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  3. gav

Posts by gav

  • Re Painting objects.

    • gav
    • September 23, 2024 at 7:25 AM

    Hi fellow Mappers,

    I have a simple little problem with CS2 hammer.

    In source 1 material tab you could select a face or surface and click on said object then replace the texture. In doing this you might change 300 items or so with the new material. I see the same tool in Hammer5 but it doesn't select the textured face when clicked and reverts to a texture you had used earlier.

    Sorry to be a dufus but I haven't mapped since the 2017 map contest. My map didn't make the cut so I sort of lost interest as I spent sooo' many hours to have a playable map fully optimized and ready by the First due date, which looking back was the only map to do so. Anyway that's how the cookie crumbles. JD40's Biome was an awesome map, and worthy of the win and the extended time.

    I deleted all my custom texture and model files a while back and now have a VMF mostly full of red and black checkerd textures, maybe be a porting problem but I am happy to just replace all of those textures and It would maybe be a breeze if I knew the easy way how. 🙃 Please help an old guy

    By the way, good luck to all those mappers who have made this years contest cut. 🤙

  • Canyon (Flying Scoutsman)

    • gav
    • June 2, 2018 at 8:31 AM

    An Australian mining map ? That is fresh and innovative ? Looks good buddy

  • [CSGO] de_ruby

    • gav
    • May 2, 2018 at 3:51 AM

    Has to go down in CSGO history ! Surely

  • [CS:GO] Chalice (Wingman)

    • gav
    • May 1, 2018 at 8:32 AM

    Its just as I would expect Grapes - VERY NICE JOB :)

  • [CS:GO][WIP] Trailerpark

    • gav
    • April 8, 2018 at 3:09 AM

    trailerpark has obviously been over run by a sect, the people living there were easily influenced . They all thought it was a great idea to store the crates of explosives near the water tank.

  • GRAND PRIZE WINNERS Declared!

    • gav
    • February 25, 2018 at 12:25 PM

    Great Work JD !!!! If i failed at making gravy in the comp at least I got the top 3 right :) . Fucking awesome work to ALL and a very special thanks to the guys who put in all the work running this thing . Mapcore legends

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • gav
    • January 27, 2018 at 2:10 AM

    Looks like fun Will . great job

  • de_taos

    • gav
    • January 18, 2018 at 12:56 PM

    Looking nice but PLEASE fix the grain of the posts . Its not a big fix, but my eyes bleed when i see this on a high percent of maps where wood is used . Once seen it can't be unseen .


  • [CS:GO] Central (Workshop link posted)

    • gav
    • January 16, 2018 at 9:45 PM

    Impessive looking first attempt- look forward to seeing more

  • [CS:GO] De_CarFactory

    • gav
    • January 16, 2018 at 3:28 AM

    looking forward to see the progress

  • Opal

    • gav
    • January 15, 2018 at 10:20 PM

    Looking pretty finished

  • Mapcore FACEIT Hubs

    • gav
    • January 10, 2018 at 7:58 PM

    Being in Oz these hubs make me feel like the ugly sister no-one wants to take to the dance.

    We are in the future and undoubtedly have the best of everything here but WTF we dont have a Faceit hub . :(

  • [WIP] de_biome

    • gav
    • December 31, 2017 at 11:04 AM

    Next level JD

  • [CS:GO] DE_Breach - Released!

    • gav
    • December 25, 2017 at 1:06 PM

    Very very sexy

  • WIP in WIP, post your level screenshots!

    • gav
    • December 23, 2017 at 1:04 PM

    I liked that map too serial :) used to be on my community server

  • Let's talk about the awkward "unclear rule" issue

    • gav
    • December 13, 2017 at 2:08 PM

    JD did it just right. He left Biome as submitted for the contest. He then kept working on the new update but didn't touch the contest version he submitted.

    The thing wit the workshop it dynamically updates each subscription so the judges version also updates. Its probably unrealistic to think all the judges would copy and paste 100 or so bsp's to a separate folder from the workshop folder.

  • What I'm Working On

    • gav
    • December 13, 2017 at 4:47 AM
    Quote from blackdog

    13 hours ago, blackdog said: Oh now you have to write a backstory for that eye-scar :P

    It was probably a surfing accident . Those fins are sharp.

  • [WIP] De_Glace

    • gav
    • December 12, 2017 at 8:39 PM

    Great

  • WIP in WIP, post your level screenshots!

    • gav
    • December 12, 2017 at 5:24 AM
    Quote from Serialmapper

    On 12/2/2017 at 8:50 PM, Serialmapper said: I am updating an old map of mine, de_alexandra, from the old "dust" theme it had to the new one.

    I really liked dat map . The new D2 stuff will be a cool refurb.

  • Kaizen

    • gav
    • December 11, 2017 at 12:00 AM

    Congrats On making the cut Buddy . GL

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