I too would like to update my position to Level Designer at Blizzard 😌
Posts by 'RZL
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Got promoted to Senior Level Designer at Splash Damage last month. Ain't that something?
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Splash Damage is looking for a whole bunch of Designer positions. Hit me up if you are interested in any of them!
- Lead Level Designer
- Senior Level Designer
- Level Designer
- Technical Designer
- Lead Narrative Designer
- Senior Narrative Designer
- Technical Narrative Designer
- Lead Game Designer
- Game Designer
- Senior Audio Designer
- Audio Designer
- Associate Audio Designer
We actually have even more positions open in Art, Programming, Production etc. Check out all of our open positions here!http://app.jobvite.com/m?31TAtlwN
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Hey, most of you probably already know but for those who don't we have been running Mapcore Discord Challenges for the past two months with the next challenge for the third month just starting.
Come join us on Discord (https://discord.gg/SHZHCYf) and visit the channels #challenge-chat and #challenge-submissions for details.
Here is the August 2019 challenge:
Challenge name: Retro Ride Description: Demake one of the three given iconic cars from the movie screen as a low poly model Restrictions: Must be a 3D model, Max 500 triangles, Max 128x128 texture limit Deadline: 2019-08-31 23:59 (GMT)
[Blocked Image: https://media.discordapp.net/attachments/584351632595353610/606276090872201216/unknown.png?width=1442&height=483]
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Quote from fewseb
16 hours ago, fewseb said: If there's two terrorists trying to break in, why would they cut three holes in the fence?
[Blocked Image: https://i.imgur.com/8uZgKCe.jpg]
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Quote from CuervoSp
On 11/22/2018 at 11:23 AM, CuervoSp said: I guess that you should post this here:
Moved it.
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Quote from Radu
9 hours ago, Radu said: Also, we've put fourth the idea of allowing mapcore staff/moderators that are not on the judge panel to participate in the contest. While nobody seemed to mind in the Discord and encouraged the idea, it's good to also talk about that here just so that there are no issues down the line. I know that I'd like to be participating in this one and maybe @'RZL as well.
Regarding the judge panel, a lot of people have been vocal that they would like to see more industry professionals. Something else to discuss.
Yeah, I'd like to participate as well, so it would be great if we could find veteran industry professionals who are interested in judging this. I'm sure there is plenty who would be willing to do so.
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Quote from Serialmapper
Looks great, just make sure to turn off self-shadowing and shadow casting off on the foliage, that way they won't cast weird shadows and the colors will be more vibrant.
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Quote from blackdog
1 hour ago, blackdog said: I'm talking about the navigation problems Shawn was having in his stream, like actually find the bombsites. Can't remember if in the end he found both spots or was only one. Haven't run the map myself.
Yeah, there was no working radar and signage pointing to the bombsites, which wasn't very great for Shawn to navigate in (Sorry!). The unique layout only amplified the confusion i feel.
About the layout itself: it did not change much since the stream. I think it is good in it's own way as the players have to play it a bit differently compared to more traditional map layouts. Differently because the primary engagements are more focused outside the bombsites rather than inside.
Will everyone love this map? Probably not, but I feel it is still a great map that brings something new to the table and I'm sure there will be people who enjoy it as much as I do.
That being said, I gotta agree that the red brick is drawing a bit too much attention to itself

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Quote from scorched
2 hours ago, scorched said: Neat submissions!
Tried the standalone ones for now (next time will try mods), had technical problems with 2 of them:
- @General Vivi's entry leaves me stuck in the white floor in the beginning, and it seems I'm unable to do anything... (Also I don't have "touchpad and trigger", but hopefully regular keyboard and mouse are supported too)
- In @Misieq10's puzzle I can't find the way to move boxes. Unity input remapping dialog suggests mouse buttons, but no luck with them.
I'm afraid that @General Vivi's game is VR only, which leaves us all frustrated and angry...
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Name: Konstantin LöfflerWebsite: konstantinloeffler.deStory: You find yourself as a deaf protagonist in a corridor with a door in front of you. You have to try to open it.Engine: UE4Download Link: https://drive.google.com/open?id=1V9Cpq…BNGXt-tocyWiARPScreenshots:
Video: Special Thanks go to Rául Sánchez Calderón for helping me implement the core functionality of this challenge.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
I think this is what blackdoggo means:
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Was thinking of "The Accountant" but that is with Ben Affleck, so maybe it is "The Secret Life of Walter Mitty"?
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@Yanzl also made some adjustments to it so it packs everything necessary for your map automatically (the technology is finally here):
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The game also got mentioned in Dunkeys E3 review, which is pretty cool
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I'm happy to announce that I am working on Gears Tactics, which has been teased at E3!
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This website recaps very nicely all the games that have been revealed at E3:
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Quote from blackdog
23 hours ago, blackdog said: @FMPONE or other admins, should we split my posts about Hitman 2 on a separate topic since it's a game apart, not a "season 2"?
Done ?
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Quote from Vilham
On 6/5/2018 at 3:26 PM, Vilham said: Hey a bit of a necro but the first post in the thread now auto embeds stuff which totally breaks everything.
Fixed now! Had to remove one video about cs:go level design unfortunately, since it broke everything.
Anyway, did anyone find any resources in the meantime that we could add to the collection?