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  3. Sjonsson

Posts by Sjonsson

  • Neuroscience and Psychology and other fields.

    • Sjonsson
    • December 29, 2015 at 12:22 AM

    Sorry for the slow response everyone, work ate all my attention and I forgot about the fact that I posted this thread, but now I'm on holidays so I got loads of time. Wohoo!

    Quote from laminutederire

    I know that there is an activation of non sensitive neurons which are the one which help give the bigger picture of what we are seeing. Don't know if it is the same for all animals. I think their activation follow the same process as the one for the activation of mirror neurons

    That sounds really cool, I'll make sure to keep an eye out for that. When you say bigger picture, do you mean like seeing an environment with different threat sources with different levels or what? I think this is related to a term called 'salience'.

    Quote from Sentura

    There's a lot of stuff to draw on, it depends on what exactly you're looking for. I would suggest looking for scientific articles or borrow books at a university library. I did my Masters covering emotions and psychology associated with visual tokens/assets (neuroaesthetics) to create atmospheres - I could potentially give you references there. There's also a whole bunch on lighting. For specific design stuff I think you need to clarify the context you want to use this stuff in.

    That's the thing I don't even know what I could be looking for so I actually did exactly what you said about borrowing books. Figured a friend of mine had studied neuroscience some two years ago and had a pile of books, I would give you the list if it wasn't for the fact that they're all tucked in a bag with a lot of different stuff. I'll write them down some other day, maybe you know if they're good or what not.

    Sounds like you did a helluva interesting masters, that's pretty much in the direction I want to read about. Did you do it in english? If not maybe I would very much like the references.

    In short, the reason I want to read about this is partially that I want to understand what kind of objects invokes which emotional stimuli. Like when I sit down with my colleagues and discuss scenery and atmospheres, let's say we start suggesting what props art assets to use and what lighting, then I don't just want the 'gut feeling' to tell me do's and donts' I want arguments based on reality.

    This does have a lot do to with level design but I also want to understand more in depth about things such as why a skinnerbox works the way it does, if there are more similar concepts and really try to understand what makes immersion.

    Quote from laminutederire

    I bought my mother a book on the biology of emotions, so I'll tell you guys if it is interesting or not, even though you might want to borrow it since it costs a lot of money for a book

    @Sentura did you take any interest about how the brain processes sensorial stimuli?

    Please do tell once you've read it, I really hope I'll be able to make the time and read all this stuff! :D

    Quote from Sentura

    Yes! In my work I looked at emotions as energy states (i.e. intense vs weak emotions) and how visual perception affected these. The way the brain processes visual stimuli is especially interesting because we have tools like Bayesian Logic of perception, 8 Laws of Ramachandran and Gestalt Laws that allows the research to have practical applications too. Between those and having knowledge about the path of least resistance, one can create an open environment where the players still follow a fairly linear path, for instance.

    Funny, this idea of reading up on this actually started with (among other things) reading the story about Ramachandran and how he started out, really interesting stuff. On the subject on open-feel linear environments, that's also something I'd love to know more about cause it really feels like the hardest thing to do, so many variables to keep in mind.

    Quote from blackdog

    I found this by chance

    http://gamecareerguide.com/features/1469/…student_be_.php

    it's not directly in topic, but I thought might be interesting

    Thanks, I'll give it a look.

    Quote from Seldoon182

    So the best book on how work the brain has been written by Gerald Edelman imho. http://www.amazon.com/Bright-Air-Bri…r/dp/0465007643

    I'll definitely give that a look! Thaanks!


    Also, happy new year to you guys! Hope you had the time to chillout some this winter.

  • Site Changes and Feedback

    • Sjonsson
    • December 10, 2015 at 8:30 AM
    Quote from Sprony

    Call me crazy, but I'm currently working through the entire Mapcore Job Census thread. I'll reboot the topic once I'm done and present you all with an up to date list just because you all like that thread so much.

    You're def crazy! But in a good way! :D

  • de_aqueduct new level in need of feedback BAD!

    • Sjonsson
    • December 9, 2015 at 8:50 PM

    Pro tip. Use "Insert Media from URL" and paste the image links to make embedded pics in the posts.

  • [Chivalry] AOCTO_Paramount

    • Sjonsson
    • December 7, 2015 at 9:39 PM
    Quote from will2k

    Very nice change.

    The warmer post processing looks more lively for sure :)

    Keep it up

    Thanks! :D

    Spent a lot of time tweaking outside, I'm not sure about the inside yet, whether it's too hot and reddish/orangish, but I feel it's important that there's an atmospheric change when you enter the castle. Will see if anyone mentions it, else I'll stick to it.

