Nearly ready for playtesting
Current setup:
- You respawn if you die
- Die whilst holding the enemy flag -> flag dropped
- Falling off the world -> flag drops, player dies
- The map keeps track of score
- Capturing a flag: +1 teamscore, +100 kills for player that captured it
- Enemy picks up their flag after it has been dropped -> flag returns to base
- Game ends after first team reaches 15 points -> set hard in map.
Various respawning entities in the game per base:
- 2x +25 health packs, respawn every 20 seconds, max hp = 100
- 1x kevlar, respawn every 30 seconds
- 1x Smoke, Flash, HE grenade, respawn every 10 seconds
- 2x Scout (SGG08), respawn every 20 seconds, ammo: 20
- 1x AWP, respawn every 60 seconds, ammo 11 (can't set 10 -_-)
- 1x AK47 respawn every 10 seconds, full ammo
- 1x M4A1 respawn every 10 seconds, full ammo
- 1x Steyr Aug respawn every 15 seconds, full ammo
- 1x SGG556 respawn every 15 seconds, full ammo
- 1x Galil respawn every 5 seconds, full ammo
- 1x Famas respawn every 5 seconds, full ammo
- 1x MP7 respawn every 5 seconds, full ammo
- 1x P90 respawn every 5 seconds, full ammo
- 1x Deagle, respawn every 10 seconds, full ammo
Due to the modified game settings needed to force respawns, the game doesn't count teamscore in the scoremenu (some sort of a bug I assume); therefore the scorelimit is hard'coded'; I'd rather have it determined by the server owner via a mp_maxrounds, but then the respawning wont work properly ![]()
[Blocked Image: http://s23.postimg.org/yuaeqadgr/2013_09_30_00002.jpg]