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  3. LATTEH

Posts by LATTEH

  • Battlefield Hardline

    • LATTEH
    • July 23, 2014 at 3:08 PM

    I'm glad they delayed it, i hope they can make some improvements to it.

  • Mapcore Challenge - Engine Preference

    • LATTEH
    • July 21, 2014 at 2:32 PM

    lol im the only person who voted for UDK D:

  • [CS:GO] de_Nitro_alpha

    • LATTEH
    • July 18, 2014 at 8:38 PM

    Hard to tell, but it looks like there is a lot of really long sight lines. (just judging by the size of the crates)

  • Xbox One

    • LATTEH
    • July 16, 2014 at 5:39 PM

    Me and my brother bought a Xbone. Its cool i like the snap feature, but the thing freaks me out. Its in my room and when going to bed It turns on for no reason. it doesn't make the sound that it makes when you hit the button or say "xbox on". I'm really weirded out by it i swear it's watching me sleep. (im not kidding it really turns on for no reason!)

  • What's Next

    • LATTEH
    • July 10, 2014 at 8:27 PM

    zombie game that is revolved around zombie banks, where we steal zombie cash and brains.

  • Insurgency Mapping Contest

    • LATTEH
    • July 8, 2014 at 9:40 PM

    I think i will enter, i have an idea i want todo but i need to think of a good way todo it.

  • [Chivalry] AOCTO_Paramount

    • LATTEH
    • June 30, 2014 at 3:18 PM

    Looks awesome! Good Luck!

  • [Chivalry] AOCTO_Paramount

    • LATTEH
    • June 27, 2014 at 3:29 PM

    Awesome! This is shaping up!

  • Insurgency Mapping Contest

    • LATTEH
    • June 26, 2014 at 1:24 PM

    Damn it the chivalry contest is ending and this sounds awesome. I just wanted a couple days of not working in an editor D:

  • [Chivalry:MW] Antrum

    • LATTEH
    • June 25, 2014 at 7:51 PM

    Uploaded the Final one for the contest (its not MY Final)

    http://steamcommunity.com/sharedfiles/fi…741&searchtext=

  • [Chivalry] AOCTO_Paramount

    • LATTEH
    • June 25, 2014 at 2:35 PM
    Quote from Sjonsson

    It seems like my map will not be eligable for the contest because bots won't work with my map. Why? Because bots can't drop from height or jump unless the obstacles are really low and I don't think I can get around this with my map.

    Dammit!

    Did you try just using pathnodes instead of pylons in that area? because i know Tornbanner had a drop height (players height) for a spawn in hillside and battlegrounds.

  • GTA V

    • LATTEH
    • June 20, 2014 at 6:20 PM

    Is it weird that the game i saw at e3 that im most excited for i already played?

  • [Chivalry:MW] Antrum

    • LATTEH
    • June 19, 2014 at 3:46 PM
    Quote from Sjonsson

    Starting to look really tasty!

    Just tell me when you need some playtesting and we can team up, I think I have some friends who could join in too.

    If there was anything I would mention, though I think you already thought about this, it would be that all the views around and inside the castle seem to follow the same colorscheme and materials.

    Sounds good! add me on steam: LATTEH

  • [Chivalry:MW] Antrum

    • LATTEH
    • June 18, 2014 at 8:11 PM
    Quote from KoKo5oVaR

    Oh and you may consider the extensive use of godrays in the cave, that would be really cool !


    Lots of cool lighting refs for you i think, it's a cave in vietnam called "Son Doong cave". Like in there you could also have some trees out of the huge ceiling cave hole you have.


    [Blocked Image: http://images.boomsbeat.com/data/images/full/1339/41-jpg.jpg]

    I tried todo this with the default UDK light stuff but i think i need to create my own for it.

    Redid the lighting Its just a preview build:

    I made several prefabs for the light 2 for the lamps (low and high) a background light (lights on the towers) wall torch and stand torch.

