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Valorant

  • Radu
  • October 16, 2019 at 7:59 AM
  • Interfearance
    • April 14, 2020 at 9:01 PM
    • #41
    Quote from Passerby97

    3 hours ago, Passerby97 said: That is a fair model.

    Im not gonna talk about csgo anymore on this thread, but do you seriously think that valve's model is game sales? They rely on players to invest in skins. Nobody buys skins for a game with no longevity or fun. People either seek to get a return on investment, or play with the skins in game. Therefore, it is logical that the game should be maintained with the cosmetics. Instead, a day of manpower is being spent on cosmetics for every minute they spend improving the game. In other words, cs has stagnated update wise. The only reason I still play is because there are no good alternatives.

    On the other hand, valorant looks to be investing tons of money into their game, and having to play the game to unlock a few characters is not even a complaint. It might even be a good thing, because smurfs will be nerfed if the classes are as unbalanced as you describe.

    And about the live service. Have you heard of a little game called r6? yeah you have to buy the ops to get in quick. Is anyone complaining about it? Is the competitive scene collapsing because you have to play the game to get ops? The league scene is much more popular than the cs scene, I don't think it got there by being "uncompetitive". If valorant does competitive like league they are going places. There are no "good" and "bad" companies, just ones that realize improving the game will net them more cash. Of course since we are on mapcore there are people who will sooner murder their grandmas than convict valve of mis-stepping.

    Quote from [HP]

    49 minutes ago, [HP] said: The level design feels very grid like and lacking any sort of organic feeling to it.

    I agree but I feel like it worked since the game is so stylized and "fake" already. The benefit imo is that everything felt super well defined.

  • text_fish
    • April 14, 2020 at 10:38 PM
    • #42

    I'm not gonna say you're talking out of your arse, but...


    Seriously though, how can you start a rant about csgo by saying you're not going to talk about csgo and then close your argument with a sweeping statement about Mapcore being full of Valve fanboys and not realise you're being a knob? Or maybe you do realise?

  • Interfearance
    • April 15, 2020 at 1:30 AM
    • #43
    Quote from text_fish

    2 hours ago, text_fish said: I'm not gonna say you're talking out of your arse, but...


    Seriously though, how can you start a rant about csgo by saying you're not going to talk about csgo and then close your argument with a sweeping statement about Mapcore being full of Valve fanboys and not realise you're being a knob? Or maybe you do realise?

    On mapcore there are people who would sooner... ≠ On mapcore, people would sooner...

    Also yes I am a bit of a knob.

    [Blocked Image: https://noblestallion.files.wordpress.com/2015/06/door-knob.jpg]

  • Passerby97
    • April 15, 2020 at 12:07 PM
    • #44
    Quote from Interfearance

    14 hours ago, Interfearance said: Im not gonna talk about csgo anymore on this thread, but do you seriously think that valve's model is game

    And about the live service. Have you heard of a little game called r6? yeah you have to buy the ops to get in quick. Is anyone complaining about it? Is the competitive scene collapsing because you have to play the game to get ops?

    Your definition of competitive games is so loose and nonsensical it would include my internet bill. After all, if it being a live service does not disqualify something from being a competitive game, why wouldn't my internet provider's bill with no clear rules be considered a sport the same way you defined live service like LOL and R6? In similar vain, wouldn't every online competition be a valid esport then? New Esport: The top 1000 fastest to sign up to website.com get 30% off their first purchase! Your argument falls apart the moment you put it into reality. Valorant isn't different to that 30% sign up advert: Competition is secondary to getting those signing up/buying new unlockable heroes because of the competition. You have failed to define competitive games beyond having a competition. Well done, every advert with a time limit is a new esport. These live service games again, are only competitive to sell their live service model more akin to a pyramid scheme than a competitive sport. when you look it through these lens, it's a miracle people still fall for this trick. Wasn't there a big campaign against live service games with EA and Activision a few years back? 'Competitive' Is the new 'lootbox' of game pitch meetings.

  • Interfearance
    • April 15, 2020 at 5:02 PM
    • #45

    @Passerby97 Valorant already looks like the gameplay will at least equally viable in competition when compared to csgo. If people want to buy heroes than that is on them, but it doesn't ruin the game. Also there is a snuck premise in your argument that the standard classes are worse than those that are unlockable. Yeah, everybody wants shit for free, of course they are going to oppose a shifting business model. I would rather have unlockable characters and real updates than shitloads of cosmetics and idle developers. Also, and ironically, with the 15 dollars to not get hackers in your lobby in cs, you can get good characters in valorant.

    I think you have missed the things that are actually bad about valorant to cover valve's ass (anti-cheat, lack of modding, not enough spray patterns, uninteresting angles).

  • NikiOo
    • April 15, 2020 at 11:02 PM
    • #46

    Breaking News! CS:GO dropping frames due to Valorant anti-cheat running in the background.

    Ladies and gentlemen... we got em!

