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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Bastion
    • August 5, 2017 at 10:53 PM
    • #13,301
    Quote from Bastion

    2 hours ago, Bastion said: Taking part in a mapping jam at the moment, first couple of hours of work have me here:

    [Blocked Image: https://pbs.twimg.com/media/DGfOQ7YWsAAJ9DW.jpg:large]

    Well, that escalated quickly

    [Blocked Image: https://pbs.twimg.com/media/DGfwVxDXsAUYgJv.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwVwYXoAA-Ovt.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwVwUXsAAMUwY.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwZYSXsAQF97Y.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwZYSXgAIDxUV.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwZYnXoAAmY_Z.jpg]

  • Bastion
    • August 6, 2017 at 1:40 PM
    • #13,302
    Quote from Bastion

    14 hours ago, Bastion said: Well, that escalated quickly

    [Blocked Image: https://pbs.twimg.com/media/DGfwVxDXsAUYgJv.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwVwYXoAA-Ovt.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwVwUXsAAMUwY.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwZYSXsAQF97Y.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwZYSXgAIDxUV.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGfwZYnXoAAmY_Z.jpg]

    Display More

    And again

    [Blocked Image: https://pbs.twimg.com/media/DGi_pDRXkAY_GBD.jpg]

    [Blocked Image: https://pbs.twimg.com/media/DGi_pDOXUAAjY-M.jpg]

    Still a bit early, only applying textures at this stage

  • RaVaGe
    • August 6, 2017 at 4:25 PM
    • #13,303
    Quote from Squad

    On 04/08/2017 at 3:02 AM, Squad said: [Blocked Image: https://i.imgur.com/QrKQAZa.jpg]

    [Blocked Image: https://s-media-cache-ak0.pinimg.com/736x/56/38/15/563815d410df443ecedbd263b5543080--spock-work-humor.jpg]

  • StormCatcher.77
    • August 7, 2017 at 2:46 PM
    • #13,304

    Snapshots of just completed areas of the map for Serious Sam - TSE, which I'm currently working on. This is the initial location.

    [Blocked Image: https://s5.postimg.org/nokadp0af/Corrupted_By_Chaos_-_Machine_Of_Doom_(02).jpg][Blocked Image: https://s5.postimg.org/5a9r9pnzr/Corrupted_By_Chaos_-_Machine_Of_Doom_(03).jpg][Blocked Image: https://s5.postimg.org/v78102h13/Corrupted_By_Chaos_-_Machine_Of_Doom_(01).jpg]

  • -HP-
    • August 7, 2017 at 8:26 PM
    • #13,305
    Quote from Corvus

    On 7/1/2017 at 6:37 PM, Corvus said:


    Really love your colorful lighting man, great stuff.

  • Bastion
    • August 7, 2017 at 8:53 PM
    • #13,306

    Final image of my weekend project I swear.

    Was a good mapping jam though. they raised over 4 grand for charity and I actually got something done.

    [Blocked Image: https://tf2maps.net/attachments/20170807122955_2-jpg.58431/]

  • Puddy
    • August 7, 2017 at 9:27 PM
    • #13,307
    Quote from Pampers

    On 2017-07-16 at 1:51 PM, Pampers said: @Oskmos needs more [Blocked Image: https://68.media.tumblr.com/tumblr_maz36ovH4C1qfmajro1_500.jpg]

    dont even joke about this shit

  • Corvus
    • August 8, 2017 at 2:05 AM
    • #13,308

    W.I.P unreal scenes. First one using tf2s assets. The other ones are megascans.



  • StormCatcher.77
    • August 14, 2017 at 3:36 PM
    • #13,309

    Another few pics of my map:

    [Blocked Image: https://s5.postimg.org/ud9twv6wn/Corrupted_By_Chaos_-_Machine_Of_Doom_04.jpg][Blocked Image: https://s5.postimg.org/a76bxzb93/Corrupted_By_Chaos_-_Machine_Of_Doom_05.jpg]

  • HoMaRt
    • August 15, 2017 at 5:48 PM
    • #13,310

    Hey guys, been a long time i didn't post anything i have been working on : Here is my recent work : Yorkshire Dales vista, All rendered in UE4 dynamically (foliage is using volume light sample to receive GI, but still not perfect in dark area,caused by the way the foliage tool work... )

    More Screenshots on my artstation !

