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  3. Sjonsson

Posts by Sjonsson

  • The random model thread!

    • Sjonsson
    • February 2, 2017 at 2:01 PM

    Some quick model practise before doing a lecture about modelling and pbr texturing. Maya + Photoshop, 256x256

  • Video game with dildo ?

    • Sjonsson
    • January 26, 2017 at 9:45 PM
    Quote from TheOnlyDoubleF

    1 hour ago, TheOnlyDoubleF said: @PampersWhat about your penis football game?

    Yes seriously! What about it? I was looking forward to play it. Comon, it could become a Twitch-meme and you'll get all the dollaz. :D

  • Video game with dildo ?

    • Sjonsson
    • January 25, 2017 at 2:36 PM

    Awwh. This thread made me think of the Old EOT. I miss it.

  • totally random texture thread

    • Sjonsson
    • January 22, 2017 at 3:04 AM
    Quote from Vorontsov

    2 hours ago, Vorontsov said: Looks very nice. One thing that "worries" me about Substance is we get the nicest normalmaps to go along with our textures and people will likely be playing on low settings so the texture becomes less effective so to say.

    As in low settings would use lower mip-map levels?

  • [HL2_Odyssey] Project Thread

    • Sjonsson
    • January 21, 2017 at 6:17 PM

    Right now @planetphillip is streaming the mod, check it out!https://gaming.youtube.com/c/Planetphillipcom/live

  • [HL2_Odyssey] Project Thread

    • Sjonsson
    • January 21, 2017 at 11:19 AM

    Announcement: HL2_Odyssey_GOLD_v3 is out! The mod have now been patched with some new visuals and with the ai_disabled supposedly fixed.https://drive.google.com/file/d/0B7Buvd…iew?usp=sharing

  • [HL2_Odyssey] Project Thread

    • Sjonsson
    • January 12, 2017 at 4:41 PM
    Quote from clankill3r

    On 2017-01-10 at 10:04 AM, clankill3r said: I tested 5 maps so far. But a few of them had AI disabled. I was not able to override it with the console (sv_disable_ai 0 or something). Also, if it is not meant that you continue with the weapons and the ammo from the previous map, you can use:

    https://developer.valvesoftware.com/wiki/Trigger_weapon_strip

    Hey! How cool of you to test so many of them. It's a bug that went through the alpha release but it's fixed in the Gold version which is now available! Thanks for the tip but you're supposed to continue with the previous ammo except in one map where all player items are dropped.Announcement: Full release of HL2_Odyssey is now out! Here's a link to a .zip with all the maps:https://drive.google.com/open?id=0B7Buv…bDNfNUV0Yk0yX0k We are still to compile it into a mod and we had some technical issues with it, but we're getting help from @planetphillip to get it all sorted.

  • Inner Chains, Scorn, Agony, Ad Infinitum - 2017 gets weirder...

    • Sjonsson
    • January 6, 2017 at 1:12 PM
    Quote from (HP)

    On 2017-01-04 at 10:19 PM, (HP) said: Yeah, I noticed this too! I'm more than ok with this as long as the gameplay is fun, an interesting art direction can only take you as far.

    Agreed, I'm getting some 'Unity Flashlight Horror Game in The Speed Tree-forest'-vibes from these. They do look thin in terms of interaction. I'd love it if it's not a jump-scare based horror game, more focusing on atmosphere and weirdness. That and some mysterious puzzles would probably make a fantastic VR game :D

  • What's going on with your life?

    • Sjonsson
    • January 6, 2017 at 12:15 PM
    Quote from Sigma

    On 2017-01-03 at 5:21 PM, Sigma said: May have just killed off the project I have spent the last 6 months working on that I was hoping to turn into my dream job. :( :( In other news, going to the gym tonight with my wife to get back in shape.


    Edit: Gym was a success. Going back again tomorrow (today is a rest day while we get reacquainted).

    Sad to heard that, but don't you worry, hard work will get you anywhere in time! And nonetheless, you still got a wife and that car! ;)

  • DOTA 2

    • Sjonsson
    • December 17, 2016 at 1:10 AM
    Quote from Sentura

    9 hours ago, Sentura said: Rarely play nowadays unfortunately. I've mostly migrated my entire online multiplayer time to Street Fighter 5. I'll probably check play some matches here and there since my girlfriend is huge into dota tho

    Street Fighter 5 you say? With the stick and all? Never really got into it but it sure seems cool. If you need a third gimmie a shout! :D

  • What's your 2016 GOTY?

