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[CS:GO] de_austria (WIP)

  • Radix
  • June 22, 2016 at 5:08 PM
  • SirK
    • July 19, 2016 at 5:42 PM
    • #41
    Quote from Vaya

    3 hours ago, Vaya said: from the reddit thread:


    https://www.reddit.com/r/GlobalOffens…he_workshop_as/

    Yeah thought so too. You could push it back into the river right beside the bridge - but that would make the timings even more CT-sided

  • Radix
    • July 19, 2016 at 5:56 PM
    • #42
    Quote from SirK

    3 hours ago, SirK said: Yeah thought so too. You could push it back into the river right beside the bridge - but that would make the timings even more CT-sided

    Currently I give this a try: (extended B site to the front of the house)

    [Blocked Image: http://i.imgur.com/dDfoInH.jpg]

    What do you think?


    Edit: Forget this. Makes it even worse.

  • SirK
    • July 19, 2016 at 7:34 PM
    • #43

    I thought about something like that

    and you could move the ct-spawn a little bit back too

  • Radix
    • July 20, 2016 at 6:10 PM
    • #44
    Quote from SirK

    22 hours ago, SirK said: I thought about something like that

    Spoiler

    and you could move the ct-spawn a little bit back too

    Could work well, but it would change the way it's played completely. Don't know if this is really necessary. I'll have to think about this.


    p.s. downrating bullshit is back. yay.

  • cashed
    • July 20, 2016 at 10:15 PM
    • #45

    I didnt repost de_lite. I didnt get in the new section but i havent gotten any negative ratings.

  • SirK
    • July 20, 2016 at 10:53 PM
    • #46

    Yeah I know it must be hard to close of such a big part of a finished map. But i think it wouldn solve a lot of the timing issues you have and make the map play faster. The T-Spawn is a lot like Nukes T-spawn atm, without having the CTs run the same distance.

  • a3tiger
    • July 21, 2016 at 8:04 PM
    • #47

    Looks really good. Love the location choice, it's distinctive. Will like to play it out and give you feedback :)

  • blackdog
    • July 23, 2016 at 11:17 AM
    • #48

    Why a beauty like this was being down voted??

  • Vaya
    • July 23, 2016 at 12:38 PM
    • #49
    Quote from blackdog

    1 hour ago, blackdog said: Why a beauty like this was being down voted??

    to get it off the main page so the maps sponsored by a gambling site can take the spot. This is what the workshop has become.

  • JSadones
    • July 23, 2016 at 12:56 PM
    • #50
    Quote from Vaya

    13 minutes ago, Vaya said: to get it off the main page so the maps sponsored by a gambling site can take the spot. This is what the workshop has become.

    This is what CSGO has become.. Hopefully Valve will actually close down these gambling sites because they are the cancer of the community.

    http://csgoreferralspam.com -code:KILLME (Remove space before and after csgoreferralspam)

  • VIOLATION
    • July 23, 2016 at 2:39 PM
    • #51
    Quote from blackdog

    3 hours ago, blackdog said: Why a beauty like this was being down voted??

    What a joke honestly, that most popular page is plagued constantly by these no effort, spam riddled, and bot boosted maps.

    You and every other serious content creator shouldn't have to share the front page of the CS:GO workshop with maps that are created in minutes time and are literally uploaded by someone with the name "Advertising".

  • Radix
    • August 16, 2016 at 5:24 PM
    • #52

    Used the last weeks to make a couple of gameplay changes.

    - Moved T-spawn, so that Ts are faster on their route to B/middle.

    [Blocked Image: http://i.imgur.com/Nsp7e39.jpg]

    - Also moved stairs to the 'window' to 'living room' so that it's way harder to outflank CTs

    [Blocked Image: http://i.imgur.com/ACV0FWb.jpg]

    - Bombsite B is not as tight anymore + added a shed as additional entrance/cover

    [Blocked Image: http://i.imgur.com/JoQTQqb.jpg]

    [Blocked Image: http://i.imgur.com/3d6n5HS.jpg]

    - and improved cover on A site + moved everything a little so that it's harder to block with molotov/grenades etc.

