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  3. Radu

Posts by Radu

  • The Walking Dead

    • Radu
    • November 11, 2017 at 10:42 PM

    Skipped this season. Anything good happened?

  • Iceland Diaries 2017

    • Radu
    • October 26, 2017 at 9:07 AM

    Made my morning, man! Iceland is just absolutely stunning. What gear did you use for filming?

  • EA just killed Visceral

    • Radu
    • October 19, 2017 at 9:41 AM

    http://www.pcgamer.com/former-viscera…-underperformed

  • [CS:GO] Voodoo (alpha)

    • Radu
    • October 18, 2017 at 3:50 PM
    Quote from Tynnyrimpi

    On 10/18/2017 at 3:53 PM, Tynnyrimpi said: Why do people only care about visually good maps here?

    People care about first impressions. You need to put some effort into presentation.

  • AAA Design Test (Game / Level )

    • Radu
    • October 13, 2017 at 8:28 PM

    Pretty good stuff here! It's really helpful and entertaining going through this. Would be cool if others shared as well.

  • [CS:GO] Voodoo (alpha)

    • Radu
    • October 13, 2017 at 1:21 PM

    @El_Exodus Thanks, but I feel like I owe a lot to Alex Galuzin for coming up with this challenge years ago: http://www.worldofleveldesign.com/categories/lev…-in-11-days.php I just adapted it to fit with the cs:go level design workflow.

  • [CS:GO] Voodoo (alpha)

    • Radu
    • October 13, 2017 at 11:53 AM

    @will2k Thanks for reminding me of that game! I'll look into it for some studies.

    @blackdog I did have a playtest for the initial blockout. It brought up a lot of issues which I corrected during the following days. I haven't tested the new version yet, but it's scheduled for next week. The city is indeed flat, but I think there is sufficient height variation in the map. You should really load it up in game and check it out.

    Here's a bonus image from the first playtest:

    [Blocked Image: https://i.imgur.com/TWOb83H.jpg]

  • [CS:GO] Voodoo (alpha)

    • Radu
    • October 12, 2017 at 6:52 PM

    A bomb defusal map set in the city of New Orleans. Terrorists are on a mission to cause mayhem in the french quarter. This map has been designed as part of a personal 11 days level design challenge. Therefore it is still very much rough around the corners. However, if sufficient people show interest, I will consider bringing it to current operation visual standards.

    Workshop page: http://steamcommunity.com/sharedfiles/fi…/?id=1166508001

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/868491611903522786/B5B8BF88D2E09AB474B51CEB10EA5C057D22597B/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/868491611903524760/B1F964BFB19B65634AEE8AECD429456BC7100FC0/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/868491611903525453/8F43257E8BB697A630BA0335DBB916FAB5F926F9/]

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • October 10, 2017 at 4:32 PM

    Time for a cup of nostalgia and a few heart pills.

    https://www.rockpapershotgun.com/2017/10/10/val…the-orange-box/

  • Velocity Brawl

    • Radu
    • October 9, 2017 at 9:09 PM

    So in the first video it's basically Half-Life 2 Deathmatch with just the AR2's secondary fire? which can also propel the player into the air via a "rocket jump" mechanic?

    Then you mention that you're switching to Unity and going for a class based system with each class having their own weapon loadout. Is it just that one weapon that behaves differently for each class? Are there more weapons? If yes, how is the first video relevant anymore? I checked out the reddit and moddb pages, but I couldn't find more information regarding this.

    I don't mean to sound negative, but it seems very vague or at least vaguely explained. What are you looking to achieve with this? Is it going to be a portfolio piece?

  • What movie is this?

    • Radu
    • October 8, 2017 at 8:31 PM

    Nope, but would watch.

  • What have you watched recently?

    • Radu
    • October 7, 2017 at 10:03 AM

    Watched this last night. Made me smile so many times. Ridiculous, yet good. Can only recommend it.

    External Content www.youtube.com
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  • Day of Infamy Map, lighting/sky box issue

    • Radu
    • October 5, 2017 at 7:54 AM

    That's how HDR works. You can try to tweak the exposure parameters through an env_tonemap_controller entity. Read more about it here https://developer.valvesoftware.com/wiki/Advanced_HDR

    Alternatively, copy the light settings and skybox from Saint Lo.

  • What music have you listened to recently?

    • Radu
    • September 28, 2017 at 6:54 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Arnold and Sly movies etc

    • Radu
    • September 25, 2017 at 7:07 PM

    Linda Hamilton is making a comeback in the new film!

    [Blocked Image: https://i.imgur.com/VwL1Toz.png]

  • WIP in WIP, post your level screenshots!

    • Radu
    • September 21, 2017 at 6:22 PM

    @blackdog come on, man! when are we going to see a map from you? I'll draw you a layout just to get you going :P

  • Paladins

    • Radu
    • September 20, 2017 at 6:35 PM

    I've been playing this for the past three weeks every night with a friend. God damn fun!

    Though, the matchmaking is awful.

  • Well what do you know! The Sequel!

    • Radu
    • September 19, 2017 at 8:43 AM
    Quote from Sprony

    15 minutes ago, Sprony said: Thank you guys! I guess these two kids will be my most creative projects ever :)

    Oh and @blackdog, it's awesome. The cartoon is right of there with MASK, Transformers, G.I. Joe and DinoRiders.

    Just wait until they reach puberty. Have fun, man!

    Also,

    Quote from Radu

    On 3/15/2017 at 7:45 PM, Radu said: Why stop at two? Trilogies are best.

  • WIP in WIP, post your level screenshots!

    • Radu
    • September 16, 2017 at 8:46 AM
    Quote from nick nugent

    6 hours ago, nick nugent said: @Radu We've actually released the standalone mod back in August of last year. Took sometime but we finally got it released.

    Oh, that's cool. I see it's planned for a Steam release as well? A bit late to the party though. How is it different from the rest of the lot: l4d, zombie panic: source, contagion, no more room in hell, etc?

  • [DOI] El Guettar

    • Radu
    • September 16, 2017 at 7:21 AM

    I figured I should update the thread with my recent takes on the art pass. There's still quite a lot of work left to do, but now I'm pretty confident of the direction it's heading.

    [Blocked Image: https://i.imgur.com/elXDRpW.jpg]

    [Blocked Image: https://i.imgur.com/m71UTxs.jpg]

    [Blocked Image: https://i.imgur.com/rbYJez7.jpg]

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