haha, thanks for all your effort, i accept my questions were worthless, but guys i only ask questions after googling so thats y https://www.google.com/search?q=unity+python
Posts by cybarian
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Quote from --Em--Extrude tool + scale tool, but instead of offsetting the extruded faces i just scaled them upon the existing faces. There are tons of ways to obtain similar result, beck's is fine too.
Like Knj Says, its very basic. Maybe you should show us what you've done and what you trying to do, so that we can send you the correct google request to find tutorials

this is the best way......

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Quote from --Em--
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this is good and thanks but which tools u used for this man????
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hi guys i want to ask that is unity supports python or another way to use python in unity.......
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Quote from Sigma
You probably accidently hit the "D" button which stands for the disable/enable. You can hit it again to re-enable or you can right click the "+" symbol in the upper left corner of the viewport and select "Disable Viewport" again to uncheck it. It is, in fact, a feature and not a bug.
thank you man........you saved my life......and thankx to others too for support...

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thanks guys....thats what i was expecting form you professionals....................really, mpacore and you guys are awesome

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hi friends,
i use 3ds max to handle my projects and i have certain issues.......
i just heard about the google's sketchup...!
i heard that this software is not very expensive and very easy to use...i am thinking of using both for my productions and want to know that is possible to use the sketchup models in 3ds max.....because 3dsmax has awesome animation and material powers so if it is possible to export models of sketchup so we can use then in 3dsmax?
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i made the back with simple geometery................i want to create the front side of the truck and i have to do with blueprints..........i have not designed such kind of inorganic models........so i am having problem creating the windsheild..the bonet and the damn tires!
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ok i got that thank you guys............you can do that by assigning multi/sub object material to the object and export the material with the object......
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dude this is really annoying......i only posts to this forum after trying all that stuff...........:
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hi guys i want to ask you that how can i import my 3dsmax model into udk with textures?
for example that you create a house in 3ds max and applies textures to it and then how can you export it to udk with those textures???
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Quote from Corwin
Would that be the famous In-House engine?
There's no best for games anything. Depends on engine, personal preference, platform, type of game, etc. Stop asking that type of stuff and grab a game engine by the balls and learn from the how to script for it from doc/tutos/videos. Don't go learning a scripting language just because in theory it's the best, and learn by using that damn scripting language to build something in an engine of your choice.
DO IT!
yeah thats great

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then you may like this.....
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i created this in 3ds max 2010......8 months ago!......

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here is the code of PygLatin game :
# This is the first line of the program which holds the basic value of our game's # core letters "a and y" that gets stick upon the last of original letters!pyg = 'ay'# This line contains inputoriginal = raw_input('Enter a word:')# this one converts the user input to all small alphabetical charactersword = original.lower()# identifys that user input is not empty only alphabeticalif len(word) > 0 and word.isalpha(): # stores the first letter of the user input that is to be removerd first = word[0] # identifys if the first letter if vowel or consonant and print the type if first == 'a' and 'e' and 'i' and 'o' and 'u': print "This is a vowel." # this translates the word by slicing the input from letter 1 to end by # removing the first letter and bringing it to last and adding the 'pyg' # variable value which is the core of the game! new_word = word[1:] + word[0] + pyg print "Your Translated PygLatin Word is:" + new_word else: # this also translates the word by slicing the input from letter 1 to end by # removing the first letter and bringing it to last and adding the 'pyg' # variable value which is the core of the game! print "This is a Consonant." new_word = word[1:] + word[0] + pyg print "Your Translated PygLatin Word is:" + new_word else: print 'empty' i think it needs improvements...so please dont shy to reply! .........
you may try this in labs.codecademy.com -
Quote from VilhamDisplay More
Honest I'm a tad confused by this question, are you asking what scripting language is best so you can figure out an engine to use?
Or are you mistakenly asking to be able to programme an entire game with them?
If its the former, then there isnt a huge difference, lua is probably has an easier to understand syntax from my experience.
If its the former, you need to learn a programming language, I would highly recommend C#, similar to C++ but with many features of Java such as garbage collection.
i am trying to use in game engine!
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hey guys i know that i always asks stupid questions but your replies are very useful for me......................i want to ask you guys which programming language is good for game scripting.......LUA or PYTHON?












