I don't understand where this would be mounted ![]()
Posts by blackdog
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Quote from [HP]
4 hours ago, [HP] said: Does the PS5 have an exclusive AAA launch title? The PS4 at least had Killzone Shadowfall, I'm actually loosing interest in the console and I don't see much reason to get it at launch at least.
I googled and the only two games that seem to be confirmed are Spider-Man and Astro’s (the game to test the pad right?)
https://www.pushsquare.com/guides/all-ps5-launch-games
Weak.
They must have something else in store. Or they’ll rely on FIFA in Europe, and whatever elsewhere?
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Watched it last night, that was a weak presentation if I’ve seen one. Unless you are a fan of Ratchet. What was that spam of 20 minute presentation for this super generic RPG at the end?!
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There was another State of Play last night, I haven’t had the chance to watch cos I was still applying for jobs at the time it came up
Still no unveil of the new Rocksteady game, but I’ve heard there’s a DC event on the 22nd, so the wait should be over finally – considering they posted a teaser image on TwitterExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
Mmh I notice only now that my comment never posted, some weird went on the phone I guess. Sometimes wifi doesn't work [on the toilet XD].
I was wondering what brought so many changes of directions, isn't this like the third version of the map, and a second complete change in theme and layout?
Good stuff nonetheless, but I think all previous iterations were promising.
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Quote from FMPONE
On 7/31/2020 at 11:58 PM, FMPONE said: I agree the HL2 version is a bit better. Overall a lot of the character designs feel weird, Alyx looks really strange compared to her HL2 counterpart imo.
[pics]
Is Alyx ever seen in the game? I'm even surprised they have a model for her. They didn't bother changing her outfit, which I can understand if they don't use her for scripted scenes not in first person... I do appreciate they took the time to make Eli different, gives a general feeling that time passed.
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2020 is really looking like those catastrophic memes that have been going round.
- Two losses in the family, grand uncle and aunt;
- my mom has been diagnosed with spleen lymphoma, she was in the hospital all last week and they already done the first chemo cycle;
- on friday they notified me they would make me redundant (i was expecting it but still sucks, considering colleagues keep saying they need more help and because it feels they made their choice based on my work email address -- I was assigned to a company in the group that doesn't need much design work, for accounting purposes, but I was working for all companies and brands of the group).
If it wasn't for the baby I would have more time to feel sad and sorry. She's been doing so many new things recently, just finally started to pull herself up in the last two days as well... shame she's being a pain in going to sleep but hey.
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I turned on the X360 again and installed COD World at War, which I got for free in one of these boxes people left outside their homes during the pandemic to get rid of stuff.
Man these games are dumb, in the sense that all these memes about a shooting gallery are really spot on, something you can really play with your brain off. It's quite annoying that such a limited experience, still doesn't manage to be perfect in terms of getting letting you get stuck on shit, AI getting in the way. It's an old game now but I feel some clipping is too generous, not only because of the getting stuck, but also you think you would hit certain enemies and it's a miss. Some enemies don't seem to take damage until certain scripted animations are complete.
Atm I would praise the way they used light to let you track the general you have to kill in the first Russian mission, with lights that project his gigantic shadow on the buildings behind. Too bad it doesn't seem possible to kill him before the game decides you can, which is quite unrewarding since his running in open field, it's a pretty coward shot.
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Had friends really into the 1998/2000 version... one dad was even doing tower control sessions lol.
Saw the DF video on my YT homepage and was tempted to have a quick watch for the looks.
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Quote from TheOnionChef
1 hour ago, TheOnionChef said: I’m just curious what “brings you back to old CS”... is it the theme or is it a lack of good visuals? Really interested to know what’s creating that feeling for you.
I think poor choice of words, I just mean it sparks memories of playing de_prodigy, as the mix of rocks and tech tunnels has some similarities... but like I was attempting to say, the graphics are really good. If they told me it was an official remaster of the map I could believe it

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Shaping up awesomely @TheOnionChef! You created the environment In a way that sends me back to old CS and how de_prodigy could look like today.
Looks close to release, best of luck with the final touches and release.
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Quote from Vilham
22 hours ago, Vilham said: That is true if your gamemode switches teams at half time.
In something like traditional domination or capture the flag where there is no half time team switch being balanced 50-50 is generally important.
That’s a good point, just to be clear I was limiting my comment to CS

Regarding the fun @Soldat Du Christ that is true for sure, I used to hate Train, when I learned how to play it has been one of the maps I play the most and I perma-ban from my selection D2 and Mirage.
With the additional explanation I now understand what you mean regarding the balancing… I would dare saying that is one of those: “it goes without saying” moments. I would think that’s one of if not the most fundamental principle of a multiplayer map (unless you are designing for an asymmetrical game/mode).
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Quote from Soldat Du Christ
14 hours ago, Soldat Du Christ said: When it comes to competitive play, maps are only as deep as they are balanced, which makes both equally important. In my case i want to build a very unique map which welcomes complexity and has a learning curve, which implies it is harder to balance, much more so than a simple map.
What do you mean with the highlighted bit?
Because over time there has been much more relaxation regarding the balance, a map to be good and entertaining doesn't need to be as close to a clean 50-50 split. I argued this months ago, posting stats of the maps most played in the tournaments and their ratios.
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Megaboosts are super-situational. You can somewhat predict where players would want to abuse them, therefore design to potentially prevent them. Or make them somewhat a feature, so they are predictable, like Overpass T-spawn, when it was a novelty every highlight video would feature the T stacking up and sniping the CT coming on B balcony... now the highlights are more likely to feature CT flicking the cheeky boosters.
What I mean is that you will hardly get into a situation where players will want to commit almost the entire team to a boost in -say- mid, unless you make it very convenient for them to do so. That to me highlights a fault in the map.
These are such edge cases that I think any sane mapper will want to account for only when extensive playtest highlights them as a problem (ore vice versa a cool thing to implement). Let's be real, the chance of our maps being [added to rotation and] played by thousands of players is so slim that you want to focus on what makes a map fun and solid.
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Oh I remember that mission. Looking forward to this remake.
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4-player co-op then?
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So now also Halo goes sandbox. Anyone still getting excited by this series?
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Thank you for taking the time to explain @Soldat Du Christ, interesting take nonetheless… hopefully you can build it as faithfully once you switch to hammer.
I do tho have the impression, comparing the paths and screens from prev post, that there are more sight lines to keep in mind that would seem to dominate the map. Can only judge when tested I guess!
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Can players in A just jump down to B @Soldat Du Christ?
Hard to tell from these shots, but overall seems like rotation times will be incredibly short. I can’t really tell the choke points where the factions will meet.