Would be nice to have some color variation per instances, would also be super nice to tint the backface of your leaves to get slight variation too ![]()
Posts by HoMaRt
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Hey guys, do you remember, 7 month ago I posted a picture of a finished landscape created in Unreal Engine 4. I decided to do a huge optimisation pass and shifted the art direction of the project to something more personal: Here is a comparison screenshot :
If you want to see more pictures: follow this link : https://www.artstation.com/artwork/QvlyE
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Created a helmet for my Dunkirk scene :
More screenshots here : https://www.artstation.com/artwork/dwJ5A[Blocked Image: https://cdna.artstation.com/p/assets/images/images/007/957/702/large/thomas-meurisse-screenshot027.jpg?1509564213]
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For the crispness of the grass, i guess it's the sharpen filter in photoshop. All you see is dynamic except the very far far object but i guess we can't see them from the screenshot, i'm using the cascade shadow map in the near distance and the distance field shadow map for the far away object and then i switch to static lighting (but can't really be seen). The far object (trees and foliage) don't move otherwise i will get artifacts with the distace field lighting. For The Gi i'm using the indirect lighting cache calculated by lightmass, but have it fails to give proper quality with the grass(and of course grass and small assets are fully dynamic :p) due to some limitation with the way the ue4 foliage tool work. Not perfect but still acceptable
For the sky i tried a volumetric texture to give a lot more volume but had a hard matching with the rest of the environment.Plus these clouds are heavy on performance (losing 10-15 fps when visible)@Corvus I had fun testing speedtree for creating the tree,really powerful, i may stay in one application for next projects : https://gumroad.com/l/EazyTreez (looking really interesting).
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Hey guys, been a long time i didn't post anything i have been working on : Here is my recent work : Yorkshire Dales vista, All rendered in UE4 dynamically (foliage is using volume light sample to receive GI, but still not perfect in dark area,caused by the way the foliage tool work... )
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Lots of new stuff in my rts project :
I have create a little "behind the scene" to share the way i placed all my blueprints trees in the level :
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Dangerous adventures await you in theses caverns... ! Still a lot to do with this project ! I'm continuously adding new content to my work. I can now easily create random map for my project.
I added some new elements to get more differents zone. =)
Feel free to critics, you can also follow my progress on homarttaco facebook page (link down here)
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Working on my cartoon rts scene, inspired by ageonline
(two shots day and night)You can also cut the trees

See that here
Feel Free to give me a lots of comments and feedbackExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
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@rosk is it normal that the tree looks not shaded ?! Nice work !
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Quote from Sjonsson
Someone call PETA!
Jokes aside it looks pretty cool! So far I don't see the challenge in the game or the purpose of each level. Is it an arcadish kind of shooter? Like Serious Sam or Painkiller?
Also you should totally add some more environmental sound effects to add some ambience, currently the soundpicture is a bit flat.
Lastly, pleaaaaase get rid of that font! You have some artists who did alol that texturing, I'm quite sure they can come up with something better. After all the packaging of the trailer will define how well the game is recieved at first glance.
Keep it up!
Yeah we did that trailer in only one day (time restriction), so there are many points which need a lot of work (we know it). Here is a build of the game. We don't think we will continue this project, but maybe... Who knows. But your comments will be of good use

Revenge of Trishna Demo Build https://mega.co.nz/#!GZQTHBIT!8Je…j9tFqzvv-eXSt0U
See you later guys !

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Here is the trailer and the playthrought of our student project "Revenge of Trishna"
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Demo coming to you in a few dayExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
Comments welcome !
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Last screenshot teasing for our student project . Trailer will come tomorrow and playable demo next day. Stay tuned guys !
Revenge of Trishna old school FPS
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Still working on our student project "Revenge of Trishna" Here is another screenshots. Demo is playable and will be available next week stay tuned!
Here is our facebook is you want to follow us :Revenge of Trishna
Comment and critiques are welcome !
See you soon !
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This looks interesting! When will we be able to test it?
I think we will have a good playable demo early may
(i uploaded a youtube vid instead of fb link, more clear
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Small video showing the basic movements of our student project "Revenge of Trishna".
External Content youtu.beContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.More info about the movements on the devblog
http://hitsplaytime.fr/revengeoftrish…2/25/movements/
and our facebook page : https://www.facebook.com/RevengeOfTrishna
Share the love my friends, and don't forget to comments

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Hey guys ! Here is the first screenshots of our student project "revenge of trishna" it's a old school fps game with cool features like wall running,sliding,... More info in the near future:
[Blocked Image: http://img4.hostingpics.net/pics/428604RevengeOfTrishnaWIP.jpg]
You can follow us on our facebook page :http://tinyurl.com/p924usk
Gameplay video coming soon

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