    • Sjonsson
    • December 16, 2016 at 1:07 PM

    I'm all in on Doom 2016 any day. It's the first game for a very long time that I instantly felt like I wanted to play it again. I still mourn that they're not going to make more single-player experiences such as DLC.

  • DOTA 2

    • Sjonsson
    • December 15, 2016 at 10:36 PM

    So anyone else playing Dota 700? I know I got a new waifu, and it's Techies support :D

  • (Example) [HL2_Odyssey] We Don't Go To Ravenholm

    • Sjonsson
    • December 13, 2016 at 10:09 PM

    It's an example post like the title is saying! ;) Simply to give students and beginner a heads up on what a post could look like.

    (Example) [HL2_Odyssey] We Don't Go To Ravenholm

    I'll add a disclaimer so its easier understandable.

  • Post Your Pic Extravaganza

    • Sjonsson
    • December 12, 2016 at 7:19 PM
    Quote from PogoP

    22 hours ago, PogoP said: Nice crotch bulge. 9/10.

    Thanks, I've practised a lot!

  • Post Your Pic Extravaganza

    • Sjonsson
    • December 11, 2016 at 5:43 PM

    Electric Miami Christmas Party yesterday. Times were had.[Blocked Image: https://pbs.twimg.com/media/CzXBcfzWQAATNAy.jpg]

  • [HL2_Odyssey] Project Thread

    • Sjonsson
    • December 10, 2016 at 3:34 PM

    Hello there Mapcore,Description As you might have understood there's some kind of a project going on named HL2_Odyssey, which is a project name and we might change it for release. In this project 13 students collaborate under the course of 8 weeks (at 50% working hours) to create a Half-Life 2 campaign. While the campaign will not contain a storyline due to the production time it has an order for how the different weapons, enemies and mechanics are presented. The goal is also to have transitions between levels that makes sense but will not be as seamless as the original Half-life 2 game. Background In case you have missed it, I'm one of the two level design teachers at The Game Assembly, an advanced vocational education in the city of Malmö, Sweden. The level design programme stretches over two years (4 terms) at the school and after that a two year In one of the courses, Level Design: Advanced, we are trying something new this year, namely this HL2-project. That said, we are very happy for all the feedback we can get, both on how the project is presented here on the forums and more importantly the students' levels. The first two weeks of the project were spent at learning the Source SDK as the great majority of the students had no or very little experience prior to the start of the project.Playing the mod All the maps are connected with level transition so upon starting the first Map it should load all others if you have them installed as well. If this doesn't work you can still play them by enabling the developer console and type 'map HL2_Odyssey_M1_OnTrack' if you want to play the first map. All other map names are following the same convention 'HL2_Odysssey_M2_Sewers, HL2_Odyssey_M3_Courtyards' et cetera. If you have problems please let us know! Any feedback is apprieciated and if possible in each students thread if your feedback is specific to their map.

    Download & Installation There are two ways you can go about installing the maps. Put the maps in the maps in C:\Program Files\Steam\Steamapps\common\half-life2\hl2\maps and use the developer console to open up the first map, Write 'map HL2_Odyssey_M1_OnTrack' to open it.

    Release version map pack: https://drive.google.com/file/d/0B7Buvd…iew?usp=sharingContent By the end of this project, which is December 20th, we are going to release the entire project as a mod with all the maps included. Here's the current list of all the maps, the order is set but the names may change in the final version of the mod:


    1 - On Track by @Falck

    Link to post here.

    [Blocked Image: http://i.imgur.com/aNZx9QM.jpg]

    2 - Sewers by @Breadnut

    Link to post here.

    [Blocked Image: http://i.imgur.com/YrT9bba.jpg]

    3 - Forsaken Courtyards by @PhelgeNanker

    Link to post here.[Blocked Image: http://imgur.com/pys1tQQ.jpg]


    4 - Outside by @BigCheese

    Link to post here. .[Blocked Image: http://imgur.com/ivZrGY6.jpg]


    5 - Urban Crawl by @Lucas Silwer

    Link to post here.[Blocked Image: http://imgur.com/bfTVYDS.jpg]


    6 - Occupation by @GRiNET

    Link to post here.

    [Blocked Image: http://imgur.com/5ewxQbz.jpg]


    7 - The Raid by @BjornFred

    Link to post here.

    [Blocked Image: http://imgur.com/erSF8OR.jpg]


    8 - Confinement by @Yokogeri

    Link to post here.

