I'm glad they delayed it, i hope they can make some improvements to it.
Posts by LATTEH
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lol im the only person who voted for UDK D:
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Hard to tell, but it looks like there is a lot of really long sight lines. (just judging by the size of the crates)
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Me and my brother bought a Xbone. Its cool i like the snap feature, but the thing freaks me out. Its in my room and when going to bed It turns on for no reason. it doesn't make the sound that it makes when you hit the button or say "xbox on". I'm really weirded out by it i swear it's watching me sleep. (im not kidding it really turns on for no reason!)
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zombie game that is revolved around zombie banks, where we steal zombie cash and brains.
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I think i will enter, i have an idea i want todo but i need to think of a good way todo it.
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Looks awesome! Good Luck!
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Awesome! This is shaping up!
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Damn it the chivalry contest is ending and this sounds awesome. I just wanted a couple days of not working in an editor D:
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Uploaded the Final one for the contest (its not MY Final)
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Quote from Sjonsson
It seems like my map will not be eligable for the contest because bots won't work with my map. Why? Because bots can't drop from height or jump unless the obstacles are really low and I don't think I can get around this with my map.
Dammit!
Did you try just using pathnodes instead of pylons in that area? because i know Tornbanner had a drop height (players height) for a spawn in hillside and battlegrounds.
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Is it weird that the game i saw at e3 that im most excited for i already played?
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Quote from Sjonsson
Starting to look really tasty!

Just tell me when you need some playtesting and we can team up, I think I have some friends who could join in too.
If there was anything I would mention, though I think you already thought about this, it would be that all the views around and inside the castle seem to follow the same colorscheme and materials.
Sounds good! add me on steam: LATTEH
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Quote from KoKo5oVaR
Oh and you may consider the extensive use of godrays in the cave, that would be really cool
!Lots of cool lighting refs for you i think, it's a cave in vietnam called "Son Doong cave". Like in there you could also have some trees out of the huge ceiling cave hole you have.
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I tried todo this with the default UDK light stuff but i think i need to create my own for it.
Redid the lighting Its just a preview build:
I made several prefabs for the light 2 for the lamps (low and high) a background light (lights on the towers) wall torch and stand torch.
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Thanks guys! ill redo the lighting and try and make it more consistent ill also get rid of the crystals too.
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I updated Antrum:
-Detailing (new trim and color grading)
-added TeamDeathmatch
So far this has been a ton of fun to make, but i don't know how much more i want to work on it because no one really seems to be interested in it.
new Screens:
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Awesome! Im gonna keep watching this. (no pressure)

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Cant wait for this! any of you guys played Jedi academy?
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If your making a model you can also use this code in the QC i think it gets placed as a prop_Physics in hammer.
Code
Display More$keyvalues { "prop_data" { "base" "Wooden.Small" "health" "1" "dmg.bullets" ".1" "explosive_damage" "200" "explosive_radius" "200" } }Just mess with the settings to get what you want.
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Antrum is a Team Objective level with 4 Objectives for Chivalry: Medieval Warfare.
Objectives:
1 Move battering ram to front and destroy
2 Raise Agatha Banner
3 Destroy Gate Chains
4 Capture loot bags
http://steamcommunity.com/sharedfiles/fi…s/?id=246578741
http://forums.tornbanner.com/showthread.php…-Contest-Antrum
I wanted to make a thread here because you guys are just awesome and i just love sharing with you guys. This start 2 Months ago for the First phase of Torn banners contest. It has had taken a lot of improvements but i feel that i now have a pretty solid layout. This is the first time i have used Zbrush to sculpt my textures so any feedback will be awesome (for anything seriously even if i know the crystals look out of place
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Bonus:
What it looked like from start till now