1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. 'RZL

Posts by 'RZL

  • POLYSTRIKE - Finally Announced After Years of Development!

    • 'RZL
    • August 21, 2026 at 2:06 PM

    Looks awesome man, saw your trailer on some other platform and had to do a double take. Congrats on the announcement! Those wishlists are well deserved and more are sure to come <3

  • Mapcore Job Census

    • 'RZL
    • September 30, 2022 at 7:15 PM

    I too would like to update my position to Level Designer at Blizzard 😌

  • Mapcore Job Census

    • 'RZL
    • November 6, 2021 at 1:45 PM

    Got promoted to Senior Level Designer at Splash Damage last month. Ain't that something?

  • [PAID] Several Open Designer Positions at Splash Damage (LD, TD, GD, ND, AD)

    • 'RZL
    • February 10, 2021 at 2:43 PM

    Splash Damage is looking for a whole bunch of Designer positions. Hit me up if you are interested in any of them!

    • Lead Level Designer
    • Senior Level Designer
    • Level Designer
    • Technical Designer
    • Lead Narrative Designer
    • Senior Narrative Designer
    • Technical Narrative Designer
    • Lead Game Designer
    • Game Designer
    • Senior Audio Designer
    • Audio Designer
    • Associate Audio Designer

    We actually have even more positions open in Art, Programming, Production etc. Check out all of our open positions here!http://app.jobvite.com/m?31TAtlwN

  • Mapcore Discord Challenges

    • 'RZL
    • August 2, 2019 at 2:10 PM

    Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.

    Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.

    Here is the August 2019 challenge:

    Challenge name: Retro Ride Description: Demake one of the three given iconic cars from the movie screen as a low poly model Restrictions: Must be a 3D model, Max 500 triangles, Max 128x128 texture limit Deadline: 2019-08-31 23:59 (GMT)

    [Blocked Image: https://media.discordapp.net/attachments/584351632595353610/606276090872201216/unknown.png?width=1442&height=483]

  • Eternity

    • 'RZL
    • November 30, 2018 at 7:39 PM
    Quote from fewseb

    16 hours ago, fewseb said: If there's two terrorists trying to break in, why would they cut three holes in the fence?

    [Blocked Image: https://i.imgur.com/8uZgKCe.jpg]

  • New CSGO Map That I Made - de_lionheart_2.5

    • 'RZL
    • November 28, 2018 at 11:34 PM
    Quote from CuervoSp

    On 11/22/2018 at 11:23 AM, CuervoSp said: I guess that you should post this here:

    https://migrationtest.mapcore.org/forum/21-3d/

    Moved it.

  • Hypothetical-Contest Rules Voting

    • 'RZL
    • November 7, 2018 at 11:34 PM
    Quote from Radu

    9 hours ago, Radu said: Also, we've put fourth the idea of allowing mapcore staff/moderators that are not on the judge panel to participate in the contest. While nobody seemed to mind in the Discord and encouraged the idea, it's good to also talk about that here just so that there are no issues down the line. I know that I'd like to be participating in this one and maybe @'RZL as well.

    Regarding the judge panel, a lot of people have been vocal that they would like to see more industry professionals. Something else to discuss.

    Yeah, I'd like to participate as well, so it would be great if we could find veteran industry professionals who are interested in judging this. I'm sure there is plenty who would be willing to do so.

  • [WIP] de_aurelia (remake)

    • 'RZL
    • November 1, 2018 at 2:02 PM
    Quote from Serialmapper

    2 hours ago, Serialmapper said: I replaced the initial water texture with a texture made by @Yanzl, also i replaced those "dust" palms with pines, also made by him, and oleanders.

    Looks great, just make sure to turn off self-shadowing and shadow casting off on the foliage, that way they won't cast weird shadows and the colors will be more vibrant.

  • [CS:GO] de_highlands (WIP)

    • 'RZL
    • October 9, 2018 at 8:10 PM
    Quote from blackdog

    1 hour ago, blackdog said: I'm talking about the navigation problems Shawn was having in his stream, like actually find the bombsites. Can't remember if in the end he found both spots or was only one. Haven't run the map myself.

    Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.

    About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.

    Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.

    That being said, I gotta agree that the red brick is drawing a bit too much attention to itself

  • The Door Challenge - 2018 - General Discussion Thread

    • 'RZL
    • September 18, 2018 at 8:07 PM
    Quote from scorched

    2 hours ago, scorched said: Neat submissions!

    Tried the standalone ones for now (next time will try mods), had technical problems with 2 of them:

    • @General Vivi's entry leaves me stuck in the white floor in the beginning, and it seems I'm unable to do anything... (Also I don't have "touchpad and trigger", but hopefully regular keyboard and mouse are supported too)
    •  In @Misieq10's puzzle I can't find the way to move boxes. Unity input remapping dialog suggests mouse buttons, but no luck with them.

    I'm afraid that @General Vivi's game is VR only, which leaves us all frustrated and angry...

  • The Door Challenge - 2018 - Submission Thread

    • 'RZL
    • September 16, 2018 at 4:36 PM

    Name: Konstantin LöfflerWebsite: konstantinloeffler.deStory: You find yourself as a deaf protagonist in a corridor with a door in front of you. You have to try to open it.Engine: UE4Download Link: https://drive.google.com/open?id=1V9Cpq…BNGXt-tocyWiARPScreenshots: Video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Special Thanks go to Rául Sánchez Calderón for helping me implement the core functionality of this challenge.

  • WIP in WIP, post your level screenshots!

    • 'RZL
    • August 18, 2018 at 12:09 AM

    I think this is what blackdoggo means:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
  • What movie is this?

    • 'RZL
    • August 13, 2018 at 2:41 PM

    Was thinking of "The Accountant" but that is with Ben Affleck, so maybe it is "The Secret Life of Walter Mitty"?

  • -

    • 'RZL
    • June 25, 2018 at 10:53 AM

    @Yanzl also made some adjustments to it so it packs everything necessary for your map automatically (the technology is finally here):

    https://github.com/gortnarj/CompilePal/releases/tag/v025

  • RaVaGe's real life WIP

    • 'RZL
    • June 21, 2018 at 11:41 PM

    There is a gap at the very top of the shelf, don't like it, redo the whole thing please.

  • My Friend Pedro

    • 'RZL
    • June 14, 2018 at 3:22 PM

    The game also got mentioned in Dunkeys E3 review, which is pretty cool :)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
  • Gears Tactics

    • 'RZL
    • June 13, 2018 at 1:18 PM

    I'm happy to announce that I am working on Gears Tactics, which has been teased at E3!

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
  • E3 2018

    • 'RZL
    • June 13, 2018 at 1:14 PM

    This website recaps very nicely all the games that have been revealed at E3:

    https://2018.e3recap.com/

  • Hitman 2

    • 'RZL
    • June 13, 2018 at 10:48 AM
    Quote from blackdog

    23 hours ago, blackdog said: @FMPONE or other admins, should we split my posts about Hitman 2 on a separate topic since it's a game apart, not a "season 2"?

    Done ?

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™