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[UE4][WIP] "DM-LastBattle" DM/TDM map for Unreal Tournament

  • Grusti
  • January 14, 2019 at 8:06 PM
  • Grusti
    • January 14, 2019 at 8:06 PM
    • #1

    My first UT map and first post on mapcore! Decided to challenge myself and create a playable map with my own level design and art. huge fan of UT, Quake, and FPS in general and just get knowledge in the new field for me would be a great plus for sure. First of all, I want to say HUGE THANKS to all Level Designers who share their knowledge. You are the best! So, I decided to create an open and symmetrical map just because it's easier for the first map and I got inspired with the layout from Call of Duty maps where they are mostly symmetrical, have 3 main roads with the main chokepoint in the middle, like the main battle arena, and a couple on the side. My main idea was - there must be an arena in the middle where should be the main chokepoint with "quad damage" This is my "dirty layouts":

    From this "idea Sketch", I decided to stick only with the background next iteration:

    • the ∞ iteration after weeks of playtesting •

    I changed quite a lot - introduce height in the level and started to prototype meshes and terrain• the ∞+1 iteration after weeks of playtesting •

    This is my last iteration after some playtesting with bots and friends.

    Gameplay videohttps://youtu.be/0FT-RfjQZ_A

    I think my blockout is finished and I can start the whitebox stage. I'm fully open for feedback and new information about level design! Cheers!

  • Grusti
    • January 15, 2019 at 8:00 PM
    • #2

    I'm in the process of remaking whole blockout meshes to proper ones with interesting design For the design references, I choose Halo and trying to stick with it• Main Buildings •

    • main arena •

    •Pillar•

    • second arena •

    •footway•

    •sci-fi thing•

    •rocks•

    That's for now, cheers!

  • Radu
    • January 15, 2019 at 8:53 PM
    • #3

    Pretty solid progress so far. It would help if you had a concept image or mood board so we'd get an idea of how the final piece is supposed to look. Keep it up!

  • blackdog
    • January 16, 2019 at 2:27 PM
    • #4

    I can see the wink to Halo, good stuff.

    Is there people playing UT, do you have to play on LAN servers, host your own type of thing? Afaik Epic has abandoned the project

  • Grusti
    • January 16, 2019 at 8:28 PM
    • #5
    Quote from Radu

    23 hours ago, Radu said: Pretty solid progress so far. It would help if you had a concept image or mood board so we'd get an idea of how the final piece is supposed to look. Keep it up!

    Thank you! I have a small reference library for now that I think enough to not spread myself

    And I asked my friend https://www.artstation.com/redsquare to help me with an idea for the design of the main building and he creates couple paintovers on my blockout

    (they're not perfect in some places but truly enough to have an idea for a design for the whole map)

    for the rocks, I decided to use this photo

    I really like boldness and angularity of these rocks and IMHO they look crazy)

    I still don't know how I want the background to be

    Quote from blackdog

    6 hours ago, blackdog said: I can see the wink to Halo, good stuff.

    Is there people playing UT, do you have to play on LAN servers, host your own type of thing? Afaik Epic has abandoned the project

    Thanks man! Appreciate it)

    Yeah, quite a lot people still play it actually and private servers are working. Not much maybe but you can find people and not waiting a lot of time to play I played a lot when the game was in early development and news about that they decided to shut it down was like a shot in the chest. but if some modders and map makers will be making something for UT it will live) I hope

  • Minos
    • January 16, 2019 at 8:40 PM
    • #6

    Pretty cool blockouts!

  • Grusti
    • January 16, 2019 at 8:44 PM
    • #7
    Quote from Minos

    2 minutes ago, Minos said: Pretty cool blockouts!

    Thank you! Glad you like it)

  • Grusti
    • January 20, 2019 at 1:49 PM
    • #8

    Little update I was working on the background for my map and decide to stick with a winter theme Something like that I think can work) I used "background mountains" from the free pack on UE4 marketplace just to prototype and will create a proper landscape later and add interesting narrative elements ... maybe, who knows)

  • Grusti
    • February 2, 2019 at 11:18 PM
    • #9

    damn... last couple weeks was tough. I spent some free time handling a skybox and light in general. Found cool looking hdri image with grayish/blueish clouds, tweak it a bit in Affinity Photo and add more clouds. This is it

    Next step probably will be to create a proper landscape in World Machine Thanks!

  • Grusti
    • March 23, 2019 at 5:22 PM
    • #10

    all right! Mass reimagine of the map! New concept art for the background, much simpler and atmospheric idea. Not sure about the planets ... Changes with the lighting because the previous one was not epic enough for my taste)

    Played with Quixel Mixer awesome program! Who not saw it already - you should) I create a couple of blends for rock surfaces and I should say that the quality is outstanding!

    also, I made a shader for my rocks with 4 materials mixed through masks

    Will try to finish all rocks in the near future cheers!

  • Interfearance
    • March 24, 2019 at 2:13 AM
    • #11

    Are you going to make those floating chunks move? Maybe you can make a circulating belt of them or something. Great work!

  • Grusti
    • March 24, 2019 at 7:56 AM
    • #12

    Yes, great idea!

    I will make them float)

  • Grusti
    • May 31, 2019 at 7:10 PM
    • #13

    All right! I've come back with new terrain shader, base materials that I will use for my HS stuff and trim texture with details don't know what to tell more except that I started streaming my progress on the map on Twitch

    check if you want to see more! and couple screenshots for your pleasure

    Thank you for watching)

  • FMPONE
    • May 31, 2019 at 8:10 PM
    • #14
    Quote from Grusti

    On 3/23/2019 at 1:22 PM, Grusti said: all right! Mass reimagine of the map! New concept art for the background, much simpler and atmospheric idea. Not sure about the planets ... Changes with the lighting because the previous one was not epic enough for my taste)

    Played with Quixel Mixer awesome program! Who not saw it already - you should) I create a couple of blends for rock surfaces and I should say that the quality is outstanding!

    also, I made a shader for my rocks with 4 materials mixed through masks

    Will try to finish all rocks in the near future cheers!

    Display More

    these shots are looking pretty awesome

  • Interfearance
    • June 1, 2019 at 12:17 AM
    • #15

    @ChA1NsAw Thanks for destroying the dream Fortnite!

  • Grusti
    • August 6, 2019 at 11:39 PM
    • #16

    I know, I know ... job, guys, a job takes a loot of my time now. But I have a small update, I recently tried Blender and it's awesome but I'm a bit slow right now because you know how it works) about what I have nowPlatform

    Wall

    grass for dressing

    Pillar

    and clouds, I grab a cloud from the shooter scene and change them a bit. the light blue color just to create a contrast with clouds on the skysphere.

    Slowly but steady, thanks!

  • Grusti
    • September 10, 2019 at 10:42 PM
    • #17

    Hello! A new portion of Props at your service )"short" cover

    "Long" cover

    Rail holders

    also, I changed our lovely clouds from blue to orange, cause I decide that blue is not a color for the sunset) and orange is more suitable for this

    and made the first pass with foliage for the whole map

    thank you guys for watching and commenting my stuff, I appreciate it very much till next time!

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