    I'll do my best! :) Really starting to feel the length of this project but I'm starting to see the end of it I think. It's not like I'm bored with it, I just feel that it has taken so long time and I really need to wrap it up. My biggest problem long back have been not finishing my hobby projects and I've decided that I had enough of it - from now on I'm gonna finish every project, unless I realise they're extremly bad on a fundamental level.

  • [Chivalry] AOCTO_Paramount

    • Sjonsson
    • December 6, 2015 at 9:07 PM

    Another update!

    After some 4-5 hours of playtesting some 3-4 weeks ago I decided to remake the entire layout for the building construction site giving more natural paths for the player to take on. I still think it's a little bit problematic due to the fact that there's a dead end where the ramp cart stops before it gets there, but here it is:

    Old Construction Site Layout
    [Blocked Image: http://i.imgur.com/MWka6eE.jpg]

    New Construction Site Layout

    [Blocked Image: http://i.imgur.com/6By4NvC.jpg]

    New Construction Site Overhead

    [Blocked Image: http://i.imgur.com/e5GclG4.jpg]

    New Ramp Cart Area Layout

    [Blocked Image: http://i.imgur.com/bsvWYgE.jpg]

    Added new room in conjunction to the drawbridge room.[Blocked Image: http://i.imgur.com/4l1Km5i.jpg]

    New room in conjunction to the drawbridge room (opposite angle)

    [Blocked Image: http://i.imgur.com/rOebFgE.jpg]

    Entrance to drawbridge rooms.

    [Blocked Image: http://i.imgur.com/fHRDzmu.jpg]

    Old Post-process Outside

    [Blocked Image: http://i.imgur.com/opaxBOD.jpg]

    New Post-process Outside

    [Blocked Image: http://i.imgur.com/CO2nsTV.jpg]

    Old Post-process Inside

    [Blocked Image: http://i.imgur.com/0F2r7hh.jpg]

    New Post-process Inside

    [Blocked Image: http://i.imgur.com/j5IFsTK.jpg]


    Added new Mason progression spawn next to the church.

    [Blocked Image: http://i.imgur.com/Q0eErks.jpg]

    Added new Mason progression spawn at the seaside.

    [Blocked Image: http://i.imgur.com/iJ21fxB.jpg]

  • Post Your Pic Extravaganza

    • Sjonsson
    • December 5, 2015 at 2:00 PM
    Quote from Bevielis

    [Blocked Image: http://i.imgur.com/VCSvk3h.png]

    lol I missed this post, fucking glorious

  • Neuroscience and Psychology and other fields.

    • Sjonsson
    • December 5, 2015 at 1:18 PM
    Quote from laminutederire

    bonjour!

    do you have a specific thing you want to learn about? :) As I said in the what's going on with your life topic, I'm currently working on autism, so I may be able to help you with a bit of precision on sub topics you want to learn about :)

    Bonjour!

    No that's the thing, I just want to explore Neuroscience and Psychology related to give me perspectives I cannot get without reading/researching. Since I don't know what I don't know I can't really specify. But if anything it would be about how our brains react to different stimuli. Such things like how brains react to different patterns and colours (every animal is scared of fangs and certain colors are linked to poison etc) also how the effort -> reward system works in the brain.

  • Neuroscience and Psychology and other fields.

    • Sjonsson
    • December 5, 2015 at 11:18 AM

    Yalloh' Mapcorians,

    The latest year I have drawn my attention to parallels between what I've read in articles about neuroscience and psychology in comparison to what I already know about game development and more specifically level design. I have now decided that I want to learn more about both neuroscience and psychology and I know there's a lot of books on it, but there's a problem: which one to choose?

    Whenever I get my hands on a book of scientific nature they are pretty much every time a bit too factual and dry or they pretty much require you to know the basics of the subjects. I want something that's both informative and basic but also informal, something that's not only educational but entertaining to read. Does anyone of you know books on these subjects?

    Super grateful for any tips!

    Hope your winter isn't as dark, rainy and snow-lacking as it is in the southern parts of Sweden.

    Cheers!

  • Some staff organisation changes

    • Sjonsson
    • November 20, 2015 at 12:17 AM
    Quote from Sprony

    Already posted this in the 'What's going on with your life' thread. But still, it feels good to say.....

    [Blocked Image: http://i.imgur.com/dFduLkU.jpg]

    Here's to the future boys!

    Thank god I missed your articles. WB Mate!

    And thanks for your time in the frontlines Thrik! :D

  • Games W.I.P Thread

    • Sjonsson
    • November 3, 2015 at 3:17 PM
    Quote from jackophant

    Oh yeah, I'm not saying get it done right this second, would just be something nice to add to the completeness of the game at convenient time

    What happened with the spell competition?

