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POLYSTRIKE - Finally Announced After Years of Development!

  • Mocherad
  • August 18, 2026 at 7:52 PM
  • Mocherad
    • August 18, 2026 at 7:52 PM
    • #1

    After several years of development, POLYSTRIKE is finally officially announced!

    https://store.steampowered.com/app/3254300/POLYSTRIKE

    It’s been a long road getting the game to this point, and I’m really happy that we can finally show what we’ve been working on.

    POLYSTRIKE is a competitive top-down tactical shooter built around 5v5 combat, positioning, information and teamwork, with a much larger world and PvE content planned as we continue development.

    We already reached 2,000 wishlists in the first day after the announcement, which is honestly an amazing start for us. Now we’re going to keep pushing and see how far we can take it hopefully all the way toward the Top 100 most wishlisted upcoming games on Steam.

    I’d be really happy to see some familiar Mapcore people following the project. If you like what you see, wishlist and follow POLYSTRIKE on Steam, and sharing it with friends helps us massively.

    Would also love to hear your thoughts and feedback, especially from fellow developers and level designers here.

    Enjoy the reveal! :)

  • 'RZL
    • August 21, 2026 at 2:06 PM
    • #2

    Looks awesome man, saw your trailer on some other platform and had to do a double take. Congrats on the announcement! Those wishlists are well deserved and more are sure to come <3

  • Mocherad
    • August 23, 2026 at 7:56 AM
    • #3
    Quote from 'RZL

    Looks awesome man, saw your trailer on some other platform and had to do a double take. Congrats on the announcement! Those wishlists are well deserved and more are sure to come <3

    Thank you so much! Really appreciate it It’s been a long road getting POLYSTRIKE to this point, so it means a lot to hear that. We have 5k WL in the first week, hopefully there’s much more to come!

  • Minos
    • October 6, 2026 at 4:18 AM
    • #4

    Looks really cool! Digging the art style. Added to WL, good luck :)

  • MetinSaygin
    • October 31, 2026 at 10:57 AM
    • #5

    Congrats on the announcement and on those first wishlist numbers. I am curious how you approached level design for a top-down 5v5, since you lose the corner peeking and verticality that classic tactical maps rely on. Do you use line of sight or fog of war to hide players behind walls, and did that change how you size rooms and chokepoints compared to a first-person layout? Would love to read a short breakdown of one of the maps if you ever do one.

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