Quote from Passerby973 hours ago, Passerby97 said: That is a fair model.
Im not gonna talk about csgo anymore on this thread, but do you seriously think that valve's model is game sales? They rely on players to invest in skins. Nobody buys skins for a game with no longevity or fun. People either seek to get a return on investment, or play with the skins in game. Therefore, it is logical that the game should be maintained with the cosmetics. Instead, a day of manpower is being spent on cosmetics for every minute they spend improving the game. In other words, cs has stagnated update wise. The only reason I still play is because there are no good alternatives.
On the other hand, valorant looks to be investing tons of money into their game, and having to play the game to unlock a few characters is not even a complaint. It might even be a good thing, because smurfs will be nerfed if the classes are as unbalanced as you describe.
And about the live service. Have you heard of a little game called r6? yeah you have to buy the ops to get in quick. Is anyone complaining about it? Is the competitive scene collapsing because you have to play the game to get ops? The league scene is much more popular than the cs scene, I don't think it got there by being "uncompetitive". If valorant does competitive like league they are going places. There are no "good" and "bad" companies, just ones that realize improving the game will net them more cash. Of course since we are on mapcore there are people who will sooner murder their grandmas than convict valve of mis-stepping.
Quote from [HP]49 minutes ago, [HP] said: The level design feels very grid like and lacking any sort of organic feeling to it.
I agree but I feel like it worked since the game is so stylized and "fake" already. The benefit imo is that everything felt super well defined.