    [Blocked Image: http://i.imgur.com/2xL05M0l.jpg]

    [Blocked Image: http://i.imgur.com/JmALoOxl.jpg]

    [Blocked Image: http://i.imgur.com/ir0wA4Fl.jpg]

    [Blocked Image: http://i.imgur.com/czHBdwMl.jpg]

    [Blocked Image: http://i.imgur.com/muQkNRhl.jpg]

    [Blocked Image: http://i.imgur.com/2E266iNl.jpg]

    [Blocked Image: http://i.imgur.com/lo0hMc9l.jpg]

    [Blocked Image: http://i.imgur.com/vAfdhonl.jpg]

  • [Chivalry:MW] Antrum

    • LATTEH
    • June 13, 2014 at 1:07 AM

    Thanks guys! ill redo the lighting and try and make it more consistent ill also get rid of the crystals too.

  • [Chivalry:MW] Antrum

    • LATTEH
    • June 12, 2014 at 3:21 PM

    I updated Antrum:

    -Detailing (new trim and color grading)

    -added TeamDeathmatch

    So far this has been a ton of fun to make, but i don't know how much more i want to work on it because no one really seems to be interested in it.

    new Screens:

    [Blocked Image: http://i.imgur.com/MfOEuWZl.jpg]

    [Blocked Image: http://i.imgur.com/IjECbBCl.jpg]

    [Blocked Image: http://i.imgur.com/X9aCdTml.jpg]

    [Blocked Image: http://i.imgur.com/onc9F7Il.jpg]

    [Blocked Image: http://i.imgur.com/AVtyaN7l.jpg]

    [Blocked Image: http://i.imgur.com/Vq12xaRl.jpg]

    [Blocked Image: http://i.imgur.com/eLrrcOQl.jpg]

    [Blocked Image: http://i.imgur.com/ywKObXql.jpg]

    [Blocked Image: http://i.imgur.com/f76bNRrl.jpg]

    [Blocked Image: http://i.imgur.com/EpFuHWql.jpg]

    [Blocked Image: http://i.imgur.com/5cZqw0nl.jpg]

    [Blocked Image: http://i.imgur.com/sso5wHrl.jpg]

    [Blocked Image: http://i.imgur.com/Ac5Mhhhl.jpg]

    [Blocked Image: http://i.imgur.com/NYSloWQl.jpg]

  • [Chivalry] AOCTO_Paramount

    • LATTEH
    • June 11, 2014 at 9:43 PM

    Awesome! Im gonna keep watching this. (no pressure)

  • Star Wars: Battlefront (3)

    • LATTEH
    • June 10, 2014 at 3:39 PM

    Cant wait for this! any of you guys played Jedi academy?

  • Explodable objects in hammer

    • LATTEH
    • June 3, 2014 at 3:56 PM

    If your making a model you can also use this code in the QC i think it gets placed as a prop_Physics in hammer.


    Code
    $keyvalues
    {
       "prop_data"
       {
           "base"              "Wooden.Small"
           "health"            "1"
           "dmg.bullets"       ".1"
           "explosive_damage"  "200"
           "explosive_radius"  "200"
       }
    }
    Display More

    Just mess with the settings to get what you want.

  • [Chivalry:MW] Antrum

    • LATTEH
    • May 20, 2014 at 8:56 PM

    Antrum is a Team Objective level with 4 Objectives for Chivalry: Medieval Warfare.

    Objectives:

    1 Move battering ram to front and destroy

    2 Raise Agatha Banner

    3 Destroy Gate Chains

    4 Capture loot bags

    http://steamcommunity.com/sharedfiles/fi…s/?id=246578741

    http://forums.tornbanner.com/showthread.php…-Contest-Antrum

    I wanted to make a thread here because you guys are just awesome and i just love sharing with you guys. This start 2 Months ago for the First phase of Torn banners contest. It has had taken a lot of improvements but i feel that i now have a pretty solid layout. This is the first time i have used Zbrush to sculpt my textures so any feedback will be awesome (for anything seriously even if i know the crystals look out of place )

    [Blocked Image: http://i.imgur.com/UucfEuLl.jpg]

    [Blocked Image: http://i.imgur.com/TAztQdQl.jpg]

    [Blocked Image: http://i.imgur.com/945v4Djl.jpg]

    [Blocked Image: http://i.imgur.com/hyZvTsTl.jpg]

    [Blocked Image: http://i.imgur.com/0jZMwXnl.jpg]

    [Blocked Image: http://i.imgur.com/QHkH6Q4l.jpg]

    [Blocked Image: http://i.imgur.com/RWFyItKl.jpg]

    Bonus:

    What it looked like from start till now

    [Blocked Image: http://i.imgur.com/8AAh1nX.gif]

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