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  3. Radu

Posts by Radu

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • November 19, 2018 at 7:43 PM

    Ahhh, come on! I've been waiting on this documentary for ages now :D

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  • What movie is this?

    • Radu
    • November 18, 2018 at 5:04 PM

    @blackdog T2?

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • November 17, 2018 at 11:03 AM

    Just played through it for the very first time (around 30 mins) and it's really well crafted, but the ending is a pretty disappointing. Though, any half-life gameplay these days is appreciated.

  • Fallout 76

    • Radu
    • November 17, 2018 at 9:58 AM

    Well, just hold on a darn second, let's see what ggggggggmanlives says

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  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Radu
    • November 16, 2018 at 4:55 PM

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  • Fallout 76

    • Radu
    • November 16, 2018 at 9:20 AM

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  • Control (Remedy)

    • Radu
    • November 15, 2018 at 5:28 PM

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  • Counter-Strike: Global Offensive

    • Radu
    • November 15, 2018 at 10:40 AM

    I think he meant to say that bolding the first letter at the start of each sentence is the opposite of clever

  • Battlefield V

    • Radu
    • November 14, 2018 at 8:59 AM

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  • Hypothetical-Contest Rules Voting

    • Radu
    • November 13, 2018 at 11:06 AM

    [Blocked Image: https://i.imgur.com/jM3tYYM.png]

  • Hypothetical-Contest Rules Voting

    • Radu
    • November 11, 2018 at 12:46 PM

    I don't think it's worth discussing anymore on different categories, promoting hostage maps, etc. Fmpone has made it clear that he wants to keep it simple and fairly identical to previous contest structure. The only thing left to argue at this point is the eligibility regarding maps that had been in development prior to the contest. As I've mentioned several times in the thread, I'd prefer everyone start fresh and no remakes.

  • Hypothetical-Contest Rules Voting

    • Radu
    • November 11, 2018 at 8:56 AM
    Quote from FMPONE

    7 minutes ago, FMPONE said: So you would advocate for ditching the greybox rule entirely and requiring entirely new .vmfs of work? The only question is how to tell, the burden comes on us to enforce that, and it seems like it could be a tough one. We can certainly consider that, however. It all boils down to enforcement.

    Since the mapping community is fairly small, part of that enforcement could come from other contestants. We've all seen at some point what most of us have been working on, even if it was just a screenshot sent over chat. But I think that's something to really consider. Even a few days - maybe a week, is a huge advantage. Sometimes a day can make the difference and a lot of people were working until the very last minute in the last two contests.

  • Hypothetical-Contest Rules Voting

    • Radu
    • November 11, 2018 at 8:29 AM

    @FMPONE grapen is referring to this rule from previous contest:

    Quote from MapCore

    On 5/23/2017 at 10:51 PM, MapCore said: 4. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and art) has not been released for public download.

    From what I've seen in this thread, a lot of people and myself included, want everyone to start on equal footing. No prior work or remakes.

  • Overkill's The Walking Dead

    • Radu
    • November 10, 2018 at 9:20 AM

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  • The cost of games

    • Radu
    • November 9, 2018 at 9:05 AM

    https://kotaku.com/warframe-fans-…unch-1830327178

    Warframe fans have been eagerly awaiting the Fortuna expansion, which released today, since it was announced in July. Yesterday, on the eve of its release, a Reddit user Spacesheepie posted a Warframe-themed anti-crunch graphic resembling a workplace safety poster as a “gentle reminder” that the devs should prioritize their health over cranking out new content, even during the mad dash to get Fortuna out.


    https://www.polygon.com/2018/11/7/1807…7-million-units

    Red Dead Redemption 2, said Take-Two, has “exceeded our sales expectations to date.” Last week, the company announced sell-through of $725 million during the game’s first three days of release.


    https://www.gamesindustry.biz/articles/2018-…me-fund-in-2019

    The German government has allocated €50 million of its 2019 budget for the creation of a games fund, the first time the country's industry has been promoted on the federal level.

