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  3. Oskmos

Posts by Oskmos

  • WIP in WIP, post your level screenshots!

    • Oskmos
    • May 29, 2018 at 10:37 PM

    More work on Insertion2. Trying out a new dusk/dawn lighting setup. I Think i'll stick to it. Will be nice to play around with lights to guide player movement. It's still a bit too dark though. Need to find the sweetspot between nailing the dusk/dawn look and good overall brightness.

    I posted these on Twitter as well at https://twitter.com/Oskmos So make sure tO SmASH THAT LIKE BUTTON!!

  • WIP in WIP, post your level screenshots!

    • Oskmos
    • April 22, 2018 at 10:55 PM
    Quote from PapaRabbi

    On ‎2018‎-‎04‎-‎21 at 11:01 AM, PapaRabbi said: That snow is beautiful. How do you get that look, is it a displacement, overlay, or prop?

    I also just want to say that Insertion was some of the most fun I've ever had with Counterstrike, period. Just a breath of fresh air.

    Thanks :D

    Its just blend materials on displacements! I have lots of different snow textures but these are the ones that you can see in this scene:

  • WIP in WIP, post your level screenshots!

    • Oskmos
    • April 20, 2018 at 8:19 AM
    Quote from grapen

    1 hour ago, grapen said: This is looking so true to life dude. Are you scanning and photo sourcing most of it?

    Yeah its all from photos I've taken close to where I live. Lots of photoscanning aswell ye :)

  • WIP in WIP, post your level screenshots!

    • Oskmos
    • April 19, 2018 at 11:14 PM

    Started working on the actual map now! Im posting progress pics on my Twitter (where I also post stuff about my indiegame that im building by myself (plz follow me))

    https://twitter.com/Oskmos Cheers! :D


  • WIP in WIP, post your level screenshots!

    • Oskmos
    • July 19, 2017 at 1:46 PM

    A Quick (and very sloppy) breakdown as promised. The different colors represent the uv-seams. Hope it makes sense :)

    https://www.dropbox.com/s/fu5ov6biit83…akdown.jpg?dl=0

  • WIP in WIP, post your level screenshots!

    • Oskmos
    • July 16, 2017 at 5:20 PM
    Quote from Corvus

    4 hours ago, Corvus said: Are you making your trees in SpeedTree or just in a regular modeling software?

    Photoscan and maya :)

    Quote from grapen

    6 hours ago, grapen said: Yeah judging from the assets it might be anything from a deforested Svealand to Norrland :) looks great!

    Did you use a second UV channel for the lower part of the tree trunk?

    Yeah basically :) i can post a quick breakdown of one of the trees later

  • WIP in WIP, post your level screenshots!

    • Oskmos
    • July 16, 2017 at 10:28 AM
    Quote from grapen

    3 hours ago, grapen said: Looks like Norrland :D what's the setting this time?

    its gonna be some sort of compound with a 3-5ish-story building in the middle i think...

    Something surrounded by a generic swedish forest haha

  • WIP in WIP, post your level screenshots!

    • Oskmos
    • July 15, 2017 at 11:49 PM

    Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/854972794053656148/77635B32CB125B56ABFE6DB469CA361B3B6B72A9/]

  • MapCore CS:GO Playtesting 4.0

    • Oskmos
    • November 8, 2016 at 10:09 AM
    Quote from Terri

    17 hours ago, Terri said: Unfortunately we did not have enough players join to start the match, so we didn't get around to testing that. Since there was no playtest would you like it to be moved to Thursday? :)

    Yeah would be great! Thanks :)

  • MapCore CS:GO Playtesting 4.0

    • Oskmos
    • November 7, 2016 at 5:06 PM

    Did anyone climb the treehouse (and did it cause rubberbanding?) on the Insertion playtest yesterday?


    Also sorry i could not attend the playtest of my own map lol :)

  • [WIP] Cs_Rime - Hostage Map (Official Renamed)

    • Oskmos
    • June 30, 2015 at 7:55 PM

    [Blocked Image: http://media.giphy.com/media/FbfNWx3LPoy2I/giphy.gif]

  • MapCore CS:GO Playtesting 4.0

    • Oskmos
    • August 3, 2014 at 6:50 PM

    Or compile a version of the map that has the entire map inside a big skybox cube, or a very high skybox.

  • Counter-Strike: Global Offensive

    • Oskmos
    • July 11, 2014 at 1:41 PM

    Everybody has been saying that Insertion is good for casual and not competetive, then it turns out its the most played on comp? didnt expect that

  • Counter-Strike: Global Offensive

    • Oskmos
    • July 10, 2014 at 7:59 PM

    Haha. Not being able to add custom place names wont make it any easier implementing callouts But im gonna try my best!

  • Random Photo Thread

    • Oskmos
    • March 28, 2014 at 8:48 PM

    Haha ok. Really really looks like outside an IKEA store near where I live

  • Random Photo Thread

    • Oskmos
    • March 24, 2014 at 7:04 PM

    Picture with the ducks, IKEA barkarby?

  • WIP in WIP, post your level screenshots!

    • Oskmos
    • March 9, 2014 at 9:17 AM

    I would suggest that you get rid of all the trees and place the base high up in the mountain above the clouds, that could be cool and would help performance. with maybe a few mountains coming up above the clouds on the horizon.


    edit: I'm talking about mr.Ps map

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • February 12, 2014 at 3:44 PM

    Cool thanks! black and white CC is all over the edges of the map so its not a bug. battlefield style invisible wall

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • February 11, 2014 at 8:37 PM

    map still broken. Sorry guys, no Insertion today either

  • MapCore CS:GO Playtesting 3.0

    • Oskmos
    • February 11, 2014 at 10:50 AM

    Thanks guys


    I'm pretty sure i fixed the bug. Logic_auto was triggering the env_fog to disable on map spawn. which caused major lag for some reason. So the map is ready for another playtest. A playtest with lots of players where everybody REALLY try to win. Find and use expliots etc.

    What day works best for most people?

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