1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. PyroGXPilot

Posts by PyroGXPilot

  • Types of material maps?

    • PyroGXPilot
    • February 29, 2016 at 7:33 AM

    https://www.iddevnet.com/quake4/ArtReference_CreatingModels

  • [UE4]Scifi Reactor Room

    • PyroGXPilot
    • January 5, 2015 at 5:40 AM

    Reminds me of D3's Tomiko Reactor

  • CS:GO mapping with Blender. Possible?

    • PyroGXPilot
    • December 12, 2014 at 7:21 PM

    Yes

  • Loading Bay by Davie "eXodus" van Eekelen

    • PyroGXPilot
    • December 10, 2014 at 6:24 PM

    wagon has 4 wheels and that has hand holds

  • Loading Bay by Davie "eXodus" van Eekelen

    • PyroGXPilot
    • December 10, 2014 at 8:13 AM
    Quote from Daniel Nilsson

    Probably the first wheelbarrow in Quake in general!

    http://lvlworld.com/review/id:794

  • On the Verge by Petr "HurracioDurrski" Švenda

    • PyroGXPilot
    • November 23, 2014 at 8:07 PM

    when using q2map2 to make .ASE models world origin will be the model origin-so set your model at world center(0,0,0)

  • On the Verge by Petr "HurracioDurrski" Švenda

    • PyroGXPilot
    • November 23, 2014 at 6:47 PM

    did you use q3map2 to make model?

  • On the Verge by Petr "HurracioDurrski" Švenda

    • PyroGXPilot
    • November 20, 2014 at 8:30 PM

    can always bake them to meshes permanently using q3map2->.ASE

  • Out of the Box by Kaffeewunder

    • PyroGXPilot
    • October 24, 2014 at 4:47 AM

    http://www.surfacegroup.org/tutorials/bump_mapping/index.html

  • WIP in WIP, post your level screenshots!

    • PyroGXPilot
    • March 19, 2014 at 8:23 PM

    WOLFENSTEIN like (RTCW)

  • A CS:GO Editing Crash Course [Advice needed]

    • PyroGXPilot
    • January 23, 2014 at 6:52 AM

    https://www.youtube.com/user/rocketrascal34/videos

  • Decompiling CS:GO maps

    • PyroGXPilot
    • December 12, 2013 at 7:34 AM

    cs:go does come w/valve created example map('s)

  • [TF2] koth_brazil

    • PyroGXPilot
    • November 19, 2013 at 8:12 AM

    http://en.wikipedia.org/wiki/Arecibo_Observatory

  • [TF2] koth_brazil

    • PyroGXPilot
    • November 18, 2013 at 10:14 PM

    Think BIGGER with the dish one in RL is bigger.

  • Anti-Aliasing in 3ds max 2013 Viewport?

    • PyroGXPilot
    • November 11, 2013 at 6:11 AM

    Probably can do it by Nvidias application settings!

  • Help needed, AGAIN lol

    • PyroGXPilot
    • November 10, 2013 at 10:46 PM

    https://www.youtube.com/watch?v=1NTnaPhONOA

  • The random model thread!

    • PyroGXPilot
    • September 20, 2013 at 6:03 PM

    can you show diffuse/norm/spec penE

  • What are you playing now?

    • PyroGXPilot
    • September 16, 2013 at 5:45 AM

    I hate Singularity by the locked crappy FOV.

  • how do i create windows and doors through walls in 3ds max???

    • PyroGXPilot
    • September 13, 2013 at 4:45 PM

    Next up "How do I paint a texture red?"

  • The random model thread!

    • PyroGXPilot
    • September 11, 2013 at 8:00 AM

    What are you doing DAVE

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Thrik
    September 28, 2026 at 7:26 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™