1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Sjonsson

Posts by Sjonsson

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sjonsson
    • May 5, 2016 at 11:27 PM

    Me and @mawnsson did some testing today on a dedicated server I hosted. If you guys need help with testing just give us a shout, we do some regular testing every week and are open to have someone joining us. Here's a new pic from my map (working title) Swamp Forts:[Blocked Image: http://imgur.com/ISYZntF.jpg]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Phase 1 Submissions

    • Sjonsson
    • May 2, 2016 at 5:53 PM

    Name: Stefan Jonsson

    Nickname: Sjonsson

    Map: TS-SwampFortress

    Download: https://www.dropbox.com/s/uqcqs43u7nhz…Forts.umap?dl=0Art (to come later) by: Jacob Lind (Kaboj, not-yet Mapcore registered)I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i] ---------------------------UPDATED DOWNLOAD FOR PLAYTESTING:https://www.dropbox.com/s/pmo7lu8tukol…Editor.pak?dl=0

    ---------------------------Description: The goal with the map is to make use of the Slide mechanic in multipleways, one of them being the slides which can be seen in the second picture. The goal with the aesthetic is a tree-top fortress, kind of like the Ewoks in Starwars but instead set in a swampy jungle valley with mountaintops embracing the map. Beneath the fortress there will also be a running river. Another thing we are going for with the aesthetic of the fortress is make-shift treehouse architecture. More to come!Topdown

    [Blocked Image: http://i.imgur.com/INVxz9P.jpg]


    Mid-section of the map

    [Blocked Image: http://i.imgur.com/iV5iSsc.png]

    [Blocked Image: http://i.imgur.com/ti4Qo7x.png]

    [Blocked Image: http://i.imgur.com/D0ajjzm.png]


    Fortress (Top-Left Corner)

    [Blocked Image: http://i.imgur.com/y04FfMW.png]

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sjonsson
    • April 13, 2016 at 12:17 PM
    Quote from TheOnlyDoubleF

    On 4/11/2016 at 11:50 PM, TheOnlyDoubleF said: I am

    Team up with someone and then take all their cred! ;)

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • Sjonsson
    • April 11, 2016 at 12:34 PM

    Teamed up with a colleague of mine, we're gonna do this as well! Will also prio this over other stuff and try not to be the "wanted but didn't have time"-person.

  • Push & Pull - The art of guiding players through an environment

    • Sjonsson
    • March 23, 2016 at 9:02 AM

    I haven't finished all of it yet but damn you did such a good job. Very cohesive and inclusive! /emoticons/[email protected] 2x" title=":D" width="15">

    I will use it as course material in an upcoming level design course this autumn.

    Thanks for sharing, gold bombs like this is why the Core is the place to be.

  • DE_SANTORINI

    • Sjonsson
    • March 7, 2016 at 9:01 AM

    So now I've played a couple of times (finally got back into CS:GO again) and I really like the clean look of it. In comparison to the revamp of Nuke I find Santorini a lot cleaner, less messy and said easy to read. Also I really like the bombsites, especially B with the grenade hole and the possible CT-boost up to the garden. It's really nice with the unique props like the Vespa for example, quite instantly me and my friends were able to communicate positions.

    GGWP!

  • De_forlorn WIP

    • Sjonsson
    • March 4, 2016 at 2:08 PM

    I love this oldschool look! Totes agree with nikko, all nostalgia over that shit!

    :D

  • The random model thread!

    • Sjonsson
    • March 4, 2016 at 8:28 AM
    Quote from jakuza

    Nearly finished my first car. Feels good. I would still appreciate crits though.

    [Blocked Image: http://i.imgur.com/tBzSfbx.jpg]

    [Blocked Image: http://i.imgur.com/MYEcLGa.jpg]

    [Blocked Image: http://i.imgur.com/KXGsLMV.jpg]


    ~8000 tris, 1024x1024

    Display More

    I hade one of those as a toy (metal of course) when I was a kid! Except it was green. It was one of my favorites! :D

  • Games W.I.P Thread

    • Sjonsson
    • March 4, 2016 at 8:26 AM
    Quote from Vilham

    Nope, shelter is a PC game, dont think its on mobile at all.

    You're right. For some reason I always assumed it was a mobile game. Now I might actually consider playing it! :D Worth the time?

