1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. text_fish

Posts by text_fish

  • Mutiny

    • text_fish
    • July 30, 2020 at 11:08 AM

    Heh!

  • System Shock 3

    • text_fish
    • June 13, 2020 at 11:20 AM

    I like the boxiness. It's very utilitarian, so it reinforces that "tin can floating in space" vibe that will contribute so much to the fear.

    I do agree that it doesn't seem like they've been making a lot of progress, though.

  • Source 2 Hammer - Feature Request

    • text_fish
    • May 19, 2020 at 10:09 AM

    CSGO.

  • Ghost of Tsushima

    • text_fish
    • May 15, 2020 at 5:01 PM

    "But you can't have exploration without curiosity..."

    That's like, soooo deep, dude.

    Pretentious guff aside, the visuals are worth skipping through the muted video. ?

  • Submerged

    • text_fish
    • May 4, 2020 at 8:58 AM

    Nice progress. I think the lilac colour looks kind of ick though. A pastel green could work there, maybe in a slightly darker shade to offset those spotlights.

  • Corona Virus

    • text_fish
    • May 1, 2020 at 3:43 PM

    So why not just look at some non-random ass crime level stats? It's easy, thanks to this new-fangled gizmotron they call the World Wide Cyber-Highway.

    The UK's ONS (Office For National Statistics) reports 726 homicides in the year ending March 2018. That works out at 12 offences per million population.

    Whilst in the US, the FBI estimate 16,214 in 2018. That's about 50 offences per million population. Both websites provide a similar enough definition of Homicide to make them a useful comparison.

    Blackdog's video above was a bit of fun and I'm sure that household is exceptional, but the person who bought those automatic rifles definitely has very unhealthy fantasies about unloading a shit-ton of bullets in to an intruder some day, and I don't think that particular mind-set is as exceptional as it should be.

  • Fnatic want's to make CS better!

    • text_fish
    • April 30, 2020 at 4:37 PM

    IIRC Mapcore's big CSGO contest seems to run biannually, but they run more frequent smaller contests as well, which tend to focus on something a bit less ambitious than a fully fledged 5v5 defusal map. I would advise contacting one of the admins directly from this page if you want to get involved -- it takes a lot of work for them to set up and run, so as we've only just come out of a big contest they might have some schedule restrictions.

    I for one would love to see a well sponsored contest that incentivises people to work on a lesser played map type like hostage rescue, wingman or arms race.

  • Level Design Help Files

    • text_fish
    • April 30, 2020 at 4:09 PM

    Ahaa, I hadn't considered invisible, cheers! I guess I'll have to raise the player above the details, and place them with that in mind.

  • Fnatic want's to make CS better!

    • text_fish
    • April 30, 2020 at 3:08 PM

    Hi Erik, welcome to mapcore.

    You could see if you can get involved in sponsoring Mapcore's next contest, as long as that wouldn't prove some sort of conflict of interest.

    It would be great to see the competitive community open up to new maps more. Maybe you could talk to tournament operators about expanding the map pool. Obviously the classics are the only option for big-money tournaments, but there's nothing to say they couldn't run a little side-gig where knocked out teams (so not Fnatic, obviously) play for a runners-up prize on a pool of lesser known community maps? Exposure is priceless for aspiring creators.

  • Level Design Help Files

    • text_fish
    • April 30, 2020 at 2:58 PM

    I'm doing some ground detail on my current csgo map. I'm using various rock and curb props to add visual interest, but I've made them non-solid so as not to obstruct player movement. The downside of this is that when a grenade, weapon or bomb gets dropped in these areas it's liable to be hidden by the prop. What's "best practice" in these situations? Is there a clip tool I'm missing that only blocks weapons/bomb?

  • Counter-Strike: Global Offensive

    • text_fish
    • April 24, 2020 at 3:13 PM

    Why do you think Valve or anybody would bother to take that stuff out of a public build? ?

  • Counter-Strike: Global Offensive

    • text_fish
    • April 23, 2020 at 9:40 PM

    The CSGO team released a statement yesterday stating that it's a reposted leak from 2017/18 and having reviewed it they don't believe it poses a risk.

  • [CS:GO] Aztec | Complete Remake (WIP)

    • text_fish
    • April 21, 2020 at 8:39 AM

    The overview shows some interesting ideas. I tried my hand at "fixing" Aztec a few years ago by switching which side of the map the teams spawn on (and obvs shifting the bombsites respectively), which proved a fun experiment but didn't really fix anything. Your changes look a lot better considered. The main thing I always loved about Aztec were the battles across bridge, so I hope your timings still preserve that.

  • Best looking usermade Source engine map?

    • text_fish
    • April 20, 2020 at 9:13 AM

    I think the problem is, the question is too subjective and too far reaching. As you say, it's easy to flag up some fantastic looking Quake 1 maps in a heartbeat, but "source engine" covers a large range of games going back 16 years. There's also the fact that a lot of source powered games are set in the real world so they're critiqued for different aesthetic values than something like Quake where the mapper can just go wild with their imagination.

    I still think fmpone's reskin of de_season is one of the nicest source maps visually. Technically speaking it might not hold up to something newer like Anubis, but the visual composition is a lot more pleasing to me.

    I would second Interference's mention of de_grind, which uses its colour palette really well. Something about the art direction really recaptures the cs1.6 aesthetic to me, whilst also managing to be technically "up to date".

  • de_vertigo

    • text_fish
    • April 18, 2020 at 12:08 PM

    My favourite version was the one before they introduced that boring-AF ladder room. I liked the one-way drop through the lift doors, it felt like a good risk/reward feature.

    I do quite like what they're doing with bombsite B in the latest version, it turns it in to more of a push and pull situation.

  • Valorant

    • text_fish
    • April 17, 2020 at 8:14 PM

    Interference, if you were a drink you'd be a pint of vinegar.

  • Valorant

    • text_fish
    • April 16, 2020 at 10:42 PM

    Good selective memory.


    Tbh it seems like you're just ready for something brand new, so I doubt there's anything Valve could do to their 8 year old game which would satisfy you. Enjoy Valorant for the 2-3 years that Riot bother to look after it.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • text_fish
    • April 15, 2020 at 2:54 PM

    I god I shouldn't have got you started again.

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • text_fish
    • April 15, 2020 at 2:28 PM

    Passerby, in this case I think you've been banging your "there's an elite and powerful cabal at the top of Mapcore who pull Valve's puppet strings" drum for so long that people now just find it funny rather than disagreeable, confusing or plain incorrect. The same way people laugh when somebody goes on about faked moon-landings or chem trails. You've become a parody if yourself. It's funny. LOL. Haha. Etc. Of course, if you're correct we may all be sleepwalking in to a terrible dystopian future in which we all have to churn out boring 4-leaf clover CS maps or face being defrocked and whipped in public by a Mapcore moderator.

  • Valorant

    • text_fish
    • April 14, 2020 at 10:38 PM

    I'm not gonna say you're talking out of your arse, but...


    Seriously though, how can you start a rant about csgo by saying you're not going to talk about csgo and then close your argument with a sweeping statement about Mapcore being full of Valve fanboys and not realise you're being a knob? Or maybe you do realise?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™