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  3. TheOnLY

Posts by TheOnLY

  • CS:GO Vertical maps

    • TheOnLY
    • August 5, 2015 at 7:29 AM

    The problem I see is that CS has very limited movement compared to other games that utilise big hightdifferences. In Quake you can easily Rocketjump and use jumppads,, in L4D there are ladders for infected everwhere and the hunter can jump whereever he wants anyway, while in counterstrike you can only (couch)jump. The fact that screens are usually wider than high doesnt help either. Additionally vertical angles can be abused to peak while only exposing very litle of yourself.

  • de_zoo

    • TheOnLY
    • May 28, 2015 at 7:38 PM
    Quote from dux

    Nothing wrong with wallbanging yo.

    the problem is that you cant do it from the opposite direction

  • de_zoo

    • TheOnLY
    • May 28, 2015 at 2:29 PM

    Sorry wanted to post screens but was too tired that night, so i made a post just to remind myself that i still have to do that :XD:

    Pixelwalk:


    Quote

    Link1Link2


    Wallbangs:

    Quote

    http://images.akamai.steamusercontent.com/ugc/3862473352…D4161613D3E853/

    http://images.akamai.steamusercontent.com/ugc/3862473352…5E71B9DB56442E/

    http://images.akamai.steamusercontent.com/ugc/3862473352…764BD1CA53FD35/

    http://images.akamai.steamusercontent.com/ugc/3862473352…F69E7D3E6EA651/

    http://images.akamai.steamusercontent.com/ugc/3862473352…EE3A5C713F8B00/


    There are also some funky clownfish swimming trough the glas and walls


    Only links because -->

    Why cant I insert existing pictures with their URL? It just give me an endlessly rotationg circle


    Edit:

    surely not intetional too

  • de_zoo

    • TheOnLY
    • May 28, 2015 at 1:27 AM

    Congratulations on theoperation. Love this map. It is a shit ton of fun in competitive.I found (and used :D) a few one-way Wallbangs and a pixelwalk in front of A though

  • [CSGO] De_Urakka

    • TheOnLY
    • May 4, 2015 at 11:33 PM

    I think he means that most wallswalls are aligned to the grid, so they are either forming a rectangular angle with other walls or run parallel to them

  • MapCore CS:GO Playtesting 4.0

    • TheOnLY
    • May 4, 2015 at 12:05 AM

    already found this and watched the demo + read the feadback. thanks anyway

  • MapCore CS:GO Playtesting 4.0

    • TheOnLY
    • May 3, 2015 at 7:15 PM

    id like one too

    https://www.dropbox.com/s/icjlmlukdgso…g_a5_2.zip?dl=0

  • de_berg (will be change later)

    • TheOnLY
    • April 30, 2015 at 9:59 PM

    Got a download ready: -------------------


    Workshop here: http://steamcommunity.com/sharedfiles/fi…s/?id=434905799


    New download forgot to add the kz file: https://www.dropbox.com/s/icjlmlukdgso…g_a5_2.zip?dl=0

  • MapCore CS:GO Playtesting 4.0

    • TheOnLY
    • April 30, 2015 at 8:34 PM

    Cant join. It throws me back to menu the first time i connect and when connecting the second time it says that my map differs from servers, even though it was downloaded on first connect ??


    Second map worked fine

  • de_berg (will be change later)

    • TheOnLY
    • April 30, 2015 at 7:31 PM

    As the second playtest is comming soon (sunday ) i figured that i should create a thread to collect some additionall feedback as well as to document my progress.


    The map has some big open areas (T-spawn to A or outer B route) as well as close quater areas and some nice vertical gameplay.

    My main goal was to give players various ways of playing and moving through areas enableing a diversified gameplay.

    To do this there are alternate but parallel routes, different peaks from where only a limited part of the area can be covered.

    I also want to give players opportunities to set up crossfires and two man boosts to reward teamplay


    As a theme I will go for an isolated russian facility surrounded by snow - in the morning.


