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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Andre Valera
    • April 13, 2018 at 11:21 AM
    • #13,521

    Here's another update to Kaizen, would definitely like to do a flash/smoke video once the map is solid

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  • Oskmos
    • April 19, 2018 at 11:14 PM
    • #13,522

    Started working on the actual map now! Im posting progress pics on my Twitter (where I also post stuff about my indiegame that im building by myself (plz follow me))

    https://twitter.com/Oskmos Cheers! :D


  • grapen
    • April 20, 2018 at 7:17 AM
    • #13,523
    Quote from Oskmos

    8 hours ago, Oskmos said:

    This is looking so true to life dude. Are you scanning and photo sourcing most of it?

  • Oskmos
    • April 20, 2018 at 8:19 AM
    • #13,524
    Quote from grapen

    1 hour ago, grapen said: This is looking so true to life dude. Are you scanning and photo sourcing most of it?

    Yeah its all from photos I've taken close to where I live. Lots of photoscanning aswell ye :)

  • grapen
    • April 20, 2018 at 9:47 AM
    • #13,525
    Quote from Oskmos

    1 hour ago, Oskmos said: Yeah its all from photos I've taken close to where I live. Lots of photoscanning aswell ye :)

    It reminds me a TON of when I used to work for SAS out at Arlanda. Keep it up!

  • PapaRabbi
    • April 21, 2018 at 10:01 AM
    • #13,526
    Quote from Oskmos

    On 4/19/2018 at 3:14 PM, Oskmos said:

    That snow is beautiful. How do you get that look, is it a displacement, overlay, or prop?

    I also just want to say that Insertion was some of the most fun I've ever had with Counterstrike, period. Just a breath of fresh air.

  • Oskmos
    • April 22, 2018 at 10:55 PM
    • #13,527
    Quote from PapaRabbi

    On ‎2018‎-‎04‎-‎21 at 11:01 AM, PapaRabbi said: That snow is beautiful. How do you get that look, is it a displacement, overlay, or prop?

    I also just want to say that Insertion was some of the most fun I've ever had with Counterstrike, period. Just a breath of fresh air.

    Thanks :D

    Its just blend materials on displacements! I have lots of different snow textures but these are the ones that you can see in this scene:

  • PapaRabbi
    • April 24, 2018 at 10:53 AM
    • #13,528

    I'm not sure if this is allowed on this forum, but could I maybe get some of those snow textures you're talking about for my own use? All the base asset snows are too clean for the map I'm making. I would fully credit you on both the workshop page and my in-map credits.

  • HoMaRt
    • April 26, 2018 at 8:40 AM
    • #13,529

    Hey guys, do you remember, 7 month ago I posted a picture of a finished landscape created in Unreal Engine 4. I decided to do a huge optimisation pass and shifted the art direction of the project to something more personal: Here is a comparison screenshot :

    If you want to see more pictures: follow this link : https://www.artstation.com/artwork/QvlyE

  • That50'sGuy
    • April 28, 2018 at 5:27 PM
    • #13,530
    Quote from HoMaRt

    On ‎2018‎-‎04‎-‎26 at 3:40 AM, HoMaRt said: Hey guys, do you remember, 7 month ago I posted a picture of a finished landscape created in Unreal Engine 4. I decided to do a huge optimisation pass and shifted the art direction of the project to something more personal: Here is a comparison screenshot :

    If you want to see more pictures: follow this link : https://www.artstation.com/artwork/QvlyE

    Damn! You sir, are very talented! It's beautiful!

  • RaVaGe
    • April 29, 2018 at 9:41 PM
    • #13,531


    That thread is seriously lacking tf2 pics.

  • That50'sGuy
    • April 29, 2018 at 10:09 PM
    • #13,532

    I like the foliage! Great work sport!

  • ItzOmega
    • May 9, 2018 at 1:15 PM
    • #13,533

    WIP WIP WIP

  • blackdog
    • May 9, 2018 at 1:19 PM
    • #13,534

    Makes me think of Aliens

  • ItzOmega
    • May 9, 2018 at 2:51 PM
    • #13,535
    Quote from blackdog

    1 hour ago, blackdog said: Makes me think of Aliens

    Kind of! Inspired in Dead space games

  • blackdog
    • May 9, 2018 at 3:00 PM
    • #13,536

    I can see what you mean!

    its funny that we have grown accustomed to think of the future architecture this way, needing so many support beams and oddly shaped doors that are not really functional :D

  • That50'sGuy
    • May 9, 2018 at 6:09 PM
    • #13,537

    Reminds me of when I played Alien Isolation, good job!

  • GrillusRetardus
    • May 9, 2018 at 10:48 PM
    • #13,538

    I've been working on my de_tides remake.

    I've also started making models for the map. But I can't seem to get the textures to look right... It looks mushy and too contrasty. Any tips on how I'd improve the textures would be greatly appreciated :)

  • Roald
    • May 9, 2018 at 10:59 PM
    • #13,539

    Awesome work Grillus

    Just on the 3rd screenshot the two windows feel abit cramped. Maybe have just one window there? Also the roof has this weird edge. Better align it with the other roof

  • blackdog
    • May 10, 2018 at 11:32 AM
    • #13,540

    This is awesome, I really enjoyed Tides in CSS. I know was under appreciated.

    Keep it up

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