Me and @mawnsson did some testing today on a dedicated server I hosted. If you guys need help with testing just give us a shout, we do some regular testing every week and are open to have someone joining us. Here's a new pic from my map (working title) Swamp Forts:[Blocked Image: http://imgur.com/ISYZntF.jpg]
Posts by Sjonsson
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Name: Stefan Jonsson
Nickname: Sjonsson
Map: TS-SwampFortress
Download: https://www.dropbox.com/s/uqcqs43u7nhz…Forts.umap?dl=0Art (to come later) by: Jacob Lind (Kaboj, not-yet Mapcore registered)I agree that this content constitutes a Submission under the Unreal Engine EULA ( https://www.unrealengine.com/eula ).[/i] ---------------------------UPDATED DOWNLOAD FOR PLAYTESTING:https://www.dropbox.com/s/pmo7lu8tukol…Editor.pak?dl=0
---------------------------Description: The goal with the map is to make use of the Slide mechanic in multipleways, one of them being the slides which can be seen in the second picture. The goal with the aesthetic is a tree-top fortress, kind of like the Ewoks in Starwars but instead set in a swampy jungle valley with mountaintops embracing the map. Beneath the fortress there will also be a running river. Another thing we are going for with the aesthetic of the fortress is make-shift treehouse architecture. More to come!Topdown
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Mid-section of the map
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Fortress (Top-Left Corner)
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I haven't finished all of it yet but damn you did such a good job. Very cohesive and inclusive!
/emoticons/[email protected] 2x" title=":D" width="15">I will use it as course material in an upcoming level design course this autumn.
Thanks for sharing, gold bombs like this is why the Core is the place to be.
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So now I've played a couple of times (finally got back into CS:GO again) and I really like the clean look of it. In comparison to the revamp of Nuke I find Santorini a lot cleaner, less messy and said easy to read. Also I really like the bombsites, especially B with the grenade hole and the possible CT-boost up to the garden. It's really nice with the unique props like the Vespa for example, quite instantly me and my friends were able to communicate positions.
GGWP!

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I love this oldschool look! Totes agree with nikko, all nostalgia over that shit!

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Quote from jakuzaDisplay More
Nearly finished my first car. Feels good. I would still appreciate crits though.
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~8000 tris, 1024x1024
I hade one of those as a toy (metal of course) when I was a kid! Except it was green. It was one of my favorites!

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I looked at it and really liked the aesthetic of landwalks going back and forth, up and down. When I saw the images from Source Sprony posted I realised that they for some reason were so much easier to read and I figured that might be because all the edges in the Source version has a texture with a lighter contrast.
So if I were you I'd make sure to give them a little color tint or contrast in comparison to the other wall texture the edges connect with. I made a very quick and dirty paintover just to clarify what I mean.
Paint-over:[/b]
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Does this topdown look like a PS1 disc casing on purpose? Haha!
Edit: I was overwhelmed by the design that I forgot to say; looking forward to see the blockout!
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When I got into PBS (Physically Based Shading) I thought this vid was great to get a hold of what all the textures are for.
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Just realised I haven't posted my updates here.
Still working on this but I've changed the layout a bit.
Mega Screenshot Overview
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Really sad indeed. I was hoping they would still do some shows on YT but from what I gathered they're shutting down the whole thing. Yet I don't blame them, there's a storm of game shows out there and the mainstream crowd seems to prefer screaming men no matter if it's Pewdiepie or Game grumps. Nothing bad about that but I just feel like I want a broader spectrum and GT had something extra.
Well well, thanks for all those years!
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Those sanded metallic plates makes me moist!

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Niiice jooob!
Looking really good. I think you could give the "tumbling" snow particles an extra pass to work their asymmetry a little bit. As of right now I can quite clearly see that they are square planes/meshes tumbling/falling diagonally. It's not a biggie though, maybe it's just an OCD-trigger from my side!

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Gonna give this a try asasp!
So cool you finished a sequal!
GGWP!

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Quote from Sentura
My masters is in english - if you're interested, I'll send you a link through PM.
Now that I'm back at in all my routines I finally got the time to read. Please send me a link!
Quote from ChA1NsAwSurprised this wasn't posted yet. It will change your way of thinking.
Thinking fast and slow. Daniel Kahneman.Sweet! Thanks for the tip, now I got a big pile of stuff to read!
P.S
Sorry for double-post!
EDIT:
WHAAAAAT, DOUBLE-POST MERGES TO ONE POST?! Mapcore mods are geniouses! -
Quote from laminutederire
@Sjonsson I meant meaning. Getting the bigger picture is getting the meaning of what we see. This is something lot of autistic people lack by the way. This what helps you knowing that when you shake your boss' hand and your father's in law hand,well yiu shake their hand and it's the same action, even if the reality of both are very different

I'll read that when she'll let me
she already started reading it!Happy new year and everything to you too

Oh of course that's what you mean, read it when I was almost sleeping haha. Yes, things that we see as completely obvious are way often entirely different. Worst part of it is probably that we're not aware when it happens.