Posts by SirK
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Looking really good - can we get a overview? Only thing I can say for now is that it doenst look too "once abandoned / hidden in the jungle" atm - but its still a wip so ill wait for screens to come
Good job so far! -
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Looking good!
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Ive looked at it too. Impressive work guys! I Like the Layout, its an interesting Idea. Besides the obvious clipping bugs and the stuff RA7 said: I think you should widen the door near T-Spawn leading towards the upper site, its going to be a blockfest and makes rushing that route impossible if one of your mates gets stuck. The rotation time for CTs holding the upper site going lower could be too fast (using the elevator drop or the "pipe drop". Last thing which i really didnt like was that long staircase - I get that its a connector and the long stairs should slow down rotations from lower to upper. But its a deathtrap. If you are rotating and the enemy team sees you while doing, you are caught on that thing with no cover. Besides that its way to narrow, resulting in an easy to predict one-dimensioned movement.
Thats easily one of the most reallistc looking CS:GO Maps ive seen so far - good job!
PS: Reminds me of BF4

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I will not believe that this is CS:GO until I see it running on my pc
Awesome work! 
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The crouchspamming was a big problem in CS:S if i remember correctly. For example: you could hit crouch multiple times behind the crate on d2 b-site. The enemy couldnt see your head while entering from tunnel and you could hit them.
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Quote from Terri
1 hour ago, Terri said: I could connect mid day but anything past 6pm was completely broken, spam the connect button enough and it connects you. But have fun trying to get into a server x(
Same here, ive played 5mins an the game crashed - couldnt join another server for the rest of the day

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Looks way better - playtest incoming!

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Had that in my last job, too. I had weeks without anything to work on (as an 2nd /3rd-lvl Software-Support). I had to move to another Position after not generating enough money for a while - which i didnt like. While the moving process was in the making, a friend called me and was super stoked. He had a new job for me. Im coding websites now (php / jquery) - feels good

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Looking really good so far
Overview would be awesome though 
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Ill be playing sometime this week for sure
great rotation btw 
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Havent checked it out ingame, but i thinkt the T-route on the right side could be a problem. Have you checked the timings?
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I really like the Server. Ive played a few rounds with friends - its always a blast. But (as Logic said) the rotation is too big. I think a mix of old operation maps and shiny new maps would be good (- cache).
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I remember an earlier version of the map from the Workshop. I think it had some timing issues in the center courtyard - did you change anything on the timings? Other than that: Good job! - youve made some great improvements since the beta!
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Yeah I know it must be hard to close of such a big part of a finished map. But i think it wouldn solve a lot of the timing issues you have and make the map play faster. The T-Spawn is a lot like Nukes T-spawn atm, without having the CTs run the same distance.
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Ill have to check this one out as soon as i got home

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Quote from Vaya
3 hours ago, Vaya said: from the reddit thread:
Yeah thought so too. You could push it back into the river right beside the bridge - but that would make the timings even more CT-sided