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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Corvus
    • February 13, 2017 at 6:38 PM
    • #13,081

    Got bored so I've made another scene.


  • Guest
    • February 14, 2017 at 12:46 AM
    • #13,082

    @Corvus You should release some of these scenes you do as main menu replacers or something for TF2/Garry's mod. Idk if they support actual level files like HL2 used to, but it would still be pretty neat as a screenshot.

  • Thewhaleman
    • February 14, 2017 at 11:03 AM
    • #13,083

    Messing around with the idea of a cs_office, might be cool?

    [Blocked Image: http://i.imgur.com/AEleQys.gif]

    [Blocked Image: http://i.imgur.com/HPHpQy1.gif]

  • text_fish
    • February 14, 2017 at 11:16 AM
    • #13,084
    Quote from Thewhaleman

    11 minutes ago, Thewhaleman said: Messing around with the idea of a cs_office, might be cool?

    I like the increased grenade possibilities.

  • SirK
    • February 14, 2017 at 12:19 PM
    • #13,085

    Seems like a good Idea to me :D You could fix that damn hostage-spawn-camper-fest :D

  • PlattenG
    • February 15, 2017 at 6:55 PM
    • #13,086

    ClockWork Temple i have been working on for a Zelda esc game for university (all feedback would be helpful)

  • grapen
    • February 15, 2017 at 7:55 PM
    • #13,087
    Quote from PlattenG

    54 minutes ago, PlattenG said: ClockWork Temple i have been working on for a Zelda esc game for university (all feedback would be helpful)

    Cool. Have you planned for how the ceiling will work?

  • PlattenG
    • February 15, 2017 at 7:58 PM
    • #13,088
    Quote from grapen

    1 minute ago, grapen said: Cool. Have you planned for how the ceiling will work?

    we have the character top down (well pretty much) to the point you cant see the roof like a diablo style camera

    :)

  • rosk
    • February 17, 2017 at 2:09 PM
    • #13,089

    Some more detailing around the CT spawn area:

    [Blocked Image: http://i.imgur.com/XqtzNhP.jpg]

    [Blocked Image: http://i.imgur.com/gBmfCzh.jpg]

  • Thewhaleman
    • February 18, 2017 at 5:13 PM
    • #13,090

    From brushes to models! This 3d stuff is neato.

    [Blocked Image: http://i.imgur.com/uW5oQ9i.gif]

  • The Horse Strangler
    • February 18, 2017 at 11:41 PM
    • #13,091

    The wear and tear on the models and wallpaper look GUUUDDD

  • GRiNET
    • February 20, 2017 at 3:08 PM
    • #13,092

    Some WIPs for my HL2EP2 Mod Aurora.

  • Corvus
    • February 21, 2017 at 12:23 AM
    • #13,093

    Another scene i guess

  • Sprony
    • February 21, 2017 at 9:37 AM
    • #13,094

    That looks great @Corvus! I especially love the skybox. Did you make that yourself? The only critique I can think of is that the light coming from the windows appear a bit too bright.

  • Corvus
    • February 21, 2017 at 11:40 AM
    • #13,095
    Quote from Sprony

    2 hours ago, Sprony said: That looks great @Corvus! I especially love the skybox. Did you make that yourself? The only critique I can think of is that the light coming from the windows appear a bit too bright.

    Thanks! I forgot to mention that, but no the skybox texture was made by Firegod522. He has a plenty of lovely 3d skyboxes on his website. And yeah i can agree with the lighting being a bit too bright )

  • clankill3r
    • February 21, 2017 at 12:29 PM
    • #13,096

    They Hunger 2 i hope.

  • Corvus
    • February 21, 2017 at 11:47 PM
    • #13,097

  • Sprony
    • February 22, 2017 at 10:05 AM
    • #13,098

    @Corvus is on a roll!

  • Dillon Beard
    • February 22, 2017 at 6:11 PM
    • #13,099

  • Squad
    • February 22, 2017 at 11:25 PM
    • #13,100
    Quote from Corvus

    23 hours ago, Corvus said:

    You've been showing a lot of nice compositions lately, but I really love this one! Great work :)

    Edit: what would maybe make it even better is if the silhouette of the gate was more prominent/focused on.

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