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  3. UnknownPredator

Posts by UnknownPredator

  • [WIP] Half-Life 2: Dreaming

    • UnknownPredator
    • April 10, 2014 at 9:52 PM

    Great work as always, Love the 1st and last shot

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • April 5, 2014 at 4:50 AM

    I'm back! Bombsite A (Note: It's a wip)

    [Blocked Image: http://cloud-4.steampowered.com/ugc/579018555169591291/828827CC51635390B59034CF5D3FE54EEC482F9B/]

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • April 5, 2014 at 4:49 AM

    Hey, I think the idea of a "No Mid" map is good but it just hasn't been done correctly yet

  • ITT: Post maps/scenes that never saw the light of the day.

    • UnknownPredator
    • April 5, 2014 at 4:46 AM

    [Blocked Image: http://cloud-4.steampowered.com/ugc/579012943967145101/320A1190CD9FE38B6D008BDC0FBDBB6F66A3DE89/]Please excuse the ugly brick, haha

  • The Mapcore Open Source Initiative

    • UnknownPredator
    • March 27, 2014 at 1:40 AM

    I remember facepunch doing something like this a while ago, here's the thread if your curious

    http://facepunch.com/showthread.php?t=1272621

  • The Mapcore Open Source Initiative

    • UnknownPredator
    • March 26, 2014 at 10:10 PM

    Yes, I approve.

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • March 18, 2014 at 6:59 PM

    Hey KrAk,

    Thanks! It's going to be a bomb defusal map, the picture is from A Long.

    Also the bunker is inhabited by British forces.

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • March 15, 2014 at 11:18 PM

    [Blocked Image: http://i.imgur.com/t8aHELI.jpg]

    Making a new CSGO Map based on a Cold war era Russian bunker.

  • [CSGO] de_nugget

    • UnknownPredator
    • January 28, 2014 at 3:15 AM

    Wow! This looks amazing but I'd change the name though , Nugget sounds weird.

  • [CSGO] de_pakistan

    • UnknownPredator
    • January 24, 2014 at 5:09 PM

    Wow , this map looks stunning! I can almost guarantee you'll be in the newest operation for csgo.

  • [CS:GO] de_coldwater

    • UnknownPredator
    • January 21, 2014 at 10:26 PM

    It looks good , thank you for adding the mid to b connector

  • [CS:GO] Bagra

    • UnknownPredator
    • January 15, 2014 at 9:21 PM

    Those wooden stairs at mid look unfitting and ugly , maybe you could change them?

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • January 11, 2014 at 5:33 AM

    Made some progress on my csgo map , here is an album

    http://imgur.com/a/U73BB#0

  • [CS:GO] Bagra

    • UnknownPredator
    • January 3, 2014 at 2:54 AM

    It looks great , I'll have to try this out later

  • [CS:GO] de_shade

    • UnknownPredator
    • December 23, 2013 at 4:59 AM

    That material for the railing is dev/dev_measurerails01

  • CSGO: de_rostok

    • UnknownPredator
    • December 2, 2013 at 9:43 PM

    It's looking good , thanks for the pictures

  • CSGO: de_rostok

    • UnknownPredator
    • December 2, 2013 at 8:23 PM

    Sweet , do you have any pictures of the changes?

  • CSGO: de_rostok

    • UnknownPredator
    • December 1, 2013 at 6:35 AM

    Hey , I played through for about 20 rounds. I felt like A Was cluttered visually but besides that it was good , I feel like the map needs some few changes. Here is an album with pictures describing the changes http://imgur.com/a/DE2b9

  • WIP in WIP, post your level screenshots!

    • UnknownPredator
    • October 27, 2013 at 12:44 AM

    I agree with FMPONE and also those bricks that have "B" Sprayed on them should be changed as they don't look good

  • [CS:GO] de_safir (beta)

    • UnknownPredator
    • October 10, 2013 at 3:31 AM

    I found your map to be overall fun to play , I found CT and T Spawn's to be very uncompleted , Overuse of Mirage's brick texture. I see your map is inspired by mirage and dust's layout. I found bombsite A to be very good but B lacking in cover.

    Here is an imgur album explaining other problems with pictures http://imgur.com/a/uqZEo

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