Does your compile log meantion a leak?
Posts by Spherix
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I'm loving that (3d) skybox!
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We've got several job openings here, thought I'd share. Feel free to PM any questions.
ART: SENIOR TECHNICAL (CHARACTER) ARTISTART: 3D ANIMATORART: SENIOR 3D ANIMATORTECH: (SR) CLIENT/SERVER ENGINEERSENIOR PRODUCERVarious internships
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Yup. Grab my project
here: http://csgo.gamebanana.com/prefabs/6571 -
Quote from laminutederire
Hey, By the way, I know it doesn't have anything to do with anything else, but does anyone know if it would be possible to convert textures from another software to textures for hammer?
Yes. Create textures for the source engine using VTFEdit, you'll have to look into exporting textures from other sources via Google or so.
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You know, you could swap models from the func_fish_pool with other stuff...
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Use fish.
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You cannot have triggerable / named lights when compiling HDR in CS:GO, it's buggy and creates a checkerboard pattern, which seems to be the case here.
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Yep. Seems normal such a small village in Italy would have a huge mosque in it.
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Quote from Vaya
I'd put in a threshold strip. Metal one would look good.
http://www.homedepot.com/p/TrafficMASTE…89?N=5yc1vZbnar
They are used all the time in public spaces to stop wear.

Or even grates for draining excess cleaning/water... Not that unusual with an aquarium next to it

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Needs more protesters
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Quote from SquadDisplay More
I'm pretty much ready for a 5 vs 5 playtest
Did another clipping pass, with help from Exodus and Fnuggi. Thanks again!I changed the lighting to a warmer colour.
These giant windows are now breakable. Should provide for some more interesting gameplay, like faking.
[Blocked Image: http://users.telenet.be/gus/de_zoo27.jpg]
Caustics! Although you can't really tell in this picture

I just love those glass/metal railings to much. A note to this particular scene though, have you ever seen tiles slant like that? A subtle overlay of tile edge could sort that I assume

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So yeah, 7 vs 7 matches.

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Dat skybox <3. I still don't get those pipes through those ceiling beams as mentioned before and I'll have to agree with the cleanliness, but that's just because I can't deal with the fact that the pro community must need white walls, zero clutter, zero fog and whatnot in order to be able to hit an enemy. Surroundings should be part of advanced tactics, but I'll stop the rant to prevent going offtopic even further

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Are we only considering the de_ gamemode? As for what organisation, Google does magic on his name.
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Quote from Squad
Looking great! Just wondering, are these 20 brush maps a challenge you put upon yourself or is it a competition being runned somewhere?
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Quite surprised to see no posts about this gem yet that I ran across on Facepunch:
Quote"ParallaxTest"
{"$basetexture" "nicoreda/brickwall1_pa" }Basetexture have: RGB + Alpha = Diffuse + Heightmap [Blocked Image: http://img110.xooimage.com/files/6/9/4/untitled-477ab01.jpg] If I may link: http://facepunch.com/showthread.php…=1#post45897957
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I'm sure that the people who made it into operations wouldn't mind give a little advise without demanding profit shares right away.. Judging by the feedback I see now, he hasn't done any notable playtesting or reviews by anyone whatsoever. I get that he doesn't want to let his baby go, but I am pretty confident that there's quite a number of people that could have pulled off a better job in the timespan he's taking.
That being said, it is 'advertised' as being a beta version, and the feedback he is getting is enormous, let's hope he makes the best of it and isn't shy to ask for help now that so many reached out.
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Quote from leplubodeslapin
Is that true ? func_vehicle is back ?!
Good guy spherix !

Yes. I want to do some extra testing on dedicated servers this weekend to be sure I don't release crap, but it seems I'm finally there. The only real flaw as far as it's interesting is that servers are having performance issues when you drive around 15 or more vehicles at the same time in a map. Don't really see that as an issue though, hardly any of the classic popular maps had more than 6-8 vehicles in them.