcalderav4.pk3
    I think I did it correctly with the .pk3 file.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • November 14, 2014 at 4:08 PM

    Managed to remove the worst ones by setting the lightmap resolution to 0.25 and added _receiveshadows with a value of 1 and _castshadows with a value of 0. Still got some small spots in the picture, but they disappear when I do a more advanced build. Picture is Fast Test with Q3Map2 Toolz.

    Thanks for the help.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • November 14, 2014 at 11:35 AM
    Quote from g0th

    Have you tried to bump up the lightmap resolution?

    Yeah, it only made the spots smaller.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • November 14, 2014 at 9:18 AM

    Is there any solution to remove these spots?

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • November 12, 2014 at 8:50 AM
    Quote from SpronyvanJohnson

    How are things progressing?

    Slowly forward. Mostly artsy stuff left.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • November 10, 2014 at 12:18 PM

    Done a first pass on the lighting. Noticed that the level is in general a bit too dark, so I need to brighten it up. Also might need to add some more stuff on the walls to break up the tiling and make them a bit more fun to look at.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • November 6, 2014 at 10:09 AM

    Started to work on some shapes and lighting. Just one area more complete atm, but will post updates when more areas gets completed.


  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 30, 2014 at 11:30 AM

    Thanks guys

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 30, 2014 at 7:54 AM

    Layout is more or less finished and I've started to texture the map. Will add shapes and such in the meantime.
    Also had a playtest yesterday with Daniel Nilsson and Mawnsson for some more feedback and I've also been playing the map with bots. The map fits best for 6-8 players due to the size but also works just fine with 4 players.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 23, 2014 at 8:07 PM

    More work has been made and I also just had a playtest. Need to add some more cover overall, and after that I think I will probably start working on bot support and start dressing up the level.



  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 21, 2014 at 3:24 PM

    Cool. Will look more into that when I start working with the visuals on the level.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 21, 2014 at 2:53 PM

    Been working on the map according to the feedback I got and also played around some with some brushwork. Will probably change most of the brushwork since it's mostly copy pasted around the map at the moment.


  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 21, 2014 at 8:46 AM

    Well, that was simple. Thank you!

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 21, 2014 at 8:03 AM

    Had a small playtest yesterday and got some valuable feedback. Will post pictures when all that has been fixed.

    One question though, how do make so that pickups float in the air? I want a mega health in the air but I can't figure out how to make it stay there.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 18, 2014 at 11:57 AM

    Reworked the layout. A lot happier with it, but it still needs work.
    Need to add some height variations, covers and things like that. But at least I have something to work with right now.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 16, 2014 at 9:00 PM
    Quote from SpronyvanJohnson

    Think less in squares as rooms and try to interconnect it a bit more. Look at the stock maps or best custom maps for inspiration. Also, different tiers doesn't mean they have to have the same height. Play around a bit with your floor levels to make it less flat. Just add some subtle height variation.

    Yeah, that was the problem I noticed when I made the layout. I've drawn a new layout and will start blocking that tomorrow. Hopefully it will be a lot better.

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 16, 2014 at 3:23 PM

    Done with the very first layout. I'm not really happy with it since I'm not really 100% familiar with the level design of Quake.
    I'm going to redraw the layout to make it feel more Quake-ish, hopefully it won't be too much to redo.

    Some pictures of the block-out

  • Caldera by Joacim "Grillet" Rappu

    • Grillet
    • October 13, 2014 at 2:34 PM

    Decided to participate.

    Pictures will come later

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