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  3. SirK

Posts by SirK

  • Quake Champions

    • SirK
    • May 3, 2017 at 8:11 AM

    No key for me :( Did the NDA drop? More and more Videos and Reviews getting uploaded 0oNo key for me :( Did the NDA drop? More and more Videos and Reviews getting uploaded 0o

  • Darksiders 3

    • SirK
    • May 2, 2017 at 12:52 PM

    I loved the first 2 games! Im so happy we get a third one :D

  • Quake Champions

    • SirK
    • April 21, 2017 at 12:17 PM

    Same here :D

  • Counter-Strike: Global Offensive

    • SirK
    • April 21, 2017 at 9:07 AM

    Did anybody check out the changes to militia /canals / cbble? I dont get why valve isnt moving up the spawn on canals. I think that could fix a lot of issues many people have with the map. Militia and cobble changes are looking good to me.

  • Counter-Strike: Global Offensive

    • SirK
    • April 13, 2017 at 1:13 PM

    Ive played titanfall 2 a lot recently - there is a gun which is basically the same like the new negev - people abused the hell out of it, until it got nerfed :D

    I dont know whats wrong with the Devs atm. I think the revolver could be a nice adition, but the negev was hardly used right from the start - i mean why did they add it in the first place? nobody used the heavy guns in comptitve anyways.

  • Counter-Strike: Global Offensive

    • SirK
    • April 11, 2017 at 2:41 PM

    Would be a shame if we get "the next big action" in summer - last operation ENDED July 15 2016...

  • Counter-Strike: Global Offensive

    • SirK
    • March 31, 2017 at 8:28 AM

    Which WIki are you talking about Rivfader? Couldnt find anything about Dave working on Canals.

    Played Militia yesterday. It still feels T-sided to me. I dont get why they removed the plank leading up the left side of the house and replaced it with an strange jump. But the Map feels way better overall.

  • Counter-Strike: Global Offensive

    • SirK
    • March 20, 2017 at 9:36 AM
    Quote from cashed

    9 hours ago, cashed said: I also noticed some trees on my map turned purple

    Your Avatar combined with the Post killed me - so fitting :D

    I think the water on Canals looked different, too? Or is it just me?

    Valve did a great job incorporating reallife locations from venice. But I think they took it too far - especially with the A-site. I get that its basically a open place in reallife. But the Site feels way to open and boring for my taste :/

  • Counter-Strike: Global Offensive

    • SirK
    • March 17, 2017 at 8:31 AM

    After playin the Map in MM. I dont think its as bad as it looks on first glance. But there are a whole lot of weird and bad design choices in my opinion: like everybody tries to avoid invisible walls - valve uses them all over the place. Everybody tries to make running / rushing as smooth as possible, valve is just puts single doors everywhere, etc -.-

  • Counter-Strike: Global Offensive

    • SirK
    • March 16, 2017 at 7:58 AM

    Cant wait to run around the Map as soon as I get home. Judging from what Ive seen: Too many single doors and narrow paths, repeating walls on the buildings and bad Bombsites :/

  • Video: The Abstract Deconstruction of de_dust2 - Bauer Design Solutions

    • SirK
    • February 20, 2017 at 3:30 PM

    Really interesting Video! :D Im looking forward to see more.

    PS: Youve got the T and CT-Spawn mixed up :D

  • WIP in WIP, post your level screenshots!

    • SirK
    • February 14, 2017 at 12:19 PM

    Seems like a good Idea to me :D You could fix that damn hostage-spawn-camper-fest :D

  • [CS:GO] AM_Rooftops

    • SirK
    • February 14, 2017 at 10:26 AM

    Did you manage to get the Multiarena skybox working? 0o

  • [CS:GO] Grail (AM)

    • SirK
    • February 9, 2017 at 10:54 PM
    Quote from Radix

    7 hours ago, Radix said: Looks pretty nice already.

    Gameplay is pretty simple - because it's 1v1 - so no complaints about that.

    You could tweak the visuals a little to make it look more exciting.

    - maybe add some reflectivity to the floor texture

    - what about some volumetric light at the windows?

    - I think the stairs texture (from de_dust) doesn't fit perfectly. Maybe replace it/make a better one. Also you should modify the horizontal alignment of the texture on every stair so that the stairs don't look exactly the same.

    Display More

    Played around with the floor texture and light ;)

  • WIP in WIP, post your level screenshots!

    • SirK
    • February 9, 2017 at 3:03 PM

    Yeah i just thought it would look good this way :D ill try some changes as soon as i got some time on my hand :D

  • [CS:GO] Grail (AM)

    • SirK
    • February 9, 2017 at 2:05 PM

    Hej Guys,

    I thought I post this here cause we where talking about it in the WIP Thread. Map is basically done. Its a 1v1 multi Arena Map for the ongoing Reddit Contest. Its basically 16 instances of the same "arena" - or in my case, the interior of a small Church. Its meant to be played with the "Multi Arena" Serverplugin, but it seems like normal Deathmatch works aswell.

    Screenshots

    Workshop

    http://steamcommunity.com/sharedfiles/fi…757&searchtext=

    PS: I can make changes to the Map until Sunday - if youve got some input, fire at will :D

  • WIP in WIP, post your level screenshots!

    • SirK
    • February 9, 2017 at 1:49 PM
    Quote from blackdog

    1 hour ago, blackdog said: Noice, just to confirm, is that CS? (never heard it was played 1v1 and it doesn't look like UT)

    Yeah its CS - theres a reddit contest for creating small 1v1 arenas. Its played with a server plugin :)

    Quote from FMPONE

    1 hour ago, FMPONE said: Sign me up for this bad motherfucker!

    I'd shrink the scale of those floor textures. I'm guessing they're above .25 scale, that's generally a no-no.

    Its actially .25 (its from infernew) - but shrinking it down maybe a good idea :) ill try it thank you :)

  • What I'm Working On

    • SirK
    • February 9, 2017 at 8:21 AM

    Okay, so I guess I was wrong on this one. Hope Ill get to play this one in a 5v5 someday :)

  • What I'm Working On

    • SirK
    • February 8, 2017 at 12:36 PM

    I know ;) I actually like maps that differ from the typical 3-lane-layout with a set number of paths / entrances and so on. But I think the timings (rush / rotate) combined with the layout choices can lead to a heavily ct-sided map. Couldnt attend the playtest yesterday over on reddit but i think ive read "too ctsided" more than one time in the comments.

    I really like the overall layout - the heavy focus on mid control is a nice touch - but I think the timings will break its neck if they stay like they are right now.

  • What I'm Working On

    • SirK
    • February 7, 2017 at 7:48 PM

    havent played it with real people yet - but the timings seem like way of for my taste :( CTs are able to get into defending positions way earlier than the Ts are on the sites and the routes are pretty sniper heavy + you can smoke / molotov of every entrances on the sites :(

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