  • Passerby97
    • April 16, 2020 at 9:44 AM
    • #47
    Quote from Interfearance

    15 hours ago, Interfearance said: @Passerby97 Valorant already looks like the gameplay will at least equally viable in competition when compared to csgo. with the 15 dollars to not get hackers in your lobby in cs, you can get good characters in valorant.

    It's bad to force everyone, including the hackers to pay a fee, but somehow it means hackers pay less than in a model where hackers don't have to pay the same as serious players? You don't have to buy all the new heroes to cheat, you know.

  • blackdog
    • April 16, 2020 at 2:39 PM
    • #48
    Quote from Interfearance

    On 4/14/2020 at 9:01 PM, Interfearance said: Therefore, it is logical that the game should be maintained with the cosmetics. Instead, a day of manpower is being spent on cosmetics for every minute they spend improving the game. In other words, cs has stagnated update wise. The only reason I still play is because there are no good alternatives.

    What kind of updates are you longing for? Cos 2019 brought many many updates to CSGO... the team has never been more communicative than in 2018-2019

  • Interfearance
    • April 16, 2020 at 4:42 PM
    • #49
    Quote from blackdog

    1 hour ago, blackdog said: the team has never been more communicative than in 2018-2019

    Valve doesn't exactly have a standard for communication. You'd be hard pressed to find a real update. 99% fall under:


    a) Preexisting map tweaks (sometimes in the form of a joke or abstract statement). Example:

    — Optimizations — Fixed various minor visual bugs — Fixed a bug where it was possible to go under terrain

    or

    — Wall by door to A site balcony is bingelibangable. — Tweaked HDR settings.

    b) Fixes to obscure bugs. Example:

    –Fixed several unlocalized UI strings.

    c) Random ass back end updates. Example:

    – Game state integration now allows to control precision of reported floating point values using an additional configuration section:

    “output” { “precision_time” “1” “precision_position” “2” “precision_vector” “2” }

    d) Random ass front end updates. Example:

    – Updated Balkan, FBI, and ST6 sleeve textures to closer match 3rd person model.


    There are surely some case drops and weapon stat changes you can cherry pick, but the actual work valve has done amounts to bug fixes, tweaks, and cosmetics. I am of course glad they are patching a game with over a million concurrent players, but it would be nice to see an update closer to the caliber the Dust 2 and Train and Nuke reworks that doesn't have to be incited by eminent "death by riot". I haven't seen close to that level of effort since.

    Here are some things they could have addressed in 2019: Poor wingman map pool, maps remaining with inconsistent graphical fidelity (ovp, mirage), lack of a usable semi auto rifle (this would be nice), inconsistent vertical sound, molotov rework so the area with the flame hurts you and the area with no flame doesn't (wow).

    Quote from Passerby97

    6 hours ago, Passerby97 said: You don't have to buy all the new heroes to cheat, you know.

    Good luck cheating with their intrusive anti cheat. You will end up paying big for cheats. Both a good and a bad thing.

  • text_fish
    • April 16, 2020 at 10:42 PM
    • #50

    Good selective memory.


    Tbh it seems like you're just ready for something brand new, so I doubt there's anything Valve could do to their 8 year old game which would satisfy you. Enjoy Valorant for the 2-3 years that Riot bother to look after it.

  • blackdog
    • April 16, 2020 at 10:43 PM
    • #51
    Quote from Interfearance

    6 hours ago, Interfearance said: Valve doesn't exactly have a standard for communication. You'd be hard pressed to find a real update. 99% fall under:


    a) Preexisting map tweaks (sometimes in the form of a joke or abstract statement). Example:

    — Optimizations — Fixed various minor visual bugs — Fixed a bug where it was possible to go under terrain

    or

    — Wall by door to A site balcony is bingelibangable. — Tweaked HDR settings.

    b) Fixes to obscure bugs. Example:

    –Fixed several unlocalized UI strings.

    c) Random ass back end updates. Example:

    – Game state integration now allows to control precision of reported floating point values using an additional configuration section:

    “output” { “precision_time” “1” “precision_position” “2” “precision_vector” “2” }

    d) Random ass front end updates. Example:

    – Updated Balkan, FBI, and ST6 sleeve textures to closer match 3rd person model.There are surely some case drops and weapon stat changes you can cherry pick, but the actual work valve has done amounts to bug fixes, tweaks, and cosmetics. I am of course glad they are patching a game with over a million concurrent players, but it would be nice to see an update closer to the caliber the Dust 2 and Train and Nuke reworks that doesn't have to be incited by eminent "death by riot". I haven't seen close to that level of effort since.

    Here are some things they could have addressed in 2019: Poor wingman map pool, maps remaining with inconsistent graphical fidelity (ovp, mirage), lack of a usable semi auto rifle (this would be nice), inconsistent vertical sound, molotov rework so the area with the flame hurts you and the area with no flame doesn't (wow).

    Display More

    Things I agree on: Wingman pool (many maps uploaded to workshop, one main contest held as well – guess it’s because wasn’t organised by Mapcore ?), vertical sound (“fixing” Nuke by changing just the bomb ping sound was lazy).