    [Blocked Image: http://i.imgur.com/jt4v9gW.jpg]


    It's not uploaded yet, but I hope to get it ready for tomorrow...

  • Squad
    • August 16, 2016 at 5:31 PM
    • #53

    Interesting changes :)

  • Radu
    • August 16, 2016 at 7:17 PM
    • #54

    Everything is juuuuust right.

  • Radix
    • August 17, 2016 at 2:03 PM
    • #55

    Updated the workshop submission.

    I think it's a lot better now, at least much closer to what I originally wanted.

  • Fnugz
    • August 17, 2016 at 5:32 PM
    • #56

    I like the changes you have made and the alternate entrance into B site, as I think it was needed.

    I think the map is generally well clipped, and I could not find any places the bomb could get stuck.

    I did however, find a few boost spots that need to be fixed.

  • Utopia
    • May 24, 2017 at 2:21 PM
    • #57
    Quote from Utopia

    On 7/11/2016 at 6:56 PM, Utopia said: Seeya in the next op.

    Congratulations! :)

  • noobgames
    • May 25, 2017 at 2:11 AM
    • #58

    congrats dude!

  • Radix
    • January 25, 2019 at 11:44 AM
    • #59

    [Blocked Image: https://i.imgur.com/FE1aO34.jpg]

    That moment when you realize that your work of the last four months was a complete waste of time...

    Well, I was working on a new map for a while (which turned out to be a huge fail, but this is a different story) but when de_austria came back to competitive matchmaking, I decided to revise a couple of things in de_austria. So I started to rework a bunch of the worst assets, so that everything looks a little better and, more importantly, that the map runs faster (especially on older systems). Because I didn't manage to make the autocombine feature do it's job, I decided to do it manually (also called "annoyingcombine" or "extremely time consuming combine") and grouped a huge amount of the props to reduce draw calls, which made the map run a little faster overall. Also moved 90% of the map to create more space in the center (...), made a new bot nav mesh, new radar image, some minor gameplay tweaks, added support for Wingman game mode and many other small things...

    Last night I wanted to start the very last final compile before updating my workshop submission. That was exactly the moment when I noticed that there was a new CS:GO update which removed my map from the game. I've been a little bit late, I guess (as always in my life).

    Anyways. It was still a pretty cool thing to be part of a popular video game for 20 months. Especially for a complete mapping noob, who has absolutely no idea what he is doing and can't even play the game.

    [Blocked Image: https://i.imgur.com/wXDAtJz.jpg]

  • T-Rexer
    • January 25, 2019 at 3:25 PM
    • #60
    Quote from Radix

    3 hours ago, Radix said: That moment when you realize that your work of the last four months was a complete waste of time... 

    Well, I was working on a new map for a while (which turned out to be a huge fail, but this is a different story) but when de_austria came back to competitive matchmaking, I decided to revise a couple of things. So I started to reworked a bunch of the worst assets, so that everything looks a little better and, more importantly, runs faster. Because I didn't manage to make the autocombine feature do it's job, I decided to do it manually (also called "annoyingcombine" or "extremely time consuming combine") and grouped a huge amount of the props to reduce draw calls, which made the map run a little faster overall. Also moved 90% of the map to create more space in the center (...), made a new bot nav mesh, new radar image, some minor gameplay tweaks and many other small things...

    Last night I wanted to start the very last final compile before updating my workshop submission. That was exactly the moment when I noticed that there was a new CS:GO update which removed my map from the game. I've been always a little bit late, I guess.

    Anyways. It was still a pretty cool thing to be part of a popular video game for 20 months. Especially for a complete mapping noob, who has absolutely no idea what he is doing and can't even play the game. 

    That’s sucks to hear. I really enjoyed Austria and still think that the mid building is a amazing way of not having a classic mid.

    So do you plan on working on a new map any time soon?

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