  • Corvus
    • August 15, 2017 at 7:18 PM
    • #13,311
    Quote from HoMaRt

    1 hour ago, HoMaRt said: Hey guys, been a long time i didn't post anything i have been working on : Here is my recent work : Yorkshire Dales vista, All rendered in UE4 dynamically (foliage is using volume light sample to receive GI, but still not perfect in dark area,caused by the way the foliage tool work... )

    More Screenshots on my artstation ! https://www.artstation.com/artwork/0VAd4  

    Great work man! What software did you used for making the trees ?

  • FMPONE
    • August 15, 2017 at 9:04 PM
    • #13,312
    Quote from HoMaRt

    3 hours ago, HoMaRt said: Hey guys, been a long time i didn't post anything i have been working on : Here is my recent work : Yorkshire Dales vista, All rendered in UE4 dynamically (foliage is using volume light sample to receive GI, but still not perfect in dark area,caused by the way the foliage tool work... )

    More Screenshots on my artstation ! https://www.artstation.com/artwork/0VAd4  

    Really cool. Love the photorealism we're approaching with shots like this on UE4!

    Crits would be aliasing going on, especially on the grass sprites (image compression or spotty alpha masks?). The grass is also a little overly rigid. The sky is kinda weird, looks like it should be more blue to match the shadows on the clouds.

  • HoMaRt
    • August 16, 2017 at 8:08 AM
    • #13,313

    For the crispness of the grass, i guess it's the sharpen filter in photoshop. All you see is dynamic except the very far far object but i guess we can't see them from the screenshot, i'm using the cascade shadow map in the near distance and the distance field shadow map for the far away object and then i switch to static lighting (but can't really be seen). The far object (trees and foliage) don't move otherwise i will get artifacts with the distace field lighting. For The Gi i'm using the indirect lighting cache calculated by lightmass, but have it fails to give proper quality with the grass(and of course grass and small assets are fully dynamic :p) due to some limitation with the way the ue4 foliage tool work. Not perfect but still acceptable ;) For the sky i tried a volumetric texture to give a lot more volume but had a hard matching with the rest of the environment.Plus these clouds are heavy on performance (losing 10-15 fps when visible)

    @Corvus I had fun testing speedtree for creating the tree,really powerful, i may stay in one application for next projects : https://gumroad.com/l/EazyTreez (looking really interesting).

  • Corvus
    • August 18, 2017 at 6:50 AM
    • #13,314

    Green stuff


  • Sjonsson
    • August 18, 2017 at 12:43 PM
    • #13,315

    Making for some assets for some level design assignments. Not very experienced with particles but damn it's good fun! :D[Blocked Image: http://imgur.com/DnC9wJ8.gif]

  • blackdog
    • August 18, 2017 at 2:59 PM
    • #13,316

    @Corvus with the collection of beautiful scenes you have… just need to come up with a narrative thread and you got an adventure game ready :D

  • Stract
    • August 18, 2017 at 8:27 PM
    • #13,317

    [Blocked Image: http://i.imgur.com/MXNeYYv.jpg][Blocked Image: http://i.imgur.com/zKcmwsV.jpg]

    Hardly compares to some of the latest stuff on here but this is a Workshop chamber I'm working on!

  • Radu
    • August 18, 2017 at 8:46 PM
    • #13,318

    The lighting is spot on! It could easily be mistaken for an official level.

  • squishy44
    • August 20, 2017 at 4:32 AM
    • #13,319

    4 years later I'm still not done

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/158025401201561171/4D2E70C7B5D0B9BC0E56A2E2680B11759699BB7C/][Blocked Image: http://i.imgur.com/VAgZgMK.jpg][Blocked Image: http://i.imgur.com/M80RxfP.jpg]

  • Sjonsson
    • August 20, 2017 at 4:06 PM
    • #13,320
    Quote from squishy44

    11 hours ago, squishy44 said: 4 years later I'm still not done

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/158025401201561171/4D2E70C7B5D0B9BC0E56A2E2680B11759699BB7C/][Blocked Image: https://i.imgur.com/VAgZgMK.jpg][Blocked Image: https://i.imgur.com/M80RxfP.jpg]

    Looks really good though. High HL2-authenticity! :D

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