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Posts by Mapham

  • Are counter-strike maps property of valve?

    • Mapham
    • April 10, 2014 at 8:57 AM

    Can I prohibit everyone from using my map layout?

  • Are counter-strike maps property of valve?

    • Mapham
    • April 10, 2014 at 8:53 AM

    Is it legal to earn money with map if it is not in workshop?

  • Are counter-strike maps property of valve?

    • Mapham
    • April 10, 2014 at 8:20 AM
    Quote from Sentura

    Design is the structure. Content is what the structure is built out of (and enhanced with).

    So if I build certain type of map layout, I own exclusive right for that layout? I am not sure how this makes sense if I dont have any copyright for the actual map content.

  • Are counter-strike maps property of valve?

    • Mapham
    • April 10, 2014 at 8:15 AM
    Quote from ics

    Creator owns the copyright to the design, not to the content unless it's self made. You can share the map free but not sell it. Also, if you submit it to the workshop, Valve owns basically all of it after that.

    What do you mean by design and how it is different from content?

  • Packbsp cant find steam client registry

    • Mapham
    • April 9, 2014 at 9:15 PM

    I choose the correct location for steam but it keeps telling that cant find client registry.blob


    I have tried to restart steam many times but nothing helps.

  • Are counter-strike maps property of valve?

    • Mapham
    • April 9, 2014 at 3:34 PM

    Does map maker have any copyright?

  • Defuse map is gun game mode

    • Mapham
    • April 9, 2014 at 1:15 PM

    I have map which can be subscribed from workshop, it should be defuse map but it also has gun game but I have not set any gun game mode in the map.


    http://steamcommunity.com/sharedfiles/fi…s/?id=247056536

  • MapCore CS:GO Playtesting 4.0

    • Mapham
    • April 8, 2014 at 2:46 PM

    http://steamcommunity.com/sharedfiles/fi…s/?id=247056536


    I would like to have my map playtested, 24 player defuse map.

  • de_saunametsarc

    • Mapham
    • April 8, 2014 at 2:44 PM

    House in the woods with sauna. Map has two plant sites, in the attic and the sauna.


    http://steamcommunity.com/sharedfiles/fi…s/?id=247056536

  • Modding counter-strike

    • Mapham
    • August 7, 2013 at 5:53 PM

    I dont really understand how people construct mods anyway, do they build mod in editor like hammer?

  • Modding counter-strike

    • Mapham
    • August 7, 2013 at 4:52 PM

    What do you mean? Well global offensive is latest and most advanced counter-strike, so if I would build mod for CS it would be CSGO.


    But I mean, is it possible to make mod out of counter-strike, like counter-strike was made out of half-life?

  • WIP in WIP, post your level screenshots!

    • Mapham
    • August 7, 2013 at 12:05 PM

    How do you make floors have different spots? I only know how to make floor have one texture. I mean, like dirty spots and grassy like in those images posted.

  • Modding counter-strike

    • Mapham
    • August 7, 2013 at 11:57 AM

    I mean, like what counter-strike did with half-life.

  • Modding counter-strike

    • Mapham
    • August 7, 2013 at 11:51 AM

    Is that even possible? I know there are modded servers in game, but I mean completely new game. Different weapons, how weapons work, new gamemode etc.

  • MapCore CS:GO Playtesting 3.0

    • Mapham
    • August 5, 2013 at 3:26 PM

    Well, I wasnt exactly saying that counter-strike should be modded into something entirely different. I meant that maps could promote more diverse styles of gameplay, while still being counter-strike. Like the idea expressed in my last post. Point was not to change game rules themselves, but just making maps differently.

  • MapCore CS:GO Playtesting 3.0

    • Mapham
    • August 5, 2013 at 12:03 PM

    Someone talked here about classic cs play, which raised a question from me. Why does map need to always promote classic gameplay? I mean, like in starcraft, there are maps which are promoting different styles of play by design. Why dont mapmakers innovate in counter-strike?


    I just got an idea of a map, where terrorists have more players than CT's, but CT's have very considerable defenders advantage, roles could be vice versa.

  • Weird shadows in the map

    • Mapham
    • August 3, 2013 at 2:55 PM

    Problem disappeared after giving light_environment a pitch value

  • Going to the gym is like a korean MMORPG

    • Mapham
    • August 3, 2013 at 11:47 AM

    5 day training is absolutely bad idea for starters, and not even good option for experienced bodybuilders either unless you are at the very advanced stage where you need to refine your every single muscle and you are not gonna recover in one or two day anymore.


    Freshstarters should begin with 3 day a week, 4 days rest where you train your whole body in one training session (why? because beginners body recovers more quickly than veterans) Like Monday, Wednesday, Friday, and rest for weekend. Also you need to eat atleast 3000kcal perday if man, 2500 if woman, 2-3g/kg protein is vital for muscle growth. Also carbohydrates should have about 40% of total energy from days food, rest is protein/fat equally. You can do cardio training during offdays from gym, but you need to eat more so your work at the gym is not wasted.

  • Weird shadows in the map

    • Mapham
    • August 3, 2013 at 10:56 AM

    angle is -63 31 0


    That area I described and showed in that image, follows the player as player moves.

  • Weird shadows in the map

    • Mapham
    • August 2, 2013 at 8:37 PM

    I noticed that in my map, there is this area from a certain distance from a player where everything has a bit more light than surrounding environment. It goes forever vertically until it hits something or shadow


    http://img822.imageshack.us/img822/1434/l0u.png

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