This map is looking like it will be AWESOME !!!
Posts by gav
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You're welcome
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I
Beer 
I
Beer 
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Seems to capture the atmosphere very well
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SDK was broken - seems to be fixed now
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Not enough sand .;) Just right on the orange and O so great custom stuff. OFF TAP MAP
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Thanks for your feedback Philipp - I will take it on board

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Hi all ,
I think everyone has probably been a victim of the workshop voting system, maybe

On the 9.3.17 i got 15 negative votes all within a handfull of hours . I know everyone has an opinion and I am not one for stifiling freedom of speech but all 15 at once

Anyway moving on, I have managed to get an improvent in FPS with some visibility work around (engine) so I am happy with that

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Good luck with finishing on time - The detail you are producing is very nice
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Thanks for your suggestions
Not having any friends with modeling skills I have had a few moments where I have had to even kid myself of what would work in the story. There is not even 1 gum tree in the map.I went with SAS to try and get close to what would've been true but maybe IDF would have worked better for visibility.
As T models go I was never feeling any fit. I was pretty much 50 / 50 on leet or phoenix and chose leet for some visibility reasons . The denim jeans could also be a better fit to the area.
The truck in T Spawn has 3 seats in front so if i made space in the back could that be more believable ? Or an idle sound or exhaust effect maybe.
My main focus is optimization at the moment so i am probably going down the prop culling road more than adding if i can avoid it.
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Clips noted
havent really done much with nav mesh other than place names , but also noted . -
NO Playtest yet but that may be possible now.
My time zone is a way off so I do not know how I can be be part of it

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Quote from S1lv3r 4 lyf
15 minutes ago, S1lv3r 4 lyf said: Good map. Looks like you have the visuals down pat.
Looking at these screenshots, it's hard to tell where the bombsites are; it seems like the one with the tea rooms might be A, but it doesn't look like anything is the target. Could you upload a radar overview?
I tend to get 20 - 250 kbs on my internet (with frequent fluctuation and disconnects), and I have only once had a workshop upload fail. You didn't get an error message, did you?
yep error 10 or 16 - they both say the communication with servers is lost .
OVERLAY :o
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Not sure when i can get the BSP into the workshop . always seems to fail the upload

My internet is not great for much i get 6megs from the 20 but my graph resembles a saw like ^^^^^^^ so i guess the valleys drop me out . Anyway I am close to where I want to be with the map . a few screenshots . I have got to squeeze some more FPS out for it to be above 160 FPS against bots.
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I like it JD. Lots of work ahead but going to be excited to see the finished project
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I like the map Shawn we play it a bit on our server and it does work well . Colour palette is quite different and really gives a feel of coastal town.