    This is the first time I hear someone wanting a semi-auto rifle, and I don’t see why they would add one in as this is not a WW2 game and afaik that type of rifle is used with optics, so reasons not to add rifles that replace or go alongside the existing ones: you already have your zoomed ARs, tapping automatic guns is part of the skill required to play.

    Map updates are something we know is happening and you recognise yourself the struggle posed by the community so I don’t see it as a Valve problem.

    I don’t follow other MP games closely but afaik all those maintenance updates don’t happen at all, when is the last time they rebalanced guns in COD? Last year CSGO saw the big meta shift just by changing the pricing to the SG and Aug, then was reverted, now the same guns have been changed in their stats. I can see that many maintenance updates are cryptic and useless to most, or sound borderline jokes, but honestly I don’t see what they should write. It’s very hard to indicate an area on a map in words. They are anal, but that’s bug fixing. If I had to speculate I would say those are automated info dumps that come out of bug tracking tools. I don’t see the reason of making them readable “for humans” cos you can play and have fun without it, if your life would be so impacted by the understanding of those changes, I think you’d understand them. Or , like in my case, you don’t care at all about it but your background and knowledge allows you to understand them if you happen to read them.

    ~ Anyway ti not make this a complete OT Riot has released this

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • dmu
    • April 17, 2020 at 3:23 AM
    • #52

    Honestly, the game IS fun. It's not titanfall 2 "put me in for another round coach!" But I still feel an incentive to get gud and get those epic reddit clips.

    My personal problem is the way they throw out buzzwords of things they think will make them a killer esports game. For example:

    Quote from blackdog

    4 hours ago, blackdog said:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    CSGO tryhards have always been begging valve for 128 tick servers, better hit reg, and better anti-cheat. But these aren't the things that make CS good. CS is good because of the passion the community is able to put into creating stuff for the game, skins maps, but also frag clips and a easily consumable esports scene thanks to demos. Riot have built up their games community like LoL, sure there will be fanart, cosplays, and constant patches, but the players won't be the one forging the game their own unique game. A CS:GO player doesn't get cool movement frags because they played the movement character, they do it because they are good at movement.

    But at the end of the day, sometimes you want to experiment and play a role you haven't learned or practiced, and Valorant allows you to do that with a single button. CSGO pushes players to make and find their fun. Valorant present players with a collection of catered fun.

  • Erratic
    • April 17, 2020 at 4:29 AM
    • #53

    I remember when in CS you had one player as a VIP and you would protect him while he tried to escape, was fun as hell. This looks dull as fuck.

  • Mitch Mitchell
    • April 17, 2020 at 6:52 PM
    • #54

    I think this is how I feel about this game:

    [Blocked Image: https://i.imgur.com/UJsvLOp.jpg]

    Files

    VAL_GB.svg 62.43 kB – 2 Downloads
  • Interfearance
    • April 17, 2020 at 7:58 PM
    • #55

    The whole right side of your list is dead for a reason buddy

  • text_fish
    • April 17, 2020 at 8:14 PM
    • #56

    Interference, if you were a drink you'd be a pint of vinegar.

  • Passerby97
    • April 19, 2020 at 2:25 PM
    • #57
    Quote from Interfearance

    On 4/16/2020 at 6:42 PM, Interfearance said: Good luck cheating with their intrusive anti cheat. You will end up paying big for cheats. Both a good and a bad thing.

    Intrusive cheats do not prevent cheating though. Always-online rootkit made by a company owned by a Chinese puppet firm that runs on start-up without an on or off button? That doesn't have anything to do with preventing cheating. Yes, script kiddies are easier to catch but rootkits connected directly to the internet are usually considered malware. Without going into to much technical detail just remember this: Most cheats aren't obvious aimbots or wallhacks, but smaller effects such as no recoil which are pretty easy to integrate with mouses to an undetectable degree even by someone with no knowledge on the technical details. Your mouse simply tells your PC that you move your mouse in a certain way whenever you press a button. But your PC has no access to that mouse's anti-recoil cheat, only the results of it's calculations. Cheats that never run on your PC are surprisingly easy to set up with the right tools. And they are very cheap as well. No anti-cheat system fixes online cheating. They can only lower the amount of script kiddies.

  • Interfearance
    • April 19, 2020 at 2:42 PM
    • #58
    Quote from text_fish

    On 4/17/2020 at 3:14 PM, text_fish said: Interference, if you were a drink you'd be a pint of vinegar.

    nah, bottle of piss. Or sake...

  • mtchromatic
    • April 21, 2020 at 4:20 AM
    • #59

    Trying to get a key.

    Is this and CS:GO going to be like Overwatch and TF2 was 4 years ago?

  • dmu
    • April 21, 2020 at 12:54 PM
    • #60
    Quote from mtchromatic

    8 hours ago, mtchromatic said: Trying to get a key.

    Is this and CS:GO going to be like Overwatch and TF2 was 4 years ago?

    I hope not, though I do believe that CS:GO's numbers have been severely inflated by people in China+Korea+EastAsia training to play Valorant.

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