@PogoP you can make your own thread in the 3D section or Gaming/Game Development if you're pursuing this as a serious project. But this works fine too. Any more info about it, inspiration, scope?
Posts by Radu
-
-
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
I started to play Far Cry 5 every now and then, but so far it feels pretty much like a chore. The problem with it is that I just don't care about the characters. The writing is simply boring and predictable. It's not a bad game, but there's too many side quests and activities littered all over the world and most of them are somewhat connected to the story to which I am not invested in. There's also something going on with the perk progression and weapon/ammo costs. I can't remember if this was the case in previous entries, but I'm out of ammo and money most of the time. I'd like to try more weapons, but they're pretty expensive in the store. I've tried doing more side quests to stay on the plus side of money, but it's a bit weird. If nothing else, it's more of a personal study of how the world is built and structured.
Edit* Finally finished this also, after 24 hours. I've yet to play through the DLCS. The ending was pretty neat, but the overall experience wasn't to my liking.
I've also been playing through Max Payne 3 and... I get the sense that rockstar wanted to make a film, but were forced to make a game. The quality and writing is pretty much on par with the originals, but the level design has taken a massive step back. If you want to see how a proper on-a-rails game looks, play Max Payne 3. You walk trough a corridor, bam - cutscene, shoot some bad guys, bam - cutscenes, walk through another corridor, bam - cutscene.
Edit* Finished it. I can't say I would recommend it, but it had some moments that saved it.
Yesterday I watched a walkthrough of this game, 11-11 Memories Retold, about WW1. It revolves around three main characters, similar to The Good, The Bad and The Ugly. The art direction is a bit unusual, aiming to look more like a painting, but everything else is top notch. I would actually buy this to play through it myself. It really is well written and put together.
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
Pretty solid progress so far. It would help if you had a concept image or mood board so we'd get an idea of how the final piece is supposed to look. Keep it up!
-
-
I didn't mind the graphics, nor I do I mind them now, but when I played it there were indeed few maps. I always thought the style and fairly accessible visuals would make for a great mapping opportunity. It would have been cool to involve the community more with an SDK and workshop.
-
-
https://www.pcgamer.com/dirty-bomb-is-…ts-last-update/
https://dirtybombsupport.zendesk.com/hc/en-us/artic…-L1b-Server-FAQ
@Vilham Any extra word on this? It would be indeed cool to allow users to host their own servers. It's a shame there's no real incentive to release an sdk. That would definitely ensure the game remains alive valve style.
-
Yes, please
[Blocked Image: http://www.theastronauts.com/wordpress/wp-c…enshot01MK2.jpg]
http://www.theastronauts.com/2019/01/when-w…-not-witchfire/
Also, for anyone that might have missed their previous blog posts (I did), two that are more media spicey:
-
@Pancakesandsyrup123 Tophatwaffle fan? ?
What are you using the portfolio for? Just personal, for friends and others to see what you've been working on, or are you looking to find a job in the industry?
-
I've got a colleague who played it almost to 100% and he said it took him around 300+ hours
-
Quote from Beck
1 minute ago, Beck said: Love Jakey's videos. He's normally spot on and pretty fucking funny sometimes.
His previous videos are worth a watch if you want some nostalgia too.
Yeah, @Lizard sent me the video earlier. Hadn't heard of him before. He's definitely got a knack for it and is pretty hilarious.
-
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
-
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
-
It's that time of the year again. For me, short term goal is to finish Terraza. Long term goal is to create a basic ld portfolio and avoid the same mistakes I've made previously.
-
I don't think I've told anyone, but I played through DUSK the other day. It's one of the best shooter ever and I can't recommend it enough.
That got me in the mood for more shooters and I ended up getting Bulletstorm, Quake and Titanfall 2.
I had played Bulletstorm back when it was released, but never finished it. My only memories of it were that you could get satisfying kills using environmental hazards and that weapons were fun to use. I have to say, I was disappointed with it. I understand that it was a commercial failure at the time(I can see why), but gained appreciation and a cult following. Sure, the weapons have a neat kick and you can get creative with killing your enemies, but that's just about it. By the time I was halfway through I just wanted to get it over with. One of the things that really bothered me was just how on-a-rail the entire experience is. I don't mean to say that it's linearity bothered me. I have no issue with linear experiences, but Bulletstorm limits the player's movement so much that it's ridiculous. There is no jump feature in the game. If you reach a certain point where you have to get over an obstacle, and there are plenty of such occasions, you press a button and your character pauses a bit to vault over. It wouldn't be that much of a hassle, but the sheer number of times this happens just makes it annoying. Then there are the numerous weird collision issues. I would more often that not get stuck near edges, where props usually overlapped. And to top this off, there are so many god damn invisible walls, you can't even fall to your death. There are plenty of instances where you have to traverse steep edges, but the sense of danger is completely removed because it's impossible for you to fall and die. It's a shame because the game's art direction is spectacular and the combat is satisfying, but the way the movement is hindered just ruins it for me. I could live with the collision issues and invisible walls, but the lack of the jump ability takes out too much combat strategy. And that is also reflected in the level design. I think Bulletstorm features some of the most unimaginative level design I've ever seen. Ok, think I've bashed it enough.
Quake is.. a hassle to get working properly, but it's solid. It definitely shows it's age, but it's cool to see the origins of shooters.
Edit* I finished Titanfall 2 last night. It took me around 4 hours. While short, it's a damn well crafted. The movement is super slick. Maaan, such a contrast to Bulletstorm
-
So this came out at the start of the month. I just beat it and I have to say it's kick ass! Definitely one of the best shooters I've ever played.
Also, gggmanlives review:
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.