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  3. cybarian

Posts by cybarian

  • Can i use python scripts in UNITY???

    • cybarian
    • July 2, 2014 at 8:48 PM

    haha, thanks for all your effort, i accept my questions were worthless, but guys i only ask questions after googling so thats y https://www.google.com/search?q=unity+python

  • how do i create windows and doors through walls in 3ds max???

    • cybarian
    • September 13, 2013 at 4:07 PM

    i


    Quote from --Em--

    Extrude tool + scale tool, but instead of offsetting the extruded faces i just scaled them upon the existing faces. There are tons of ways to obtain similar result, beck's is fine too.


    Like Knj Says, its very basic. Maybe you should show us what you've done and what you trying to do, so that we can send you the correct google request to find tutorials

    this is the best way......

  • how do i create windows and doors through walls in 3ds max???

    • cybarian
    • September 13, 2013 at 9:20 AM
    Quote from --Em--

    [Blocked Image: http://uppix.net/Slbmua.gif]

    this is good and thanks but which tools u used for this man????

  • how do i create windows and doors through walls in 3ds max???

    • cybarian
    • September 13, 2013 at 8:14 AM

    i want to ask that which is the best way to create doors and windows through walls in 3ds max without using boolean operations.....?


    thanks in advance...!

  • Can i use python scripts in UNITY???

    • cybarian
    • September 9, 2013 at 7:13 PM

    hi guys i want to ask that is unity supports python or another way to use python in unity.......

  • How do i enable a disabled viewport...???

    • cybarian
    • August 31, 2013 at 4:53 PM
    Quote from Sigma

    You probably accidently hit the "D" button which stands for the disable/enable. You can hit it again to re-enable or you can right click the "+" symbol in the upper left corner of the viewport and select "Disable Viewport" again to uncheck it. It is, in fact, a feature and not a bug.

    thank you man........you saved my life......and thankx to others too for support... :D

  • How do i enable a disabled viewport...???

    • cybarian
    • August 31, 2013 at 1:21 PM

    hi friends.........i want just a little help..........as i was just creating libherr ta 230 model........................i got a problem that my front viewport does not updates activities automatically like the other viewports do............it show <<disabled>>..........how to re-enable it?>?????

  • How to use sketchup models in 3ds max?

    • cybarian
    • August 21, 2013 at 10:32 PM

    thanks guys....thats what i was expecting form you professionals....................really, mpacore and you guys are awesome                                    

  • How to use sketchup models in 3ds max?

    • cybarian
    • August 20, 2013 at 4:50 PM

    hi friends,


    i use 3ds max to handle my projects and i have certain issues.......


    i just heard about the google's sketchup...!


    i heard that this software is not very expensive and very easy to use...i am thinking of using both for my productions and want to know that is possible to use the sketchup models in 3ds max.....because 3dsmax has awesome animation and material powers so if it is possible to export models of sketchup so we can use then in 3dsmax?

  • I just need a little help HERE!

    • cybarian
    • August 20, 2013 at 8:51 AM

    i made the back with simple geometery................i want to create the front side of the truck and i have to do with blueprints..........i have not designed such kind of inorganic models........so i am having problem creating the windsheild..the bonet and the damn tires!

  • I just need a little help HERE!

    • cybarian
    • August 19, 2013 at 9:36 AM

    Hi guys......i need your help to complete my project........i have blueprints of this militray truck............i have completed the back of truck (tralla) and want to make the front of the truck.............are there any tuts or you guys please guide me to complete this.........!


    thankx in advance!

  • How can i import my 3ds max models in udk with texture?

    • cybarian
    • August 14, 2013 at 10:25 AM

    ok i got that thank you guys............you can do that by assigning multi/sub object material to the object and export the material with the object...... :D .....thanks alot!

  • How can i import my 3ds max models in udk with texture?

    • cybarian
    • August 14, 2013 at 6:43 AM

    dude this is really annoying......i only posts to this forum after trying all that stuff...........:

  • How can i import my 3ds max models in udk with texture?

    • cybarian
    • August 14, 2013 at 3:19 AM

    hi guys i want to ask you that how can i import my 3dsmax model into udk with textures?


    for example that you create a house in 3ds max and applies textures to it and then how can you export it to udk with those textures???

  • Which is best for Games...LUA or PYTHON?

    • cybarian
    • August 4, 2013 at 8:24 PM
    Quote from Psy

    If you do use Unity, use C#. Javascript is poopy.

    i used unity................................can anybody tell me how can i learn c# online?...........like i did python from codecademy.com?

  • Which is best for Games...LUA or PYTHON?

    • cybarian
    • August 4, 2013 at 2:58 PM
    Quote from Corwin

    Would that be the famous In-House engine?


    There's no best for games anything. Depends on engine, personal preference, platform, type of game, etc. Stop asking that type of stuff and grab a game engine by the balls and learn from the how to script for it from doc/tutos/videos. Don't go learning a scripting language just because in theory it's the best, and learn by using that damn scripting language to build something in an engine of your choice.


    DO IT!

    yeah thats great

  • Pyg Latin created by the NOOB :) using PYTHON

    • cybarian
    • August 4, 2013 at 2:57 PM

    then you may like this.....


    [Blocked Image: http://tomatto.herobo.com/Wall.jpg]


    i created this in 3ds max 2010......8 months ago!......

  • Pyg Latin created by the NOOB :) using PYTHON

    • cybarian
    • August 4, 2013 at 9:38 AM

    here is the code of PygLatin game :


    # This is the first line of the program which holds the basic value of our game's # core letters "a and y" that gets stick upon the last of original letters!pyg = 'ay'# This line contains inputoriginal = raw_input('Enter a word:')# this one converts the user input to all small alphabetical charactersword = original.lower()# identifys that user input is not empty only alphabeticalif len(word) > 0 and word.isalpha(): # stores the first letter of the user input that is to be removerd first = word[0] # identifys if the first letter if vowel or consonant and print the type if first == 'a' and 'e' and 'i' and 'o' and 'u': print "This is a vowel." # this translates the word by slicing the input from letter 1 to end by # removing the first letter and bringing it to last and adding the 'pyg' # variable value which is the core of the game! new_word = word[1:] + word[0] + pyg print "Your Translated PygLatin Word is:" + new_word else: # this also translates the word by slicing the input from letter 1 to end by # removing the first letter and bringing it to last and adding the 'pyg' # variable value which is the core of the game! print "This is a Consonant." new_word = word[1:] + word[0] + pyg print "Your Translated PygLatin Word is:" + new_word else: print 'empty' i think it needs improvements...so please dont shy to reply! ......... you may try this in labs.codecademy.com

  • Which is best for Games...LUA or PYTHON?

    • cybarian
    • August 4, 2013 at 9:34 AM
    Quote from Vilham

    Honest I'm a tad confused by this question, are you asking what scripting language is best so you can figure out an engine to use?


    Or are you mistakenly asking to be able to programme an entire game with them?


    If its the former, then there isnt a huge difference, lua is probably has an easier to understand syntax from my experience.


    If its the former, you need to learn a programming language, I would highly recommend C#, similar to C++ but with many features of Java such as garbage collection.

    Display More

    i am trying to use in game engine!

  • Which is best for Games...LUA or PYTHON?

    • cybarian
    • August 2, 2013 at 8:01 PM

    hey guys i know that i always asks stupid questions but your replies are very useful for me......................i want to ask you guys which programming language is good for game scripting.......LUA or PYTHON?

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