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how do i create windows and doors through walls in 3ds max???

  • cybarian
  • September 13, 2013 at 8:14 AM
  • cybarian
    • September 13, 2013 at 8:14 AM
    • #1

    i want to ask that which is the best way to create doors and windows through walls in 3ds max without using boolean operations.....?


    thanks in advance...!

  • Em'
    • September 13, 2013 at 8:37 AM
    • #2

    [Blocked Image: http://uppix.net/Slbmua.gif]

  • Beck
    • September 13, 2013 at 8:41 AM
    • #3

    [Blocked Image: http://i.imgur.com/2Y7ONli.jpg]


    Connect the edges of your wall all the way around. Get the door to the size you want.


    [Blocked Image: http://i.imgur.com/EIseXyh.jpg]


    Delete the faces where you want the door to go.


    [Blocked Image: http://i.imgur.com/lzThjKY.jpg]


    Use "Bridge" to connect the edges.


    [Blocked Image: http://i.imgur.com/10MjBZr.jpg]


    Tidy up.


    Edit: --Em-- definitely kicked my ass. xD

  • Puddy
    • September 13, 2013 at 8:49 AM
    • #4

    at this point we're basically an outsourcing studio for this guy

  • Em'
    • September 13, 2013 at 8:53 AM
    • #5

    Lol puddy

    At least i learned how to record GIF from screen

  • mjens
    • September 13, 2013 at 8:53 AM
    • #6

    Pro Boolean is also cool but there's a lot of mess in the wires after carving:


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  • Em'
    • September 13, 2013 at 9:06 AM
    • #7

    I personnaly never use booleans, mostly because i hate fix maya's mess.But i remember seeing on Polycount a thread about booleans tips to avoid any wire mess... The point is to make every edge of your geo to meet an other edge of the second geo. At this point its merely the same as doing 2 geo and weld them by hand.

  • cybarian
    • September 13, 2013 at 9:20 AM
    • #8
    Quote from --Em--

    [Blocked Image: http://uppix.net/Slbmua.gif]

    this is good and thanks but which tools u used for this man????

  • knj
    • September 13, 2013 at 9:25 AM
    • #9

    dude, maybe i have a bad day today, maybe i'm a dick, or i'm just being myself


    but

    GOOGLE THE FUCK OUT OF THIS !!!! man this is sooo basic, or download a book or smth, if you cant figure out how to do basics how you want to be working in this industriee where you NEED to be creative ?!

  • knj
    • September 13, 2013 at 9:27 AM
    • #10

    anyways. Em nice work dude

    Edit:
    Cybarian, watch this:

    http://www.3dbuzz.com/training/view/…he-socom-pistol

  • Em'
    • September 13, 2013 at 9:32 AM
    • #11
    Quote from cybarian

    this is good and thanks but which tools u used for this man????


    Extrude tool + scale tool, but instead of offsetting the extruded faces i just scaled them upon the existing faces. There are tons of ways to obtain similar result, beck's is fine too.


    Like Knj Says, its very basic. Maybe you should show us what you've done and what you trying to do, so that we can send you the correct google request to find tutorials

  • Beck
    • September 13, 2013 at 9:59 AM
    • #12

    Yeah as the guys said, this is super basic stuff and a quick google would have got you an answer.


    I don't mind helping since you seem eager to learn but I think what you need to do is focus on one thing at a time. You seem to want to learn everything in one go which probably isn't the best way to go about learning.


    For example, you were making a truck but we haven't seen anything of that since you asked about it. You wanted to know about Python scripts, you wanted to know about Google Sketchup. And now you now seem to want to make a scene of some sort.


    I think what may be best for you is to focus on one program/project at a time. Learn the basics and set yourself a challenge and you'll learn how to use that program better in the process. If you jump from one project/program to the next without ever finishing anything you'll never really learn anything.

  • Jord
    • September 13, 2013 at 11:22 AM
    • #13

    http://www.youtube.com/watch?v=mf6Vm8yEB94


    Try this link, should be what you're after.

  • Rick_D
    • September 13, 2013 at 12:28 PM
    • #14

    what the hell are you studying where they don't show you this stuff lmao

  • Sigma
    • September 13, 2013 at 2:33 PM
    • #15

    Doors in 3DS Max,


    Command Panel --> Create --> Geometry --> Doors (dropdown).... make door


    Windows in 3DS Max,


    Command Panel --> Create --> Box --> Convert to Editable Poly --> Edge Mode --> Cut --> Polygon (faces) Mode --> Delete necessary polygon(s)


    Honestly though, nothing wrong with using boolean/proboolean so long as you are willing to clean it up.


    press F1 (<--- your best friend, even has a built in search function).

  • cybarian
    • September 13, 2013 at 4:07 PM
    • #16

    i


    Quote from --Em--

    Extrude tool + scale tool, but instead of offsetting the extruded faces i just scaled them upon the existing faces. There are tons of ways to obtain similar result, beck's is fine too.


    Like Knj Says, its very basic. Maybe you should show us what you've done and what you trying to do, so that we can send you the correct google request to find tutorials

    this is the best way......

  • PyroGXPilot
    • September 13, 2013 at 4:45 PM
    • #17

    Next up "How do I paint a texture red?"

  • selmitto
    • September 13, 2013 at 8:08 PM
    • #18

    I'm convinced he is a bot

  • 2d-chris
    • September 13, 2013 at 10:04 PM
    • #19

    I'm a maya vertex snap whore, I literally use it for everything D:


    these days I usually select an edge, split it into 3, split it again vertically and then delete the center bit (door ) mesh breaks into quite a few sections but they are nice and clean with lovely edge loops for quick selection, oh and all simple quads.


    this method works great if you plan what you want, which you probably should be

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