Quote from DMU222Display More46 minutes ago, DMU222 said: I got closed beta access and boy do I have problems:
1. All automatic weapons have a single spray pattern between them.
2. Armor works the same against all weapons, meaning there aren't tactical decisions you make based on your opponents economy.
3. Cosmetics that change players death animation are very distracting and shouldn't be in the game.
4. The maps feel incredibly bland because everything is on grid, and all the walls and crates are the same 64u scale.
5. There is very little synergy between each hero, making the game be more about solo play then working with your team.
6. This is my biggest issue with Valorant, I feel like the heroes take away the freedom a player has in CS. If you want to do trick jumps, you HAVE to play Jett/Raze. If you want to lurk behind the enemy, you HAVE to play Omen. This especially noticeable in the way Volcano talks about Jett. The inspiration comes from pro CS players who got really good at movement, so they made a character that allows you to copy those cool plays with one ability. (Meanwhile, the map design makes it so that only Jett is able to get to those places, because the map is to clean to allow for any other characters to do a trick jump.) On a basic level, I would say that CS encourages players to forge their own unique play style through discovery, while Valorant forces players to put themselves into one of 10 specific categories.
Overall, the game is like CS:GO with the skill floor dropped substantially down. The remaining question is how high the skill ceiling will go, which will most likely determine the games success as an e-sport.
P.S. Sorry for the long rant.
I don't have access myself, but honestly I'm heartened by every negative response it gets. Everything about the game, from its initial concept and its marketing to the apparent lack of a level editor screams boring corporate greed to me. I'm especially relieved about point 6 above, as that confirms one of my initial problems with the concept and will hopefully ensure that CS:GO's player-base won't be disappearing anytime soon. I think it's great that Volcano got a well deserved level designer position on such a big title but at the same time, as somebody who once had aspirations in the same direction I can't help but feel like he's sold out -- the only comfort I take is that I'm sure he doesn't have the clout to make Riot release an editor, but I hope he's equally dismayed by their oversight.