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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Oskmos
    • July 15, 2017 at 11:49 PM
    • #13,281

    Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/854972794053656148/77635B32CB125B56ABFE6DB469CA361B3B6B72A9/]

  • grapen
    • July 16, 2017 at 7:13 AM
    • #13,282
    Quote from Oskmos

    7 hours ago, Oskmos said: Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/854972794053656148/77635B32CB125B56ABFE6DB469CA361B3B6B72A9/]

    Looks like Norrland :D what's the setting this time?

  • Oskmos
    • July 16, 2017 at 10:28 AM
    • #13,283
    Quote from grapen

    3 hours ago, grapen said: Looks like Norrland :D what's the setting this time?

    its gonna be some sort of compound with a 3-5ish-story building in the middle i think...

    Something surrounded by a generic swedish forest haha

  • grapen
    • July 16, 2017 at 10:49 AM
    • #13,284
    Quote from Oskmos

    20 minutes ago, Oskmos said: Something surrounded by a generic swedish forest haha

    Yeah judging from the assets it might be anything from a deforested Svealand to Norrland :) looks great!

    Did you use a second UV channel for the lower part of the tree trunk?

  • Pampers
    • July 16, 2017 at 12:51 PM
    • #13,285

    @Oskmos needs more [Blocked Image: https://68.media.tumblr.com/tumblr_maz36ovH4C1qfmajro1_500.jpg]

  • Corvus
    • July 16, 2017 at 1:09 PM
    • #13,286

    Are you making your trees in SpeedTree or just in a regular modeling software?

  • Oskmos
    • July 16, 2017 at 5:20 PM
    • #13,287
    Quote from Corvus

    4 hours ago, Corvus said: Are you making your trees in SpeedTree or just in a regular modeling software?

    Photoscan and maya :)

    Quote from grapen

    6 hours ago, grapen said: Yeah judging from the assets it might be anything from a deforested Svealand to Norrland :) looks great!

    Did you use a second UV channel for the lower part of the tree trunk?

    Yeah basically :) i can post a quick breakdown of one of the trees later

  • Oskmos
    • July 19, 2017 at 1:46 PM
    • #13,288

    A Quick (and very sloppy) breakdown as promised. The different colors represent the uv-seams. Hope it makes sense :)

    https://www.dropbox.com/s/fu5ov6biit83…akdown.jpg?dl=0

  • Mamorex
    • July 20, 2017 at 11:37 PM
    • #13,289

    $treesway will be good option, but it doesn't work with normal maps.

  • Corvus
    • July 21, 2017 at 8:18 PM
    • #13,290

    W.I.P subway tunnel

  • MadsenFK
    • July 21, 2017 at 9:19 PM
    • #13,291

    Little side project of mine I started 2 days ago.

    de_lookout

  • marnamai
    • July 27, 2017 at 9:06 PM
    • #13,292

  • Lizard
    • July 28, 2017 at 12:24 PM
    • #13,293
    Quote from Oskmos

    On 16.07.2017 at 0:49 AM, Oskmos said: Working on assets for a new CSGO map (Insertion2 basically). So this is just to test the assets, its not the actual map:

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/854972794053656148/77635B32CB125B56ABFE6DB469CA361B3B6B72A9/]

    Any chance for a scene breakdown ? :)

  • geX
    • July 31, 2017 at 11:03 AM
    • #13,294

    [Blocked Image: http://media.moddb.com/images/mods/1/7/6603/shot00030.png]

  • Squad
    • July 31, 2017 at 9:04 PM
    • #13,295

    [Blocked Image: http://i.imgur.com/3Jf2Hwm.jpg]

  • Corvus
    • August 1, 2017 at 11:12 PM
    • #13,296

    I wonder what is that suppose to be.

  • Ajr2764
    • August 2, 2017 at 6:56 AM
    • #13,297

    UDK level design. Been working on it for a while, never got around to posting any screenshots.

  • Squad
    • August 2, 2017 at 2:30 PM
    • #13,298
    Quote from Corvus

    15 hours ago, Corvus said: I wonder what is that suppose to be.

    All bets are on!

  • Squad
    • August 4, 2017 at 2:02 AM
    • #13,299

    [Blocked Image: http://i.imgur.com/QrKQAZa.jpg]

  • Bastion
    • August 5, 2017 at 8:36 PM
    • #13,300

    Taking part in a mapping jam at the moment, first couple of hours of work have me here:

    [Blocked Image: https://pbs.twimg.com/media/DGfOQ7YWsAAJ9DW.jpg:large]

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