  • MapCore CS:GO Playtesting 5.0

    • Radu
    • November 9, 2018 at 8:51 AM
    Quote from MikeGon

    5 hours ago, MikeGon said: Hey guys!

    Not quite sure how to do this, I hope this is the right place to ask but... I'd like to organize a playtest for de_opal, on Sunday, with who ever is available and willing to help! I would also be there myself, and record the whole thing!

    Is that possible?

    Thanks, Cheers!

    Go to the first page in this thread. You'll find all the info in the first post. Check the calendar to see if the date is clear and then use the other link to send your file.

  • Hypothetical-Contest Rules Voting

    • Radu
    • November 8, 2018 at 4:05 PM

    Well, that could be a thing. Let's say you have the first month of the contest just for the blocking and testing. At the end of said month the judges pick top 20 or something. Then the second phase starts and everyone that made it in the top has 4 or 5 months to art it up, alone or collaborating. How does that sound? @FMPONE what do you think of this?

  • Hypothetical-Contest Rules Voting

    • Radu
    • November 8, 2018 at 1:00 PM

    I think the whitebox idea could be indeed a successful smaller contest of its own. The recent Door Challenge proved that smaller scale events and even on different engines can raise enough interest. Though, I'm more interested in a bigger contest. But I do agree that the deadline should be a lot shorter than last time and with no extensions. People seem to prefer something like 5-6 months.

    Quote from The Horse Strangler

    16 hours ago, The Horse Strangler said: Contest should be shorter this time around, HARD final deadline, and fresh maps. I think this helps to provide a solid lesson in reigning in scope and ambition. It requires designers do more planning early on on paper or docs, which I think is a healthy workflow we should promote via those rules.

    Part of the reason why I would prefer a contest with art included is because, as horse also mentioned, it forces people to plan better, take other aspects into consideration and learn how to adjust in order to meet deadlines. I think that's a healthy thing to learn, especially if you plan to work in the industry.

    If you guys want to encourage people to explore new layout ideas, maybe you could put more emphasis on that through the judging criteria. For instance, the layout could comprise half of the score. So let's say, if you go for a purely classic dust2 4leaf layout with absolutely no new twists/gimmicks, but it works, you do score decently - maybe 30/50, but not all the points.

  • Hypothetical-Contest Rules Voting

    • Radu
    • November 8, 2018 at 9:05 AM
    Quote from FMPONE

    3 hours ago, FMPONE said: On the judging stuff, please don't hesitate to name names if there are people out there you want on the panel. Can't make any promises but we can certainly reach out to people and see if they're available.

    How about some of these people? I know Puddy's been on the panel last time too; maybe he wants a break this time? If any of the mentioned people see this and would like to get involved, just post in this thread.

    Patrick Murphy @Puddy

    Invalid nick @mr.P

    Jason Mojica @General Vivi

    Marc Bidoul @El Moroes

    Valentin Levillain @ElectroSheep

    Mateusz Piaskiewicz @seir

    Rick Underhill @Rick_D

    Oskar Jansson @Oskmos

    Beck Shaw @Beck

    Will Josephy @Vilham

  • Hypothetical-Contest Rules Voting

    • Radu
    • November 7, 2018 at 1:51 PM

    I think it would be best to just start fresh. That way everyone starts out equally. And I'm also for avoiding remakes altogether. The purpose of the contest should be to promote new and original maps. But, I like the idea of being transparent throughout development. It's a good way to see maps taking shape from blockout to final version. Last time everyone was holding out until the very end to avoid other people taking "inspiration". That's also a fair point, but it's less likely that somebody is going to straight out just copy your idea.

    Also, we've put fourth the idea of allowing mapcore staff/moderators that are not on the judge panel to participate in the contest. While nobody seemed to mind in the Discord and encouraged the idea, it's good to also talk about that here just so that there are no issues down the line. I know that I'd like to be participating in this one and maybe @'RZL as well.

    Regarding the judge panel, a lot of people have been vocal that they would like to see more industry professionals. Something else to discuss.

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