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  3. KOLARI

Posts by KOLARI

  • [Source] Weird lighting bug, help

    • KOLARI
    • January 27, 2017 at 12:13 PM

    Found out I had two light_environments in the map, thats probably causing the lighting bug.

  • [Source] Weird lighting bug, help

    • KOLARI
    • January 27, 2017 at 11:59 AM

    Im using expert and final compile settings. What is this "appearance" you are talking about? Also HDR is set to -1 -1 -1 1. Couple of compiles back I hadnt got any lighting errors but this happened now randomly, I hardly even edited anything in the map... Also setting compile settings to normal and unchecking HDR didnt fix the problem.

  • [Source] Weird lighting bug, help

    • KOLARI
    • January 27, 2017 at 11:43 AM

    So I get this weird lighting bug on my map. anyone know how to fix it ?


  • [Source] How to make plane double sided?

    • KOLARI
    • January 21, 2017 at 12:42 PM

    I am modeling a tree in blender and want to get double sided planes, does anyone know how to do that?

    nvm. found out you have to add nocull 1 to vmt file.

  • WIP in WIP, post your level screenshots!

    • KOLARI
    • January 19, 2017 at 3:37 PM
    Quote from JSadones

    2 hours ago, JSadones said: Submit it to /r/csmapmakers aim map contest if it's new and finished ;)

    I will, thanks for informing me. Made some progress already.


  • WIP in WIP, post your level screenshots!

    • KOLARI
    • January 17, 2017 at 2:42 PM

    Working on an aim map again. This time to actually finish it.


  • [Source] Lighting origin not working properly

    • KOLARI
    • January 17, 2017 at 10:58 AM

    The problem I have is that I have two props close to each other and the other one is causing some lighting problems to another one. I tried to use info_lighting to set the origin of other prop to another place but it still acts as if it were on its original place. Any help or does it just not work the way I think it does?


  • ITT: Post maps/scenes that never saw the light of the day.

    • KOLARI
    • January 15, 2017 at 11:25 PM
    Quote from Pink Flamingo

    1 hour ago, Pink Flamingo said: Can i get your light_environment settings ?

    Sorry I don't have the files anymore. I remember using color correction though to get that lighting so you might give it a try.

  • The random model thread!

    • KOLARI
    • January 13, 2017 at 11:08 PM

    Second attempt at car modeling.


  • The random model thread!

    • KOLARI
    • January 11, 2017 at 12:24 AM

    I am using blender. What does relax modifier do?

    Edit. Actually some pinches you have marked are supposed to be shapes of the car.

  • The random model thread!

    • KOLARI
    • January 11, 2017 at 12:09 AM

    Can you point places which need need work / are pinching, I see some obvious ones but not that many.

  • The random model thread!

    • KOLARI
    • January 10, 2017 at 10:35 PM

    First time car modeling. Some bumps there but cant bother with it anymore.

  • The random model thread!

    • KOLARI
    • November 8, 2016 at 3:06 PM

  • ITT: Post maps/scenes that never saw the light of the day.

    • KOLARI
    • September 4, 2016 at 9:06 PM

    Some unfinished shite. Last one actually finished but that is the only picture of the map and I dont think I have the files anywhere anymore. Also alot more unfinished stuff somewhere laying around


    [Blocked Image: http://i.imgur.com/HDGJYOR.jpg][Blocked Image: http://i.imgur.com/z76ke0U.jpg][Blocked Image: http://i.imgur.com/n62fsPE.jpg][Blocked Image: http://i.imgur.com/GySQl5G.jpg][Blocked Image: http://i.imgur.com/zLW2pX0.jpg][Blocked Image: http://i.imgur.com/m7VUgqv.jpg][Blocked Image: http://i.imgur.com/lD3s1j4.jpg][Blocked Image: http://i.imgur.com/glOlUYP.jpg][Blocked Image: http://i.imgur.com/jC8TKXX.jpg][Blocked Image: http://i.imgur.com/L2rgoDw.jpg]

  • I curse Gaben

    • KOLARI
    • May 18, 2015 at 8:29 PM
    Quote from Thrik

    Don't forget that Windows has built-in folder versioning, which keeps dated backups of files and folders if your hard drive space permits.

    Try right clicking on the folder where your lost files were and selecting 'previous versions' or something like that in properties. If there's nothing there, try going to parent folders.

    I don't know how well it copes with whole trees of folders but it's saved my butt a few times.


    Sorry for doublepost but I guess this feature is not on Vista Home premium? Would be happy to recover models and textures I had made.

  • I curse Gaben

    • KOLARI
    • May 18, 2015 at 7:51 PM

    Yes I have tried every one of those fixes already and many more. Reinstalling steam didn't fix the error either. There are literally hundreds of threads about this error since 2014 and nothing has been done about it... I haven't even done any changes to my computer until I suddenly begin to get it.

    I guess it's my own stupidity not to backup the files but I had no idea that when I uninstall steam, it would delete all the games/tools too :/ Anyways, lesson learned.

  • I curse Gaben

    • KOLARI
    • May 18, 2015 at 6:48 PM

    Thanks. It seems to contain some autosaves. Hopefully they are not too old.

  • I curse Gaben

    • KOLARI
    • May 18, 2015 at 6:39 PM

    I have been getting alot of vac authentication errors on CSGO and it has been pissing me off. Tried all the fixes I could find with no help. And if this is not enough, I tried to reinstall Steam without knowing it would delete all my games with it... And guess what? I lost all my vmf files for my maps. Fucking great. Is there any chance to get them back. Is there like some backup folder for hammer vmf files or something?

  • [csgo] Problem with water :(

    • KOLARI
    • March 27, 2015 at 2:46 PM

    Try doing final compile. I recall having similiar problems with water if I did fast or default compile. Press F9, press expert and choose "final compile -both -final (slow!)" on drop list.

  • WIP in WIP, post your level screenshots!

    • KOLARI
    • March 19, 2015 at 8:15 PM

    Thanks for the help, got everything lighting properly I think. TheGumas trick got rid of most of the lighting bugs.

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