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Posts by Hashtag

  • MapCore CS:GO Playtesting 3.0

    • Hashtag
    • November 21, 2013 at 6:53 PM

    rolfzomglol> thanks for the playtest of de_streets_beta1

  • [CS:GO] De_marquis

    • Hashtag
    • November 19, 2013 at 8:52 PM

    Cool, thanks guys.


    mr.P> We already have a tunnel which link the rail track and the bomb site A. It's a typical subway hallway in the aim to keep the thematic of Paris.

  • [CS:GO] De_marquis

    • Hashtag
    • November 17, 2013 at 7:49 PM

    No problem. Next time, we will take care of the contrast.

    Keep in mind we didn't really work the lighting. It's juste a basic sun to work; that's true our shadow are too dark.


    Seir > here a screen to show how we build our facades :


    [Blocked Image: http://s13.postimg.org/fkfdzye13/facades_brushes.jpg]

  • [CS:GO] De_marquis

    • Hashtag
    • November 17, 2013 at 6:31 PM

    Here is an update with some new pictures of our map.

    These screens show our "art" map where we work on textures, new props ... etc..
    Many things are still work in progress and your comments are welcome. Our aim is to create a map based on Paris with new streets props and facades.


    [Blocked Image: http://img15.hostingpics.net/pics/227899destreetsart01.jpg]

    (EDIT : screen update with less contrast)


    And if you have time, our gray layout (1rst post) is still in the testing phase. Your feedbacks would be very useful for us.


    Moroes> thanks for the tips, we should try this soon.

  • [CS:GO] De_marquis

    • Hashtag
    • November 7, 2013 at 12:15 PM

    I didn't know about the 1.6 map. Our layout is totally new.

    We are also currently using a temporary name. The map will have a new name as soon as we will merge our "art" map with this layout.

  • [CS:GO] De_marquis

    • Hashtag
    • November 6, 2013 at 9:39 PM

    De_marquis_b2

    Just to let you now that we posted our map on the workshop although there is still some unpolished content and few bugs to fix.


    WORKSHOP :

    http://steamcommunity.com/sharedfiles/fi…s/?id=221603249


    We would be very thankful if you could share and test it !

    Anyway thanks all of you for your comments and feedbacks !


    [Blocked Image: http://img15.hostingpics.net/pics/150862amarquis01g.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/287676amarquis02g.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/873426amarquis03a.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/725685amarquis04a.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/474792amarquis05.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/314167amarquis07.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/275153amarquis08a.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/556694amarquis09a.jpg]


    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// O L D //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    Hi,


    Jpley and me are working on a CS:GO with original content.


    Brief and screenshots :

    "First rought layout for a brand new map located in some streets of an european city.

    Please give it a try and feel free to give us any feedbacks regarding the layout design"


    [Blocked Image: http://img15.hostingpics.net/pics/430174planmapCS01.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/66949602013110600005.jpg]

    [Blocked Image: http://img15.hostingpics.net/pics/32177602013110600004.jpg]

    [Blocked Image: http://img15.hostingpics.net/pics/71602502013110600002.jpg]

    [Blocked Image: http://img15.hostingpics.net/pics/34020902013110600007.jpg]


    Workshop : http://steamcommunity.com/sharedfiles/fi…s/?id=192670887


    Any feedbacks/ideas are welcome. Thanks !

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