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Brewery

  • JimWood
  • May 25, 2017 at 3:09 AM
  • JimWood
    • June 24, 2017 at 6:02 AM
    • #21

    Work has begun on modelling whilst I wait to see how the most recent changes to the layout have affected the gameplay.

    Here's a sneak peak!

    Spoiler [Blocked Image: https://cdn.discordapp.com/attachments/327938194131910666/327971961844006912/20170624014303_1.jpg]

  • JimWood
    • July 7, 2017 at 11:24 AM
    • #22

    Mid is starting to take shape with the second playtest coming up tomorrow. Here's a preview:

    Spoiler

  • JimWood
    • July 20, 2017 at 10:18 PM
    • #23

    Brewery has received an update focusing around both bombsites.

    A has seen a large increase in the amount of cover, and the Mid connector has been flipped:

    Spoiler

    T's secondary entrance into B site has been heavily altered to make it easier for CT's to cover. There has also been an increase in cover around the bombsite:

    Spoiler

    Current Overview:

    Spoiler

  • JimWood
    • August 12, 2017 at 10:23 PM
    • #24

    After further playtesting, Brewery's layout is almost finalised. Detailing has begun! I'll be sure to post some updates as progress continues.


    Workshop Link:

    http://steamcommunity.com/sharedfiles/fi…s/?id=870651384

  • JimWood
    • August 30, 2017 at 12:48 AM
    • #25

    Brewery received a moderately large update today ready for the Reddit playtest.

    Mid to B has seen the biggest change, along with alterations to some other minor routes.

    Check out the changes below!

    Screenshots:

    See More:

    Spoiler

    Current Overview:

  • JimWood
    • August 30, 2017 at 8:38 PM
    • #26

    Beer is finally here!

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  • Rad
    • August 31, 2017 at 5:21 PM
    • #27
    Quote from S1lv3r 4 lyf

    1 hour ago, S1lv3r 4 lyf said: The only criticisms I have for this map is that it is depressingly grey (jk). Looks like you're on track.

    It is still in the greybox, so you might get a feeling that it is depressing he will probably add much more colors when he starts detailing.

  • gav
    • September 18, 2017 at 2:50 AM
    • #28

    I <3 Beer :)

    I <3 Beer :)

  • JimWood
    • September 18, 2017 at 7:56 PM
    • #29
    Quote from gav

    17 hours ago, gav said: I <3 Beer :)

    I <3 Beer :)

    Don't we all. Except me, I can't stand the stuff!

  • Oliver
    • November 30, 2017 at 1:12 PM
    • #30

    So the deadline finally caught up to us, and to be honest it feels like being caught with my pants down having to release Brewery as it is right now. What you see here is a "pencils down" version of the map -- or rather what we have so far!

    Here is a link to the workshop entry.

    I joined Brewery pretty late in its development. I am responsible for the environment art on Brewery, and I wanted to do something interesting with the theme. What we are going for is a historic brewery, built and used around 1920s. So you will see furniture and architecture from between the 20s and around the 50s. Breweries has been around for ages, and I wanted to capture the era from when a lot of craftmanship and love was put into the art of brewing, as opposed to the very industrialized look of a modern Brewery.

    I was also inspired by mechanical design from the same era. This mechanical design can be seen all around Bombsite A.

    There is a long list of custom models being made for this map. Furniture, woodpaneling walls, columns, arches, beams, kitchen and brewery equipment... The list goes on.

    Here's a few screenshots of whats presentable of the map.


    And here is some pictures of the models made for the map so far:

    Anyway, we hope you like what you see. We still have a lot of work left ahead of us. The first art pass for the map is around half-way finished. So our plan going forward is to finish the first art pass before thinking about polish and further iteration.

    We will run playtests as soon as we are ready for it. But at the moment we still have some work to do art-wise on B before we are ready for feedback (art-wise).

    See you on the next update!

  • Vaya
    • November 30, 2017 at 1:43 PM
    • #31

    fucking christ guys :D

  • El_Exodus
    • November 30, 2017 at 2:00 PM
    • #32

    Diggin' the industrial look. Nice one!

  • Harry Godden
    • November 30, 2017 at 2:00 PM
    • #33

    Incredible work lads!! Been waiting long enough to see this masterpeice

  • leplubodeslapin
    • November 30, 2017 at 2:13 PM
    • #34

    wow this looks amazing :o

  • JimWood
    • November 30, 2017 at 2:24 PM
    • #35

    Cheers lads! Much appreciated

  • RA7
    • November 30, 2017 at 4:10 PM
    • #36

    Very nice work reminds me of the industrial look of Assassins Creed Syndicate. Great Job...

  • VIOLATION
    • November 30, 2017 at 5:44 PM
    • #37

    Fantastic work on the assets, love all that black metal

  • Guest
    • November 30, 2017 at 6:09 PM
    • #38

    Cool! Getting some dishonored vibes from this :D

  • Lizard
    • November 30, 2017 at 6:35 PM
    • #39

    Gratz on the release !

  • JimWood
    • November 30, 2017 at 6:46 PM
    • #40
    Quote from Lizard

    6 minutes ago, Lizard said: Gratz on the release !

    Cheers man! Although I wouldn't call it so much a "release", more of a "shit we need to submit this unfinished" :D

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