    [Blocked Image: http://imgur.com/rnaQnNo.jpg]


    9 - Shore Outposts by @Dea

    Link to post here.

    [Blocked Image: http://imgur.com/uRD4aHJ.jpg]


    10 - Old Farm by @Julia

    Link to post here.

    [Blocked Image: http://imgur.com/5AElybv.jpg]:


    11- Showdown by @Diana R

    Link to post here.

    [Blocked Image: http://imgur.com/xQrJ3dz.jpg]


    12 - Mountain Town by @Lkarlsson

    Link to post here.

    [Blocked Image: http://imgur.com/sZkaHdH.jpg]


    13 - Mansion by @William

    Link to post here.[Blocked Image: http://imgur.com/ZZSUn0u.jpg]

  • I love me some Quake!

    • Sjonsson
    • December 4, 2016 at 10:57 PM

    [Blocked Image: https://pbs.twimg.com/media/Cy0mo9RXcAA4bjY.jpg]

    Arcane Dimensions 1.5 just came out. Published by Simon OCallaghan with credits to sock, mfx, necros, Lunaran, Scampie, FifthElephant, ionous, EricW, Preach. Haven't played it yet, that's for lunch tomorrow, but I bet it will be kickass!Download link here

  • Crash Bandicoot N. Sane Trilogy

    • Sjonsson
    • December 4, 2016 at 11:44 AM
    Quote from General Vivi

    45 minutes ago, General Vivi said: This is all I've ever wanted in life. Honestly, one of my all time favorite platformers ever. The main reason I picked up a ps1 back in the day.

    Word. I've been thinking for years why the heck they haven't made a remake or just a new one.[Blocked Image: http://img.pandawhale.com/post-43991-hell-its-about-time-gif-Imgur-4XAw.gif]

  • Level Design Inspiration Photo Blog

    • Sjonsson
    • December 4, 2016 at 9:20 AM
    Quote from Corwin

    On 2016-11-29 at 6:11 PM, Corwin said: Om nom nom nom nom. Very nice

    Yeah just wow. This lighting is amazing, looks like it's coming from everywhere.

  • (Example) [HL2_Odyssey] We Don't Go To Ravenholm

    • Sjonsson
    • December 1, 2016 at 1:58 PM

    [Blocked Image: http://i.imgur.com/5kTxEaN.jpg]

    DISCLAIMER: This is an example post to show what a post could look like.

    We Don't Go To Ravenholm

    • Game: Half-Life 2
    • Map Name: HL2_Odyssey_M3_WeDontGoToRavenholm
    • Context: Part of the HL2_Odyssey project
    • Time spent developing: Week 1 of 8 (at 50% work hours)
    • Estimated playtime: 10 mins

    Description & Background This map is a part of the HL2-TGA-Project where I am one of the level designers. My level takes place right after Gordon Freeman is separated from Alyx during the Combine's attack on Black Mesa East and is forced to travel through Ravenholm. Armed with his newly acquired Gravity Gun and an assortment of weapons, Gordon traverses the desolate, Zombie-infested town, all-the-while utilizing bizarre traps. While fighting off hordes of Zombies, Gordon meets the last known human occupant of Ravenholm, Father Grigori. Grigori provides some assistance and advice to Gordon, such as arming him with a shotgun, and eventually leading him to an abandoned mine to escape the town.

    Role in the campaign Chronology-wise my level is in the early parts of the game, yet enough far in to present some real challenge to the player. As I am introducing the Gravity Gun for the player it is important that there is playroom for the player to explore the different ways it can be used. Together with the dark aesthetics I want to create a feeling that the player is left to his own devices and in a heap of trouble. Together with the other level designers in the project, and the narrative leads, I take the mantra 'We don't go to Ravenholm' as key words that will lead the development of my level.Alpha build Here's the first build of my map and I'd be very thankful if you could give me a go and say what you think about it. You can download it here: <Click to Download>Top-down The map below is not a part of Ravenholm and this text is simply a placeholder text that could give extra information about the map layout and its contents.[Blocked Image: http://i.imgur.com/chfdlOu.jpg]


    Alpha, Screenshots In this section you can post whatever cool images you have for your level. Preferably in a chronological order.[Blocked Image: http://i.imgur.com/zArRGPO.jpg]

    [Blocked Image: http://imgur.com/tq0PUof.jpg]

    [Blocked Image: http://imgur.com/QQvKZQM.jpg]

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