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  3. SirK

Posts by SirK

  • WIP in WIP, post your level screenshots!

    • SirK
    • February 7, 2017 at 8:45 AM

    Im working on my submission for the reddit 1v1 contest - hope ill get it finished

  • [CS:GO] DE-VENOM

    • SirK
    • February 6, 2017 at 8:21 AM

    Looking really good - can we get a overview? Only thing I can say for now is that it doenst look too "once abandoned / hidden in the jungle" atm - but its still a wip so ill wait for screens to come :D Good job so far!

  • Video: High Level Layout Composition - Bauer Design Solutions

    • SirK
    • February 2, 2017 at 1:41 PM

    subscribed aswell :D

  • [CS:GO] de_sirius

    • SirK
    • November 30, 2016 at 9:28 AM

    Looking good!

  • [CSGO] Transition

    • SirK
    • October 21, 2016 at 7:32 AM

    Ive looked at it too. Impressive work guys! I Like the Layout, its an interesting Idea. Besides the obvious clipping bugs and the stuff RA7 said: I think you should widen the door near T-Spawn leading towards the upper site, its going to be a blockfest and makes rushing that route impossible if one of your mates gets stuck. The rotation time for CTs holding the upper site going lower could be too fast (using the elevator drop or the "pipe drop". Last thing which i really didnt like was that long staircase - I get that its a connector and the long stairs should slow down rotations from lower to upper. But its a deathtrap. If you are rotating and the enemy team sees you while doing, you are caught on that thing with no cover. Besides that its way to narrow, resulting in an easy to predict one-dimensioned movement.

    Thats easily one of the most reallistc looking CS:GO Maps ive seen so far - good job!

    PS: Reminds me of BF4 :D

  • [CSGO] Transition

    • SirK
    • September 15, 2016 at 3:03 PM

    I will not believe that this is CS:GO until I see it running on my pc :D Awesome work! :D

  • Counter-Strike: Global Offensive

    • SirK
    • September 12, 2016 at 2:56 PM

    The crouchspamming was a big problem in CS:S if i remember correctly. For example: you could hit crouch multiple times behind the crate on d2 b-site. The enemy couldnt see your head while entering from tunnel and you could hit them.

  • Battlefield 1

    • SirK
    • September 1, 2016 at 11:45 AM
    Quote from Terri

    1 hour ago, Terri said: I could connect mid day but anything past 6pm was completely broken, spam the connect button enough and it connects you. But have fun trying to get into a server x(

    Same here, ive played 5mins an the game crashed - couldnt join another server for the rest of the day :/

  • [CS:GO] [Greybox] de_station

    • SirK
    • August 31, 2016 at 12:32 PM

    Looks way better - playtest incoming! :D

  • What's going on with your life?

    • SirK
    • August 30, 2016 at 10:10 AM

    Had that in my last job, too. I had weeks without anything to work on (as an 2nd /3rd-lvl Software-Support). I had to move to another Position after not generating enough money for a while - which i didnt like. While the moving process was in the making, a friend called me and was super stoked. He had a new job for me. Im coding websites now (php / jquery) - feels good :D

  • [CS:GO][WIP] Tel Aviv

    • SirK
    • August 29, 2016 at 9:32 AM

    Looking really good so far :) Overview would be awesome though :D

  • [CSGO] A Mapcore/Workshop public server?

    • SirK
    • August 22, 2016 at 1:39 PM

    Ill be playing sometime this week for sure :D great rotation btw :)

  • [CS:GO] [Greybox] de_station

    • SirK
    • August 22, 2016 at 12:14 PM

    Havent checked it out ingame, but i thinkt the T-route on the right side could be a problem. Have you checked the timings?

  • [CSGO] A Mapcore/Workshop public server?

    • SirK
    • August 3, 2016 at 2:02 PM

    I really like the Server. Ive played a few rounds with friends - its always a blast. But (as Logic said) the rotation is too big. I think a mix of old operation maps and shiny new maps would be good (- cache).

  • WIP in WIP, post your level screenshots!

    • SirK
    • August 1, 2016 at 5:09 PM

    Im working on a dm / demolition Map. Walls are still pretty flat and boring - but its getting better! :)

  • [CS:GO] DE_GARRISON

    • SirK
    • July 21, 2016 at 9:18 AM

    I remember an earlier version of the map from the Workshop. I think it had some timing issues in the center courtyard - did you change anything on the timings? Other than that: Good job! - youve made some great improvements since the beta!

  • [CS:GO] de_austria (WIP)

    • SirK
    • July 20, 2016 at 10:53 PM

    Yeah I know it must be hard to close of such a big part of a finished map. But i think it wouldn solve a lot of the timing issues you have and make the map play faster. The T-Spawn is a lot like Nukes T-spawn atm, without having the CTs run the same distance.

  • [CS:GO] Thrill

    • SirK
    • July 20, 2016 at 10:46 AM

    Ill have to check this one out as soon as i got home :D

  • [CS:GO] de_austria (WIP)

    • SirK
    • July 19, 2016 at 7:34 PM

    I thought about something like that

    and you could move the ct-spawn a little bit back too

  • [CS:GO] de_austria (WIP)

    • SirK
    • July 19, 2016 at 5:42 PM
    Quote from Vaya

    3 hours ago, Vaya said: from the reddit thread:


    https://www.reddit.com/r/GlobalOffens…he_workshop_as/

    Yeah thought so too. You could push it back into the river right beside the bridge - but that would make the timings even more CT-sided

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