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  3. gav

Posts by gav

  • Avalanche

    • gav
    • September 18, 2017 at 3:22 PM

    This map is looking like it will be AWESOME !!!

  • Diversion (WIP)

    • gav
    • September 18, 2017 at 12:15 PM

    You're welcome

  • Brewery

    • gav
    • September 18, 2017 at 2:50 AM

    I <3 Beer :)

    I <3 Beer :)

  • Dishonored : Death of the outsider // Curator and ghost town

    • gav
    • September 18, 2017 at 2:40 AM

    Seems to capture the atmosphere very well

  • Diversion (WIP)

    • gav
    • September 17, 2017 at 11:41 AM

    Nic Job

  • [Released] Fiorina

    • gav
    • September 13, 2017 at 3:08 AM

    SDK was broken - seems to be fixed now

  • [CS:GO] De_Grind

    • gav
    • September 10, 2017 at 10:15 PM

    Not enough sand .;) Just right on the orange and O so great custom stuff. OFF TAP MAP

  • DE_ORE

    • gav
    • September 10, 2017 at 12:48 AM

    Thanks for your feedback Philipp - I will take it on board :)

  • DE_ORE

    • gav
    • September 9, 2017 at 6:59 AM

    Hi all ,

    I think everyone has probably been a victim of the workshop voting system, maybe

    On the 9.3.17 i got 15 negative votes all within a handfull of hours . I know everyone has an opinion and I am not one for stifiling freedom of speech but all 15 at once

    Anyway moving on, I have managed to get an improvent in FPS with some visibility work around (engine) so I am happy with that ;)

  • [Released] Fiorina

    • gav
    • September 8, 2017 at 7:38 AM

    Good luck with finishing on time - The detail you are producing is very nice

  • [Released] Fiorina

    • gav
    • September 5, 2017 at 10:43 AM

    Nice work :)

  • DE_ORE

    • gav
    • September 2, 2017 at 11:06 PM

    Thanks for your suggestions ;) Not having any friends with modeling skills I have had a few moments where I have had to even kid myself of what would work in the story. There is not even 1 gum tree in the map.

    I went with SAS to try and get close to what would've been true but maybe IDF would have worked better for visibility.

    As T models go I was never feeling any fit. I was pretty much 50 / 50 on leet or phoenix and chose leet for some visibility reasons . The denim jeans could also be a better fit to the area.

    The truck in T Spawn has 3 seats in front so if i made space in the back could that be more believable ? Or an idle sound or exhaust effect maybe.

    My main focus is optimization at the moment so i am probably going down the prop culling road more than adding if i can avoid it.

  • DE_ORE

    • gav
    • September 1, 2017 at 4:26 PM

    Clips noted ;) havent really done much with nav mesh other than place names , but also noted .

  • DE_ORE

    • gav
    • September 1, 2017 at 12:58 PM

    NO Playtest yet but that may be possible now.

    WIP HERE

    My time zone is a way off so I do not know how I can be be part of it :(

  • DE_ORE

    • gav
    • August 31, 2017 at 2:40 PM

    LOL time for bed. Thats at least 12 hrs trying to upload :( the modems green light turning red after getting 15 mins into Upload was soul destroying.

    Bomb site A


    MID

    CT

    I have more but cos I'm feeling shit I will post up the sewer .

  • DE_ORE

    • gav
    • August 31, 2017 at 1:13 PM
    Quote from S1lv3r 4 lyf

    15 minutes ago, S1lv3r 4 lyf said: Good map. Looks like you have the visuals down pat.

    Looking at these screenshots, it's hard to tell where the bombsites are; it seems like the one with the tea rooms might be A, but it doesn't look like anything is the target. Could you upload a radar overview?

    I tend to get 20 - 250 kbs on my internet (with frequent fluctuation and disconnects), and I have only once had a workshop upload fail. You didn't get an error message, did you?

    yep error 10 or 16 - they both say the communication with servers is lost .

    OVERLAY :o

  • DE_ORE

    • gav
    • August 31, 2017 at 10:49 AM

    Not sure when i can get the BSP into the workshop . always seems to fail the upload :(

    My internet is not great for much i get 6megs from the 20 but my graph resembles a saw like ^^^^^^^ so i guess the valleys drop me out . Anyway I am close to where I want to be with the map . a few screenshots . I have got to squeeze some more FPS out for it to be above 160 FPS against bots.

  • [WIP] de_biome

    • gav
    • August 14, 2017 at 6:58 AM

    I like it JD. Lots of work ahead but going to be excited to see the finished project

  • DE_ORE

    • gav
    • June 25, 2017 at 3:37 PM

    keep up the good work everyone . I am entering this comp with a map that I am using standard assets

    with a few custom textures. Its theme is an Iron ore mining town in Australia.


  • DE_SANTORINI

    • gav
    • November 29, 2015 at 1:28 PM

    I like the map Shawn we play it a bit on our server and it does work well . Colour palette is quite different and really gives a feel of coastal town.

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