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[CS:GO SDK] Smoothing groups not working properly?

  • Vorontsov
  • April 28, 2015 at 11:33 PM
  • Vorontsov
    • April 28, 2015 at 11:33 PM
    • #1

    I applied a smoothing group to this whole rounded corner

    [smoothing Group 3]



    This one aswell

    [smoothing Group 2]



    This one seems to work except for where the smoothing group ends, it's noticeable in the image. Halp pls?

    [smoothing Group 1]



    Imgur album incase you can't view:


    http://imgur.com/a/dejPf

  • onebit
    • April 29, 2015 at 12:00 AM
    • #2

    Vertexes meet? Up the lightmap? Full compile?

  • TheOnLY
    • April 29, 2015 at 12:10 AM
    • #3

    Try loweing the lightmap value / increasing its resolution.

  • leplubodeslapin
    • April 29, 2015 at 12:40 AM
    • #4

    Try to apply your texture with the Alt + Right Clic method.

    In case you don't know it : apply the texture to one of the 2 main walls of your corner with the texture Tool. Select the face, hold the ALT button and right-clic to the face just next to it. Il will develop the texture, by taking as a reference not the world but the face you previously selected (but it's not dynamic, it's just taking the current state of the face selected as a reference). After that, select the texture you just developped and repeat the same method until you reach the other main wall.


    Then, the lightmap grid will be alligned perfectly, instead of being aligned weirdly.


    If it still doesn't work, do as TheOnly said : lower the lightmap a bit.


    This topic might help you :

  • leplubodeslapin
    • April 29, 2015 at 12:57 AM
    • #5

    A tutorial explains it better than me here :

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    at 10:58

  • Vorontsov
    • April 29, 2015 at 8:14 AM
    • #6

    Yeah I know my texturing, appreaciate it though. I will try lowering the lightmap grid in that case. Cheers.


    Edit: Shit sounds cocky, what I mean is I'm intermediate / advanced with hammer, I just run into issues like these occasionaly

  • Vorontsov
    • April 29, 2015 at 9:38 AM
    • #7

    Textures are perfectly aligned (both upper and lower part) and I lowered the lightmap grid to 8, but the lightmaps are not aligned for some reason? Wat do


    [Blocked Image: http://i.imgur.com/OPE390H.png]


    [Blocked Image: http://i.imgur.com/Aruqy4e.png]


    [Blocked Image: http://i.imgur.com/Fn92N6O.png]

  • leplubodeslapin
    • April 29, 2015 at 9:56 AM
    • #8

    No problem i understand, it was just in case. And still, it can help others people reading this.


    Make sure you do the Texture manipulation in 3D texturing view (not lightmap view), i really don't know why but it doesn't work if you're in 3D lightmap view while making this.

    If it still doesn't work, can you try with another SDK? Like the csgo SDK for example, because i'm sure it works with it. A friend of mine also had a similar problem and he was working on an HL2 mod so maybe it's due to your version of hammer, i don't know.

  • Vorontsov
    • April 29, 2015 at 10:02 AM
    • #9

    The lightmap mode works if you texture in any other mode as you said, I went into lightmap mode after I had aligned everything and lowered the lightmaps a bit and for some reason they still weren't align, I'll try remaking the wall later and see if I get a different result. It's also indeed the CS:GO SDK.

  • esspho
    • April 29, 2015 at 10:03 AM
    • #10

    [Blocked Image: http://i.imgur.com/6wnSBdV.png]


    You can clearly see that your textures are not aligned in horizontal direction. The alt+rightclick

    method works like a charm on this. Simply highlight one segment and alt / rightclick the one next to it ... and so on.

  • leplubodeslapin
    • April 29, 2015 at 10:11 AM
    • #11

    It's weird that it doesn't work. Can you send us a vmf of this please ? To check if it works here

  • Vorontsov
    • April 29, 2015 at 10:20 AM
    • #12

    As I was going to send you guys a vmf in a seperate file something weird happend, when I pasted into a whole new "project" just the walls for you the lightmaps changed themselves to ALMOST perfectly aligned. Maybe a weird glitch? I will look into this further first and if nothing helps I'll try sending you a .vmf.