    Enough writing for now - look at these pictures


    Overview with routes and timings:


    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112201983644/22566CBD837329BB6BD840F5B46590F14EEE8296/]


    T-Spawn and enterance to A (on the left):

    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448581/4A8DDBFF233B4C2FDD38BAFA5588BC84912F7A9E/]


    Same area - different view:

    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448201/4A4FA7ED7AB6C2BC3E84BF0D2F5E73C267DDAA8D/]


    To B- Ts coming from the left, CT from the right:

    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448402/33956227C465939FE15860689262FC039E576175/]


    B:

    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448749/AF1269F53314B5C1911452F18864C37C663BCEE6/]


    The ugly A :

    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448959/296C851E154114FEF044EFE223A9118E5181AF9D/]

  • Complex brushwork?

    • TheOnLY
    • April 30, 2015 at 7:07 AM

    I'd go with the Vertex tool.

  • WIP in WIP, post your level screenshots!

    • TheOnLY
    • April 29, 2015 at 12:56 AM

    This is what we will (hopefully ) playtesting on sunday:


    T-Spawn and enterance to A (on the left:


    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448581/4A8DDBFF233B4C2FDD38BAFA5588BC84912F7A9E/]


    Same area - different view:


    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448201/4A4FA7ED7AB6C2BC3E84BF0D2F5E73C267DDAA8D/]


    To B- Ts coming from the left, CT from the right:


    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448402/33956227C465939FE15860689262FC039E576175/]


    B:


    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448749/AF1269F53314B5C1911452F18864C37C663BCEE6/]


    The ugly A


    Quote

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/38622112195448959/296C851E154114FEF044EFE223A9118E5181AF9D/]

  • [CS:GO SDK] Smoothing groups not working properly?

    • TheOnLY
    • April 29, 2015 at 12:10 AM

    Try loweing the lightmap value / increasing its resolution.

  • MapCore CS:GO Playtesting 4.0

    • TheOnLY
    • April 18, 2015 at 2:59 PM

    Hey

    I'd like to playtest my completly overhauled version of de_berg on the 3rd of May (03.05.2015)

  • TOXIKK

    • TheOnLY
    • January 22, 2015 at 9:57 PM

    Still waiting for it  

  • [CS:GO] cs_shichang

    • TheOnLY
    • January 4, 2015 at 2:15 PM

    you might also take look into the mod Neotokyo as is has decent looking maps close to that theme

  • de_berg WIP

    • TheOnLY
    • January 4, 2015 at 1:57 PM

    Updated and the Map and tidied up the first post

  • MapCore CS:GO Playtesting 4.0

    • TheOnLY
    • January 4, 2015 at 6:31 AM

    Here is the download of my map de_berg for the playtest:

    updated so players can't walk on the skybox

    de_berg_a2_2

  • MapCore CS:GO Playtesting 4.0

    • TheOnLY
    • January 2, 2015 at 1:56 PM

    Nice !

    Is bock now enabled so you can boost teammates?

  • de_berg WIP

    • TheOnLY
    • December 31, 2014 at 5:34 PM

    Hey. Here is my new Map i am working on - de_berg. Name is just a placeholder.


    DL:

    de_berg_a2_2

    de_berg_a2_1

    I liked the idea of a map with areas where fighting over a big hieght difference was possible.

    I also wanted to have some semi open areas - which became the area around Bombsite A. The bombsite itself is low ground to give some cover for plants and defuse.


    B on the other hand is a lot more vertical as the site can be covered form Mid/Top when it is not contested. B and sill needs some cover though

    Pics of updated Version:

    Overview:

    Quote

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/38611227519513483/AD13AD0590DEC96F6C5E3D52193C69CBF121478C/]

    Bombsite B with new enterence for Ts

    Quote

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/38611227530081759/269D2B139185F9AB76CA33CB68EEB75AD568D253/]

    Enterence to B

    Quote

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/38611227530083445/BD52E39A6930AAEE6009B48DF36251E0EF56CB7B/]

    Less cramped Mid:

    Quote

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/38611227530084851/9A6E7FE837868129E846037C98E42F86E82F49CC/]

    The left half is Bombsite A, right half is T Spawn

    Quote

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/38611227530089037/58A44020BCBBB27E5848F49C0C48A27FD8169843/]

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