    Yes but I still think achievements and trading cards as well as statistics and unlockable customizations are a part of the core game design so I believe it's among the top prio stuff.

    Oh we're still gonna add the winner spell Magnetic Bolt or whatever we will call it. It's just that we haven't added a new spell for more than six to seven weeks. All time have gone into 'make it work'!

  • Games W.I.P Thread

    • Sjonsson
    • November 3, 2015 at 3:04 PM
    Quote from jackophant

    Bought and remotely installed, can't wait to load it up

    You should see about getting steam achievements and trading cards

    Wohoo!

    Yeah you're very right about that. Thing is we still have fundamental features that are broken, such as matchmaking and package loss / networking handling that needs to be optimized. But boy would I love seeing news 'actual content' instead!

  • Games W.I.P Thread

    • Sjonsson
    • November 3, 2015 at 10:04 AM
    Quote from Pampers

    Congrats!

    Thanks! :D

  • WarCraft Crush Saga (Blizzard buys King)

    • Sjonsson
    • November 3, 2015 at 9:54 AM
    Quote from Mazy

    Well if anything, I'd rather phrase it as Activision buying King, but okay

    Pretty cray, in my book King has Zynga's destiny ridden all over it, but maybe that's being a bit too pessimistic

    Yeah, you're right. Or actually 'Activision Blizzard'. Sure but the company still sits on a lot of people and data on how to create mobile games that suits a lot of people. So even if Candy Crush Saga stops dragging in cash there's probably still a lot you can get out of it. Question if it's worth all that cray-cray money.

    Quote from ShoXiN

    This is bewildering, but there has to be a reason why Activision bought King in the first place.

    Maybe Activision wants revenue from King's Candy Crush Saga, or maybe they want King's intelligence and staff to create another mobile game.

    They must be planning something big


    Bewildering to say at least. I really can't figure why if not breaking into the mobile market. Buying it only for revenue from King's games seems like a crazy move. Time will tell.

  • WarCraft Crush Saga (Blizzard buys King)

    • Sjonsson
    • November 3, 2015 at 6:26 AM

    http://au.ign.com/articles/2015/…m_medium=social

    'Activision Blizzard will acquire social games giant King Digital Entertainment for a total equity value of US$5.9 billion, the companies jointly announced today..'

    So yeah, this is pretty cray cray. I could never, ever have imagined this to happen. Now I get some dreams about how Blizzard could change the mobile market games, but that'll never happen probably. Gonna be exciting to see what they will do with the studios.

  • Games W.I.P Thread

    • Sjonsson
    • November 2, 2015 at 8:50 PM

    Hey guys!

    We released Spellsworn on Steam Early-Access today! I haven't really grapsed it yet, so unreal to have done this all from scratch. Have a go at it if you feel like it's worth your pennies, if not, at least spread the word - I'd be eternally grateful!

    Thanks for still being the best mapping / level design / game dev community around!

    http://store.steampowered.com/app/360620/

    External Content www.youtube.com
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    Also got this!

    [Blocked Image: http://i.imgur.com/R8bn7j4.png]

  • [Insurgency] Kandagal

    • Sjonsson
    • October 29, 2015 at 10:05 AM

    Dayum, great job matie!

  • Deus Ex: Revision

    • Sjonsson
    • October 28, 2015 at 8:39 PM
    Quote from laminutederire

    Does anyone know how to install it with a non steam version? (I have the original CD-ROM and everything )

    Sure, this is probably the place.

    http://www.moddb.com/mods/deus-ex-revision

  • Deus Ex: Revision

    • Sjonsson
    • October 28, 2015 at 1:48 PM
    Quote from (HP)

    Be prepared to be tapped on the shoulder 10 times and being asked: holy shit, is that DeusEx??

    You know at first I was like, yeah that actually looks pretty good for being such an old game and engine, then I looked up the liberty island level on a youtube longplay and realised how much work they've put into it. It's actually nothing else but amazing! :D

  • Deus Ex: Revision

    • Sjonsson
    • October 22, 2015 at 1:25 PM

    Actually installed it at work. Gonna play it on my lunches now! :D

  • Soma (From the amnesia guys!)

    • Sjonsson
    • October 19, 2015 at 4:11 PM

    I opened the editor today, seriously considering doing a small project based on episodes. So I'll make a short 15 min slice at first to see if people like it (and if I liked it) and then do more.

    Seems like a pretty okey editor for being in-house made. It's pretty primitive but has all you need.

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