    Quote from esspho

    [Blocked Image: http://i.imgur.com/6wnSBdV.png]


    You can clearly see that your textures are not aligned in horizontal direction. The alt+rightclick

    method works like a charm on this. Simply highlight one segment and alt / rightclick the one next to it ... and so on.


    Quote from esspho

    You can clearly see that your textures are not aligned in horizontal direction. The alt+rightclick

    method works like a charm on this. Simply highlight one segment and alt / rightclick the one next to it ... and so on.


    Yes that's the point, the textures are perfectly aligned that's what I've been saying the whole thread but for some reason the lightmaps are not. Will try to fix this in several methods first and then maybe upload a vmf here if nothing works. Cheers.


    Also, should I smooth corners like these together?


    [Blocked Image: http://i.imgur.com/pk3daf8.jpg]

  • leplubodeslapin
    • April 29, 2015 at 10:30 AM
    • #13
    Quote from Vorontsov

    Also, should I smooth corners like these together?


    [Blocked Image: http://i.imgur.com/pk3daf8.jpg]


    No i don't think it's a good idea, I think it's great to have a line here, to help the understanding of the geometry for the player

  • louie
    • April 29, 2015 at 2:46 PM
    • #14
    Quote from Vorontsov

    Also, should I smooth corners like these together?


    Smoothing groups only work on faces that are connected in a 45 degrees angle or less.

    Also how does your geometry look from above? because I tried it out myself like so:


    Quote

    [Blocked Image: http://i.imgur.com/QvviP7Z.png]


    obviously with smoothing groups on all the rounded corners, but I ran into another problem when I made the top left corner as you can see here:

    Quote

    [Blocked Image: http://i.imgur.com/2Ubmbld.png]

    the solution i found is pretty impractical and weird but the corner you can see in the lower left corner is working correctly, as you can see here:

    Quote

    [Blocked Image: http://i.imgur.com/yyodUNw.png]

  • Vorontsov
    • April 29, 2015 at 4:52 PM
    • #15
    Quote from louie

    Smoothing groups only work on faces that are connected in a 45 degrees angle or less.

    Also how does your geometry look from above? because I tried it out myself like so:


    [Blocked Image: http://i.imgur.com/QvviP7Z.png]


    obviously with smoothing groups on all the rounded corners, but I ran into another problem when I made the top left corner as you can see here:

    Quote

    [Blocked Image: http://i.imgur.com/2Ubmbld.png]

    the solution i found is pretty impractical and weird but the corner you can see in the lower left corner is working correctly, as you can see here:

    Quote

    [Blocked Image: http://i.imgur.com/yyodUNw.png]


    I had to completely re-fit and readjust the textures and set the luxels to 4, I have yet to compile to see if it works properly but every luxel and so is now properly aligned atleast.

  • JeanPaul
    • April 29, 2015 at 7:37 PM
    • #16
    Quote from louie

    Smoothing groups only work on faces that are connected in a 45 degrees angle or less.

    Also how does your geometry look from above? because I tried it out myself like so:


    [Blocked Image: http://i.imgur.com/QvviP7Z.png]


    obviously with smoothing groups on all the rounded corners, but I ran into another problem when I made the top left corner as you can see here:

    Quote

    [Blocked Image: http://i.imgur.com/2Ubmbld.png]

    the solution i found is pretty impractical and weird but the corner you can see in the lower left corner is working correctly, as you can see here:

    Quote

    [Blocked Image: http://i.imgur.com/yyodUNw.png]


    You are right, smoothing only works on 45 degrees or greater. However, this issue you are having here isnt smoothing groups, its overlapping lightmaps. If you have an arch that sits flat against a wall like that the surface behind it has to be nodraw or else you get those gross vertical line shadows. Also dont forget to compile with -smooth 45. I dont think smoothing groups work unless you specifically compile for them. (I could be wrong on that last bit)


    Also that curved bit on the right could be made with one solid.

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