Quote from ElectroSheep1 hour ago, ElectroSheep said: [Blocked Image: https://i.ytimg.com/vi/e0NTrephFxI/hqdefault.jpg]
Texturing looks quite weird imo, i'd rather use a wood texture for the walls.
Quote from ElectroSheep1 hour ago, ElectroSheep said: [Blocked Image: https://i.ytimg.com/vi/e0NTrephFxI/hqdefault.jpg]
Texturing looks quite weird imo, i'd rather use a wood texture for the walls.
That art tho ![]()
Quote from CorvusOn 03/09/2017 at 5:54 AM, Corvus said: Worked a bit more on this scene. Your critique will be appreciated.
[Blocked Image: https://i.imgur.com/zkBnAmO.jpg]
Put some fog coming out of the grids on the floor, with the orange lighting it's gonna kill it. The lighting on the right wall is way too flat btw, add some color spots.
Quote from FMPONE9 hours ago, FMPONE said: Models
Also, the idea would be that the sky will be darker than it is now, not that it's dark already.
I don't think the sky is the problem, imo you should increase the exposure of your lighting the make the snow whiter, try to crank up a little bit the HDR, I always had some great result with icy maps when I pushed the HDR to the limits.
Was thinking more about something like that.
Don't know why but it feels like the map doesn't looks as cold as it should, maybe it's because the sky is too bright, idk, but i'm pretty sure you could make it looks even more terrific if it felt colder.
Quote from TehWakko7 minutes ago, TehWakko said: Look closer at picture #8...
H U R G
THEY'RE BACK!
He never left, HURG is stronger than ever ![]()
#RIPEnsembleStudios #NeverForget
Love the artstyle guys !
Quote from blackdogOn 07/08/2017 at 6:18 PM, blackdog said: I didn't experience what you experienced but I have been this close to say "fuck you" to my boss, I would play Doom or music as loud as I could to make people around me aware I was angry, and went outside in the bin where we throw broken crockery to smash stuff up…
> Playing Doom while being at work
> Complain about your boss
> ...
> Profit
Quote from SquadOn 04/08/2017 at 3:02 AM, Squad said: [Blocked Image: https://i.imgur.com/QrKQAZa.jpg]
[Blocked Image: https://s-media-cache-ak0.pinimg.com/736x/56/38/15/563815d410df443ecedbd263b5543080--spock-work-humor.jpg]
Quote from marble5 minutes ago, marble said: found my excuse for being too lazy to learn modelling
Actually i've never said it was bad to be able to create your own models, of course it's better. A LD who can model is a more interesting profile but I was just saying that you don't have to model to make a good map.
Quote from GRiNETDisplay More7 hours ago, GRiNET said: Currently trying to broaden my competence as a level designer.
Growing really tired of having ideas and not be able to create them.
It always feel that there are crucial materials, models or assets that are missing.
Therefore I am currently picking up 3DS max to learn how to model my own assets and Substance Designer to create my own materials.
As I think Bastion here on mapcore said "A real level designer can model".
That got me going.
You're going the wrong way imo, not saying that being able to create your own stuff is a bad thing, but it's a mistake to think you're not able to make a map because you don't have the right texture or the right model.
Imo a good LD use what he has on stock, limitation breed creativity.
Imo the color problem can be easily fixed with some lighting variation, the lighting is waayyyyyyyyyyyy too flat atm.
[Blocked Image: http://i.imgur.com/4Poe4RY.jpg]
Quote from blackdog1 hour ago, blackdog said: I'm not saying that if you're famous you can't get depressed or you will always be happy :-| I'm saying that they have all the tools at their disposal to get out of their state so is quite annoying to see them giving up.
No they don't, it's a mental disease, and you can't fix that with money, and yes like everyone else who commits suicide, it's sad they're giving up.