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The Mapcore Open Source Initiative

  • FMPONE
  • March 26, 2014 at 6:13 PM
  • ShockaPop
    • April 1, 2014 at 6:48 AM
    • #61

    Not about CSGO maps, but I've been thinking of releasing vmf files of my released No More Room in Hell maps (Chinatown, Northway and Silence), because it seems to be that people aren't really sure how things work all the time and it'd be good way to teach them that. Sure, there'll be some straight copies of some parts, but at least I can hope he/she learned something from it for future projects.


    Now, when I can download the amazing assets of Cache and Crown?

  • text_fish
    • April 29, 2014 at 11:32 AM
    • #62

    I was just talking to Tomm in chat about mini-challenges (thanks to Minos' status update to your right) that could feed in to this project. What's the latest development here? Is the MOSI a thing yet?

    Broad-themed Mini-Challenges would be a great way to grow this resource if it gets off the ground.

  • Minos
    • April 29, 2014 at 6:14 PM
    • #63

    Yeah I was actually thinking of something in the lines of: on challenge #2 we create simple texture packs and then on challenge #3 we use those packs to make arms race maps. How does that sound?

  • Squad
    • April 29, 2014 at 10:35 PM
    • #64

    Would these texture packs be available for everybody in challenge #3? I like your idea, but if the answer to this question is no, then after 10 challenges only jack-of-all-trades will be able to submit something

    Then again, it's still the authors call in the end off course.

  • spence
    • April 29, 2014 at 10:40 PM
    • #65

    I think that's the idea; the texture packs that are submitted are to be used to create maps with? Sounds like fun, and it's a great way to generate a lot of open-source content for everyone to use.

  • text_fish
    • April 29, 2014 at 11:35 PM
    • #66

    Yeah, that's what I was thinking too, but maybe open it up to props as well as texture packs so that we have more to play with in the mapping challenge. So maybe in challenge #2, entrants choose from a small list of themes and then choose whether to do props, textures or both? I don't really see Challenge #2 as a challenge with a "winner", but I guess Challenge #3 would show whose work for #2 was most well received!

  • Minos
    • April 29, 2014 at 11:54 PM
    • #67

    Yeah the idea would be to create a big texture pack with a common theme and then use it on challenge #3

  • FMPONE
    • April 30, 2014 at 3:20 AM
    • #68

    I'm going to get on this soon, promise!

  • kikette
    • April 30, 2014 at 7:06 AM
    • #69

    Sounds fun !

  • Spherix
    • July 4, 2014 at 11:45 AM
    • #70
    Quote from FMPONE

    I'm going to get on this soon, promise!


    [Blocked Image: http://www.maniacworld.com/Syrup-Will-Soon-Have-its-Revenge.jpg]

  • El Moroes
    • July 4, 2014 at 1:12 PM
    • #71

    [Blocked Image: http://1.bp.blogspot.com/-3DzKN5ejOyE/T4JehDD2koI/AAAAAAAADGg/zWfhVSFiPhs/s1600/valvetime.png]

  • Vilham
    • July 4, 2014 at 1:19 PM
    • #72

    FMPONE time

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