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Posts by PyroGXPilot

  • Types of material maps?

    • PyroGXPilot
    • February 29, 2016 at 7:33 AM

    https://www.iddevnet.com/quake4/ArtReference_CreatingModels

  • [UE4]Scifi Reactor Room

    • PyroGXPilot
    • January 5, 2015 at 5:40 AM

    Reminds me of D3's Tomiko Reactor

  • CS:GO mapping with Blender. Possible?

    • PyroGXPilot
    • December 12, 2014 at 7:21 PM

    Yes

  • Loading Bay by Davie "eXodus" van Eekelen

    • PyroGXPilot
    • December 10, 2014 at 6:24 PM

    wagon has 4 wheels and that has hand holds

  • Loading Bay by Davie "eXodus" van Eekelen

    • PyroGXPilot
    • December 10, 2014 at 8:13 AM
    Quote from Daniel Nilsson

    Probably the first wheelbarrow in Quake in general!

    http://lvlworld.com/review/id:794

  • On the Verge by Petr "HurracioDurrski" Švenda

    • PyroGXPilot
    • November 23, 2014 at 8:07 PM

    when using q2map2 to make .ASE models world origin will be the model origin-so set your model at world center(0,0,0)

  • On the Verge by Petr "HurracioDurrski" Švenda

    • PyroGXPilot
    • November 23, 2014 at 6:47 PM

    did you use q3map2 to make model?

  • On the Verge by Petr "HurracioDurrski" Švenda

    • PyroGXPilot
    • November 20, 2014 at 8:30 PM

    can always bake them to meshes permanently using q3map2->.ASE

  • Out of the Box by Kaffeewunder

    • PyroGXPilot
    • October 24, 2014 at 4:47 AM

    http://www.surfacegroup.org/tutorials/bump_mapping/index.html

  • WIP in WIP, post your level screenshots!

    • PyroGXPilot
    • March 19, 2014 at 8:23 PM

    WOLFENSTEIN like (RTCW)

  • A CS:GO Editing Crash Course [Advice needed]

    • PyroGXPilot
    • January 23, 2014 at 6:52 AM

    https://www.youtube.com/user/rocketrascal34/videos

  • Decompiling CS:GO maps

    • PyroGXPilot
    • December 12, 2013 at 7:34 AM

    cs:go does come w/valve created example map('s)

  • [TF2] koth_brazil

    • PyroGXPilot
    • November 19, 2013 at 8:12 AM

    http://en.wikipedia.org/wiki/Arecibo_Observatory

  • [TF2] koth_brazil

    • PyroGXPilot
    • November 18, 2013 at 10:14 PM

    Think BIGGER with the dish one in RL is bigger.

  • Anti-Aliasing in 3ds max 2013 Viewport?

    • PyroGXPilot
    • November 11, 2013 at 6:11 AM

    Probably can do it by Nvidias application settings!

  • Help needed, AGAIN lol

    • PyroGXPilot
    • November 10, 2013 at 10:46 PM

    https://www.youtube.com/watch?v=1NTnaPhONOA

  • The random model thread!

    • PyroGXPilot
    • September 20, 2013 at 6:03 PM

    can you show diffuse/norm/spec penE

  • What are you playing now?

    • PyroGXPilot
    • September 16, 2013 at 5:45 AM

    I hate Singularity by the locked crappy FOV.

  • how do i create windows and doors through walls in 3ds max???

    • PyroGXPilot
    • September 13, 2013 at 4:45 PM

    Next up "How do I paint a texture red?"

  • The random model thread!

    • PyroGXPilot
    • September 11, 2013 at 8:00 AM

    What are you doing DAVE

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