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[2D] Texture work

  • kikette
  • November 17, 2012 at 12:09 AM
  • kikette
    • January 12, 2013 at 8:20 AM
    • #61

    I think I'll probably delete them (watermarks), I really hate to do that ='(

    Thanks for your comment ^^ I'm uploading every image.

  • blackdog
    • January 12, 2013 at 10:16 AM
    • #62

    For the alternate pattern, are you overlaying a second blue layer with stroke+outer glow effects? Because there are a few orange-y artifacts(?) here and there (eg: third from right, second-last row)

    Maybe it's for dirt, but a bit too rust color for that kind of material imo; and more than that there are other stains (see: second square, first row; third square, middle) that look like highlighter ink wondering if those are caused by the effects applied on the blue checkers, intentional etc.

    Quote from kikette

    [Blocked Image: http://uppix.net/9/b/5/86f4c4f7cfada264d287433e0db3b.jpg]

  • kikette
    • January 12, 2013 at 12:31 PM
    • #63

    Hey blackdog, you're right ; There is some color artifact because I use a color layer to color some of my dirt.. but sometime, I forget to make changes in all layer so...

    But this isn't really important, because in game, it's completly invisible =)

    About that ; Here's a render. Diffuse + spec.

    [Blocked Image: http://uppix.net/9/3/f/03c950da496c2442ac64e88aa120d.jpg]

    [Blocked Image: http://uppix.net/b/f/f/76e7319c7a72b1cca40e3954d6ed0.jpg]

  • insta
    • January 13, 2013 at 4:25 AM
    • #64

    Tiles! Kaplow! Gangster squad! Will you make a honest cop out of me? I only hoped to take you to cop.

  • blackdog
    • January 13, 2013 at 9:11 AM
    • #65
    Quote from kikette

    Hey blackdog, you're right [...]

    The result is bellissimo

    Don't want to stress you out, but in the first shot you can notice the "highlighter marker" stain on the first white checker on the bottom. But yeah, I'm convinced that no player will take notice.

  • kikette
    • January 13, 2013 at 9:16 PM
    • #66

    Daily new texture. This time a plaster wall. I tried to make a second one with wooden plate to create some relief. I'll probably use these two as a base for something more colorful since they're really grey =l

    [Blocked Image: http://uppix.net/e/7/6/6a41045e5b04608ec43892e9ba995.jpg]

    [Blocked Image: http://uppix.net/2/0/2/e6cb42fab08119c740918821d79f7.jpg]

    [Blocked Image: http://uppix.net/7/b/9/2881bf3311b32d9f94f66905c5347.jpg]

  • Kedhrin
    • January 13, 2013 at 9:30 PM
    • #67

    man, if only you could rock a bad ass normal map to go with it

    your style reminds me a lot of the Archer backgrounds, which is kinda weird. Theres large brush strokes but the fine detail almost overlayed.

  • kikette
    • January 13, 2013 at 9:37 PM
    • #68

    "Archer" ? What is that ? =)

    About the brush stroke, I tried to add some "crisp" to my material but it could be done easily better I think. I'll try something different the next time

  • Sentura
    • January 14, 2013 at 10:41 AM
    • #69

    [Blocked Image: http://upload.wikimedia.org/wikipedia/en/thumb/0/07/Archer_2010_Intertitle.png/250px-Archer_2010_Intertitle.png]

  • Kedhrin
    • January 14, 2013 at 5:15 PM
    • #70

    Maybe i was wrong but it just reminded of it

    they have a style they use on their background scenes which i really like... you really gotta see more of it though, especially their city scenes, where its more noticeable.

    [Blocked Image: http://mimg.ugo.com/201201/9/1/3/216319/cuts/archer-courtesy-of-fx-ocelot_528_poster.png]

    i don't think your textures are very realistic but they are very stylistic, which can be better (depending on the project). I'd say keep rocking that awesome style but try to dive into more realistic if you can... you'll be easier to hire for most employers that way. In other words, you don't want your art style to limit what projects you could work on.

  • kikette
    • January 14, 2013 at 5:32 PM
    • #71

    Wich part of my work should be more realistic ? The material himself or the composition ? I should add more photo grain ?

    Thanks for this feedback =)

  • Kedhrin
    • January 14, 2013 at 5:48 PM
    • #72

    the biggest downfall in your work thats making it go from stylistic to realistic is the fact its easy to see your brush strokes/shapes. Some of your textures, like the tiled floor, are fine while others, (your wood) has a very hand painted look to them.

    i think minimizing the apperance of brush strokes and relying more on photo reference overlays will help you get away from that look (if you want to).

  • ng.aniki
    • January 14, 2013 at 6:00 PM
    • #73

    In my opinion, this is why his textures are so cool. Don't change that, this handpainted style is 10 times more interesting than basic photo-realistic textures.

  • kikette
    • January 14, 2013 at 6:13 PM
    • #74

    Thanks Aniki =) Kedhrin, I agree with what you said about the employers and this is why I think that I could work these 2 different ways =) For the school project I prefer to keep my stylisation (It's a more sensitive and personal touch after all ) but I've 2 other projects with some Mapcore members so I'll probably make something more realistic if it could helps for my futur ^^

  • D3ads
    • January 15, 2013 at 1:29 PM
    • #75

    I always look forward to seeing updates in this thread, never a disappointment. Love your style!

  • kikette
    • January 23, 2013 at 9:42 PM
    • #76

    Hey there ! I'm coming with a modular library and a modular glasscase. I couldn't create real glass because of the deffered rendering wich can't compute alpha blend... so... no glass =]

    [Blocked Image: http://uppix.net/7/a/c/06f5af210874ba6ba776180ac1907.jpg]

  • kikette
    • January 24, 2013 at 3:58 PM
    • #77

    A new texture for a cellar*

    [Blocked Image: http://uppix.net/2/4/9/f18bcaaa349a6c86e94e745f40fda.jpg]

    *Tks Puddy x)

  • Puddy
    • January 24, 2013 at 4:01 PM
    • #78

    cave? cellar?

    looks nice anyway!

  • kikette
    • January 24, 2013 at 4:16 PM
    • #79

    Oups ! Frenglish powered ^^' Thanks =)

  • blackdog
    • January 25, 2013 at 9:08 AM
    • #80

    Very nice; maybe the bricks are just too clean/bright? The wood seems to be very old while the bricks recent.

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