Oups ! Frenglish powered ^^' Thanks =)
Posts by kikette
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A new texture for a cellar*
[Blocked Image: http://uppix.net/2/4/9/f18bcaaa349a6c86e94e745f40fda.jpg]
*Tks Puddy x)
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Hey there ! I'm coming with a modular library and a modular glasscase. I couldn't create real glass because of the deffered rendering wich can't compute alpha blend... so... no glass =]
[Blocked Image: http://uppix.net/7/a/c/06f5af210874ba6ba776180ac1907.jpg]
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I'm curious to see where it is going =) NIce job mate
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Don't worry, I manually dl the missing.dll

It works like a charm !
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Just awesome ! Thanks a lot dude !
EDIT :
[Blocked Image: http://uppix.net/4/7/6/729fd5ed0ef550c3e9c80c44553f9.jpg]
Wtf ? ^^'
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Sounds really cool !
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Thanks Aniki =) Kedhrin, I agree with what you said about the employers and this is why I think that I could work these 2 different ways =) For the school project I prefer to keep my stylisation (It's a more sensitive and personal touch after all ) but I've 2 other projects with some Mapcore members so I'll probably make something more realistic if it could helps for my futur

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Wich part of my work should be more realistic ? The material himself or the composition ? I should add more photo grain ?
Thanks for this feedback =)
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"Archer" ? What is that ? =)
About the brush stroke, I tried to add some "crisp" to my material but it could be done easily better I think. I'll try something different the next time

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I think that the wheel looks a bit strange.. maybe the excessive extrusion of the center ?
This is the only thing I could say, the rest looks really great !
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Daily new texture. This time a plaster wall. I tried to make a second one with wooden plate to create some relief. I'll probably use these two as a base for something more colorful since they're really grey =l
[Blocked Image: http://uppix.net/e/7/6/6a41045e5b04608ec43892e9ba995.jpg]
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Hey blackdog, you're right ; There is some color artifact because I use a color layer to color some of my dirt.. but sometime, I forget to make changes in all layer so...
But this isn't really important, because in game, it's completly invisible =)
About that ; Here's a render. Diffuse + spec.
[Blocked Image: http://uppix.net/9/3/f/03c950da496c2442ac64e88aa120d.jpg]
[Blocked Image: http://uppix.net/b/f/f/76e7319c7a72b1cca40e3954d6ed0.jpg]
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I think I'll probably delete them (watermarks), I really hate to do that ='(
Thanks for your comment
I'm uploading every image. -
There's 2 new one. A marble tile and it's dusty version. The modification on the second are very light because of the dust wich was laking some noise (hurk)
(edit) No more watermarks o/
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[Blocked Image: http://uppix.net/1/2/e/1d177e0523269e2125a5c5c887de0.jpg]
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knj => I love where this is going. If I can suggest you something, this is to put some color into your mesh, by example ; adding some colored moss like this ;
[Blocked Image: http://openphoto.net/volumes/michelev/20051007/openphotonet_img_0342.jpg]
It could add some interest spot into your diffuse =)
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Thanks dude !
No sculpt for this one too =) I Just used this photo to have my "shape" and I made my job on ; I add a better material I made from a mix of photo into these "shape" and I draw some line just to cut some planks. After that, I can work confortably on (second picture). As you can see, it already looks almost like the second material I posted (In fact.. I Begin to think that this one isn't worked enough because of that x) ).
The black point with that pipeline is the creation of the normal map. I think I'll go into 3ds, extrude some planks to have a good tilt (because doing it directly in photoshop looks a bit too dangerous in my opinion) and I'll propably do the rest of the magic with Ndo or whatelse. I dunno

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[Blocked Image: http://uppix.net/0/d/2/08199f5f90732fa66ac1ed7a8f8eb.jpg]
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' timestamp='1357842261' post='320816']God damn, that wood sure is sexy! Can give one recomendation? You might wanna make a clean version of that floor (without all the grime on it). For people that prefer to work with minimal textures or the games art directorion is just more, minimal. Fantastic work dude, keep posting.
You are totally right
But these one are for my school project, I forgot to precise that
I would like to precise that the next stuff I'll made for Gametexture (I think we are talking about..) will be more respectful of what we said about luminosity
You thought that these one were made to GameTextures, right ? -
Hey guyz ! 2 new wooden texture from the same base. The first one will be nice for a generic floor and the second one is more dedicated to a attic or something really old (Like the texture in my previous post).
[Blocked Image: http://uppix.net/e/9/6/56f56b8a2ad0f8e9462da9bf8c7af.jpg]
[Blocked Image: http://uppix.net/b/6/2/808fb9b5cf6af4d25f93a25410e0a.jpg]
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Looks awesome ! Sadly, I don't have Cs:go to try it ='(