  • Dm-Grale UT4

    • Sjonsson
    • March 3, 2016 at 8:43 AM

    I looked at it and really liked the aesthetic of landwalks going back and forth, up and down. When I saw the images from Source Sprony posted I realised that they for some reason were so much easier to read and I figured that might be because all the edges in the Source version has a texture with a lighter contrast.

    So if I were you I'd make sure to give them a little color tint or contrast in comparison to the other wall texture the edges connect with. I made a very quick and dirty paintover just to clarify what I mean.

    Paint-over:[/b]
    [Blocked Image: http://i.imgur.com/XwjAtG6.png]

    Original:
    [Blocked Image: http://i.imgur.com/HjOqQAY.png]

  • [WIP] de_canaveral

    • Sjonsson
    • March 3, 2016 at 8:17 AM

    Does this topdown look like a PS1 disc casing on purpose? Haha!

    Edit: I was overwhelmed by the design that I forgot to say; looking forward to see the blockout!

  • Games W.I.P Thread

    • Sjonsson
    • March 3, 2016 at 7:48 AM
    Quote from Vilham

    Already is, its called Shelter 1 and 2.

    Except that's for smartphones if I'm not mistaking? :)

  • Types of material maps?

    • Sjonsson
    • February 28, 2016 at 1:52 PM

    When I got into PBS (Physically Based Shading) I thought this vid was great to get a hold of what all the textures are for.


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • [HOMM3:HD] Dragon's Prize

    • Sjonsson
    • February 27, 2016 at 12:10 PM

    Just realised I haven't posted my updates here.

    Still working on this but I've changed the layout a bit.

    Mega Screenshot Overview
    [Blocked Image: http://i.imgur.com/9hJVfzM.jpg]

    [Blocked Image: http://i.imgur.com/Cxaa29H.jpg]

  • Game Trailers SHUT DOWN

    • Sjonsson
    • February 9, 2016 at 8:55 AM

    Really sad indeed. I was hoping they would still do some shows on YT but from what I gathered they're shutting down the whole thing. Yet I don't blame them, there's a storm of game shows out there and the mainstream crowd seems to prefer screaming men no matter if it's Pewdiepie or Game grumps. Nothing bad about that but I just feel like I want a broader spectrum and GT had something extra.

    Well well, thanks for all those years!

  • [UE4] Making an Office Environment in Unreal 4 - Tutorial

    • Sjonsson
    • January 25, 2016 at 8:28 AM

    Those sanded metallic plates makes me moist! 8)

  • [Crysis] Cold Fusion

    • Sjonsson
    • January 14, 2016 at 2:41 PM

    Niiice jooob!

    Looking really good. I think you could give the "tumbling" snow particles an extra pass to work their asymmetry a little bit. As of right now I can quite clearly see that they are square planes/meshes tumbling/falling diagonally. It's not a biggie though, maybe it's just an OCD-trigger from my side!

  • ULTRAFLOW 2

    • Sjonsson
    • January 14, 2016 at 12:43 PM

    Gonna give this a try asasp!

    So cool you finished a sequal!

    GGWP! :D

  • Neuroscience and Psychology and other fields.

    • Sjonsson
    • January 14, 2016 at 12:38 PM
    Quote from Sentura

    My masters is in english - if you're interested, I'll send you a link through PM.

    Now that I'm back at in all my routines I finally got the time to read. Please send me a link!

    Quote from ChA1NsAw

    Surprised this wasn't posted yet. It will change your way of thinking.
    Thinking fast and slow. Daniel Kahneman.

    Sweet! Thanks for the tip, now I got a big pile of stuff to read!

    P.S
    Sorry for double-post!

    EDIT:
    WHAAAAAT, DOUBLE-POST MERGES TO ONE POST?! Mapcore mods are geniouses!

  • Neuroscience and Psychology and other fields.

    • Sjonsson
    • December 29, 2015 at 12:41 PM
    Quote from laminutederire

    @Sjonsson I meant meaning. Getting the bigger picture is getting the meaning of what we see. This is something lot of autistic people lack by the way. This what helps you knowing that when you shake your boss' hand and your father's in law hand,well yiu shake their hand and it's the same action, even if the reality of both are very different

    I'll read that when she'll let me she already started reading it!

    Happy new year and everything to you too

    Oh of course that's what you mean, read it when I was almost sleeping haha. Yes, things that we see as completely obvious are way often entirely different. Worst part of it is probably that we're not aware when it happens.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™