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  3. Spherix

Posts by Spherix

  • WIP in WIP, post your level screenshots!

    • Spherix
    • September 2, 2014 at 9:26 PM

    Earlier issues: solved.

  • [Insurgency] Kandagal

    • Spherix
    • August 26, 2014 at 9:24 PM

    That's coming together nicely! What's with the green water though?

  • [CS:GO] cp_altro

    • Spherix
    • August 17, 2014 at 8:58 PM

    If you need any help modifying the CP script (if you plan to that is) send me a nudge, I practically know it by head

  • References Thread

    • Spherix
    • August 16, 2014 at 10:47 AM

    Random stuff I collected;

  • The random model thread!

    • Spherix
    • July 31, 2014 at 2:59 PM

    That plaster seems a bit heavy on the bumpmap, don't you think? Other than that, sexy textures.

  • Eminence: Xander's Tales TCG / MMORPG

    • Spherix
    • July 31, 2014 at 11:57 AM

    That looks awfully small/crowded to support multiple players in an MMO. Or is the card game the only actual MMO feature?

  • [CS:GO] de_<unnamed> (WIP)

    • Spherix
    • July 24, 2014 at 3:00 PM
    Quote from NoahHasAnIDE

    Only a year older than me and he's miles better than me. Obv a genius.


    Your profile says you are 13

  • [CS:GO] de_<unnamed> (WIP)

    • Spherix
    • July 24, 2014 at 11:36 AM

    You're 15 years old and rockin this stuff . Keep it up!

  • WIP in WIP, post your level screenshots!

    • Spherix
    • July 24, 2014 at 9:46 AM

    Arrived at work tomorrow, got notified of CS:GO update...

    • Fixed a crash on round end/restart or player spawn if a player was parented to another entity that was cleaned up.


    This bug was preventing me from releasing my func_vehicle version for CS:GO as it would crash the server if a player was still in control of a car on unusual round endings.. Now I have to work for 8 more hours until I can try this out. So happy / so anxious .

  • ITT: Post maps/scenes that never saw the light of the day.

    • Spherix
    • July 16, 2014 at 9:30 PM

    That's a game I'd play

  • [CS:GO]de_zoo

    • Spherix
    • July 15, 2014 at 9:51 AM

    Needs more screaming kids

  • WIP in WIP, post your level screenshots!

    • Spherix
    • July 13, 2014 at 4:08 PM

    I'm always getting side-tracked of whatever I do..

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  • Neil Jones - Assassin's Creed buildings

    • Spherix
    • July 11, 2014 at 2:44 PM

    We can all be glad for good advice, even if it's 2 years late to the party.

  • Insurgency Mapping Contest

    • Spherix
    • July 7, 2014 at 8:05 PM

    Can I get a refund then ?

  • What I'm Working On

    • Spherix
    • July 7, 2014 at 8:13 AM
    Quote from Scuba

    This looks great man. In response to the dirty bricks comment, I've seen plenty of office spaces that look similar to this, so I don't see this being much of an issue.


    Alternatively, what I do notice, being an HVAC Design Engineer myself, those red pipes that appear to be fire sprinkler pipes are going right through what appears to be structural beams. This almost never happens as the structural beams are too important. I know this is a "realism" comment that doesn't factor in too much to a "fake" game, but just something I noticed as someone who works in the construction field. It also looks like a handful of pipes just end into a structural beam, which doesn't make a whole lot of sense, I would elbow them into the wall so they appear to be going somewhere else.


    Anyways, shit looks good man.


    I so feel like an engineer now since I said the same but don't study anything alike

  • What I'm Working On

    • Spherix
    • July 6, 2014 at 11:09 AM

    Those metal beams on the ceiling look heavy duty and needed for support, it makes no sense to me to then cut a ton of holes in them so pipes can run through.


    I had to find something to complain about, top notch stuff

  • WIP in WIP, post your level screenshots!

    • Spherix
    • July 4, 2014 at 3:57 PM

    Wha...what engine is that?

  • The Mapcore Open Source Initiative

    • Spherix
    • July 4, 2014 at 11:45 AM
    Quote from FMPONE

    I'm going to get on this soon, promise!


    [Blocked Image: http://www.maniacworld.com/Syrup-Will-Soon-Have-its-Revenge.jpg]

  • [CS:GO] de_binnenhof

    • Spherix
    • July 2, 2014 at 1:20 PM

    Digging the windows the most haha Are those shadows on the blinds generated by the engine =o?

  • Insurgency Mapping Contest

    • Spherix
    • July 2, 2014 at 1:17 PM

    Sounds good. After trying to get through the tutorial of the game and quitting before I did so, I was worried I'd lose too much time getting familiar with the game itself before I could even start mapping. The extended period nicely solves that. Looking forward to a QA session.

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