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  3. blackdog

Posts by blackdog

  • The Division - Closed Beta Codes

    • blackdog
    • January 23, 2016 at 7:14 PM

    I was really tempted, then realized it's only 2 days :| minus the time you need to real life.

  • What have you purchased recently?

    • blackdog
    • January 23, 2016 at 9:51 AM

    Dafaq @RaVaGe, make me feel like an illiterate

  • What's going on with your life?

    • blackdog
    • January 23, 2016 at 9:50 AM

    @Bodd Jonar i need to ditch some weigh, what diet you doing?

  • What music have you listened to recently?

    • blackdog
    • January 21, 2016 at 7:33 PM

    Awesome chillout playlist

    External Content www.youtube.com
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    but the whole channel is gold

  • What's going on with your life?

    • blackdog
    • January 21, 2016 at 8:36 AM

    @TheOnlyDoubleF you are greatly skilled, don't doubt yourself! Like Chris says, I'd expect you to get a proper position already, so just apply for whatever, then they might offer a junior or… dunno if is realistic saying they could offer internship reading you're in school. But come July you'll have your degree no? So I don't see why they would do that.

    Definitely apply at the company you already worked! They know you so you have a head start (I would think).

  • ATX vs. ITX

    • blackdog
    • January 20, 2016 at 7:51 PM

    It always depends on the needs?

    Standard cases are of course easier to build, maintain, present less challenges. In terms of workstation, my dream machine would be built in the desk.

    That being said, having recently bought a TV and started connecting my gaming laptop to it to play pad-friendly games, I got interested more and more with small builds and tooled with the idea of getting that sort of machine for SteamBox use. You can get power out of there, and if you know how to put together a machine and you have a DIY tick, that sort of build presents you with an interesting challenge ;)

  • My Friend Pedro

    • blackdog
    • January 20, 2016 at 4:49 PM

    The tool is just to ease the life of the one guy that is making it… he actually posted and is keeping a devlog in our work release forum! (I found out after posting).

    would be great tho if anyone was able to make levels for it. If I was a skilled artist I would have already contacted him to collab

  • DC's Suicide Squad

    • blackdog
    • January 20, 2016 at 10:59 AM

    Trailer #2, great montage with music

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  • Valve: Future Hardware Plans

    • blackdog
    • January 19, 2016 at 12:22 PM

    Yeah Big Pucture is also supported with Xbox (and normal controllers?) when pressing the Xbox button, but was curious if the Link would send some sort of signal to Steam ;)

  • [DevLog] My Friend Pedro: Blood Bullets Bananas

    • blackdog
    • January 19, 2016 at 1:57 AM

    This is awesome! I got your game linked today and opened a topic in the Gaming section... I don't often browse this section so never realised you had this gem going on.

    This is very interesting, really like the tool choices you've made.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • blackdog
    • January 19, 2016 at 1:53 AM

    Somewhat OT sorry, but wouldn't know were @PogoP has posted last about his HL2 UE4 remake project. Just noticed he got mentioned by ValveTime as the demo is completed(?)

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    this would be such a good look for the new game... I would actually be very eager to replay the original remade like this :fap:

  • Valve: Future Hardware Plans

    • blackdog
    • January 18, 2016 at 8:52 PM

    I'm curious with the Link: you have to start Big Picture on the computer or it will be automatically be displayed that way on there? And how you switch to desktop?

  • My Friend Pedro

    • blackdog
    • January 18, 2016 at 7:41 PM

    Just got linked this impressive 2.5D action. Basically it's The Specialists/Max Payne in sidescrolling fashion:

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    GIFs

    [Blocked Image: http://www.deadtoast.com/img/MFP-BBB_Dual_aim_run.gif][Blocked Image: http://www.deadtoast.com/img/MFP-BBB_Walljump.gif][Blocked Image: http://www.deadtoast.com/img/MFP-BBB_Window_jump.gif]

    More on the link included above. They also created custom tools to build the rooms in Unity, which seems a very good and fast workflow! Here a complete video overview.

    [Blocked Image: http://www.deadtoast.com/img/devlog/entry2/mfp_wallbuilder_2.gif]

    [Blocked Image: http://deadtoast.com/img/devlog/entry4/new_level_whitebox.jpg]

  • What's going on with your life?

    • blackdog
    • January 18, 2016 at 12:11 PM

    Fuck employees!

    If you are strict with them, they moan. If you're kind with them, they do the fuck they want.

    Why can't people just do what they're told?! ?


    PS: Also thanks fucking IT managers that decide to block services like Steam and Uplay without any notice #firstworldproblems

  • What's going on with your life?

    • blackdog
    • January 17, 2016 at 9:15 PM

    Very sorry to hear that @jackophant, hope you can sort something out soon!

    Also best wishes for the wedding, I didn't realise that was happening!

  • [D.I.E.] DRIFT INTO ETERNITY

    • blackdog
    • January 17, 2016 at 1:00 AM

    Anything to do with the multiplayer mod by the same name that was being hyped a few years ago?

  • de_aqueduct new level in need of feedback BAD!

    • blackdog
    • January 16, 2016 at 3:54 PM

    Really beautiful map, congrats!

    No idea how it plays, but is interesting.

    my comments are about art, think you can work and smooth the edges and make it looking really really great (Operation material if you will – the aqueduct gives the map grandiosity). The problem right now, I think, is that there's a clash of styles, is a bit cluttered… doesn't really transpond the location. Having an aqueduct I take its a Roman town, but I don't see the history in it. There are industrial corners but I also see a mosque dome in the background… I'd look into making it an European town (although I like the blue in the 3rd shot) build some solid historical foundation and then layering some modernity.

  • Doom (4)

    • blackdog
    • January 15, 2016 at 10:57 PM
    Quote from FMPONE

    Think they'd rather push Snap Map. When you don't give the community the same tools the devs used to me that's kind of console-y and insulting to the intelligence of the community.

    Then again, I'm speculating that we will never get a real SDK. And Snap Map does look fun, but it's not going to be the genuine article the devs used and so it seems rather hand-holdy and middling for actual mods. More like the stuff Halo 3 used to have, fun for a few hours, at least.

    yeah is sorta counter-intuitive, but none of the games that offered a simplified editor built up a substantial community (at least that's my impression)

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • blackdog
    • January 15, 2016 at 8:20 PM
    Quote from dux

    Well fake or not, he is right about Kelly Bailey making music for Valve again. He did leave but came back to them.

    that's the art in posting these things ;) mixing facts with your dream features

  • What have you watched recently?

    • blackdog
    • January 14, 2016 at 6:44 AM

    I remember The Grey as such a disappointment...

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