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[CS:GO] De_marquis

  • Hashtag
  • November 6, 2013 at 9:39 PM
  • Hashtag
    • November 6, 2013 at 9:39 PM
    • #1

    De_marquis_b2

    Just to let you now that we posted our map on the workshop although there is still some unpolished content and few bugs to fix.


    WORKSHOP :

    http://steamcommunity.com/sharedfiles/fi…s/?id=221603249


    We would be very thankful if you could share and test it !

    Anyway thanks all of you for your comments and feedbacks !


    [Blocked Image: http://img15.hostingpics.net/pics/150862amarquis01g.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/287676amarquis02g.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/873426amarquis03a.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/725685amarquis04a.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/474792amarquis05.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/314167amarquis07.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/275153amarquis08a.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/556694amarquis09a.jpg]


    ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// O L D //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    Hi,


    Jpley and me are working on a CS:GO with original content.


    Brief and screenshots :

    "First rought layout for a brand new map located in some streets of an european city.

    Please give it a try and feel free to give us any feedbacks regarding the layout design"


    [Blocked Image: http://img15.hostingpics.net/pics/430174planmapCS01.jpg]


    [Blocked Image: http://img15.hostingpics.net/pics/66949602013110600005.jpg]

    [Blocked Image: http://img15.hostingpics.net/pics/32177602013110600004.jpg]

    [Blocked Image: http://img15.hostingpics.net/pics/71602502013110600002.jpg]

    [Blocked Image: http://img15.hostingpics.net/pics/34020902013110600007.jpg]


    Workshop : http://steamcommunity.com/sharedfiles/fi…s/?id=192670887


    Any feedbacks/ideas are welcome. Thanks !

  • dux
    • November 7, 2013 at 4:25 AM
    • #2

    There was a 1.6 map of the same name with some pretty similar locations. I guess stuff is all starting to run together at last

  • Hashtag
    • November 7, 2013 at 12:15 PM
    • #3

    I didn't know about the 1.6 map. Our layout is totally new.

    We are also currently using a temporary name. The map will have a new name as soon as we will merge our "art" map with this layout.

  • El Moroes
    • November 7, 2013 at 3:30 PM
    • #4

    Perhaps you should ask for a test here :

  • Hashtag
    • November 17, 2013 at 6:31 PM
    • #5

    Here is an update with some new pictures of our map.

    These screens show our "art" map where we work on textures, new props ... etc..
    Many things are still work in progress and your comments are welcome. Our aim is to create a map based on Paris with new streets props and facades.


    [Blocked Image: http://img15.hostingpics.net/pics/227899destreetsart01.jpg]

    (EDIT : screen update with less contrast)


    And if you have time, our gray layout (1rst post) is still in the testing phase. Your feedbacks would be very useful for us.


    Moroes> thanks for the tips, we should try this soon.

  • Jpley
    • November 17, 2013 at 6:58 PM
    • #6

    Hey Guys,


    I just wanna add some details about this. We just wanted to add some 'art test' screenshots to be a little bit more appealing to you, so you can have a more concrete idea of what our goals are. Keep in mind that all the texture/ modeling work is still very WIP .


    We're currently hardly working on the layout of the map to get a strong design before going deeper into the art job. So if you could try it with few friends and give us a maximum feedbacks about it, we would deeply appreciate it


    Cheers

  • mjens
    • November 17, 2013 at 7:10 PM
    • #7

    Nice work! Can you post a screenshot of that corner with and without meshes? I'd like to see how much brushes you've used

  • Pampers
    • November 17, 2013 at 7:17 PM
    • #8

    waay to much contrast

  • Puddy
    • November 17, 2013 at 7:31 PM
    • #9

    Looks good, but perhaps a bit too much contrast like Mr. Pampers said.


    Makes me think of Seine Crossing from BF3!

  • Hashtag
    • November 17, 2013 at 7:49 PM
    • #10

    No problem. Next time, we will take care of the contrast.

    Keep in mind we didn't really work the lighting. It's juste a basic sun to work; that's true our shadow are too dark.


    Seir > here a screen to show how we build our facades :


    [Blocked Image: http://s13.postimg.org/fkfdzye13/facades_brushes.jpg]

  • Rick_D
    • November 18, 2013 at 12:45 PM
    • #11

    cool stuff!

  • mr.P
    • November 18, 2013 at 2:38 PM
    • #12

    looks nice, a sewer might be cool

  • PogoP
    • November 18, 2013 at 2:48 PM
    • #13

    Very nice! I was saying to Puddy yesterday that this reminds me of Battlefield, the Seine Crossing level. So good job

  • Hashtag
    • November 19, 2013 at 8:52 PM
    • #14

    Cool, thanks guys.


    mr.P> We already have a tunnel which link the rail track and the bomb site A. It's a typical subway hallway in the aim to keep the thematic of Paris.

  • Hashtag
    • January 12, 2014 at 12:30 PM
    • #15

    Hi, it's been a while since our latest post.


    We took in count your feedbacks from the latest playtest.
    We now have a similar layout with :
    - more covers on the path of the bomb site A
    - more covers on the path of the bomb site B
    - the bomb site B has been moved a bit (in the subway)
    - there is a new access to join the subway in the middle part
    - there is a new access to access to the bomb site A (via a ladder)

    - the map is brighter


    The purpose of this post is to organize new playtests. A new version of the map will be available soon. As usual your feedbacks in any domains would be really appreciated. So if you have time, feel free to test our map and thank you in advance.


    Here a visual update with new screenshots. A lot of props are still placeholder (still grey or in flat color), however I think that our actual version is close to a final result :


    [Blocked Image: http://img4.hostingpics.net/pics/938401riot01.jpg]


    [Blocked Image: http://img4.hostingpics.net/pics/525917riot05.jpg]


    [Blocked Image: http://img4.hostingpics.net/pics/159293riot06.jpg]


    [Blocked Image: http://img4.hostingpics.net/pics/602513riot07.jpg]


    [Blocked Image: http://img4.hostingpics.net/pics/737378riot08.jpg]


    [Blocked Image: http://img4.hostingpics.net/pics/716077riot09.jpg]


    [Blocked Image: http://img4.hostingpics.net/pics/506466riot10.jpg]


    [Blocked Image: http://img4.hostingpics.net/pics/893984riot11.jpg]

  • Spherix
    • January 12, 2014 at 1:10 PM
    • #16

    Man I need to work on my detailing skills..

  • leplubodeslapin
    • January 12, 2014 at 3:35 PM
    • #17
    Quote from Hashtag

    Link to the map :

    Where is it ?????!!


    brilliant, it looks amazing, it's ... paris exactly

    I just don't love the classic bleached lighting but it fits to paris well so, i understand the choice.

    Good job guys, can't wait to see it ingame (because the images are a bit small right now)

  • iwxanthi
    • January 12, 2014 at 6:09 PM
    • #18

    Looks awesome! Reminds me of Seine Crossing in BF3

  • General Vivi
    • January 12, 2014 at 9:19 PM
    • #19

    SICK... AS... FUCK!

  • PogoP
    • January 12, 2014 at 9:48 PM
    • #20

    SICK AS A DUCK!

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