I'm enjoying the combat, though I've only been playing a couple of hours so I can see how it could get boring if the weapon mods and enemy line-up don't sufficiently evolve it.
The story-line doesn't really bother me, but I think it's pretty unnecessary to even have it there in the first place. I know what's going on in the narrative but that doesn't affect how I approach the levels because there's a big shiny yellow diamond telling me where I need to go next.
The biggest let-down for me at this early stage is the level design, largely because there are a shit-ton of invisible walls which makes no sense considering all the acrobatics they've introduced. If I can climb things and jump really high let me use that to explore, rather than signposting specific areas where I can use those abilities and then mysteriously locking them down whenever it's an inconvenience to the environment artist. This all just makes it feel like a heavily disguised corridor shooter. Other than the occasional hidden area here and there, there seems to only be one path.
Oh and speaking of hidden areas, what's with the giant yellow question marks? You made an asset for the toy, just fucking use it in the level.
So far I'd say it's a fun shooter, but nowhere near as great as 2016. Kinda wished I'd waited for a sale too.