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Explodable objects in hammer

  • Mapham
  • June 3, 2014 at 3:40 PM
  • Mapham
    • June 3, 2014 at 3:40 PM
    • #1

    How to create object that explodes or creates some other effects upon receiving damage? For an example, if player shoots at gas tank and it explodes.

  • spence
    • June 3, 2014 at 3:50 PM
    • #2

    https://developer.valvesoftware.com/wiki/Func_breakable

  • LATTEH
    • June 3, 2014 at 3:56 PM
    • #3

    If your making a model you can also use this code in the QC i think it gets placed as a prop_Physics in hammer.


    Code
    $keyvalues
    {
       "prop_data"
       {
           "base"              "Wooden.Small"
           "health"            "1"
           "dmg.bullets"       ".1"
           "explosive_damage"  "200"
           "explosive_radius"  "200"
       }
    }
    Display More

    Just mess with the settings to get what you want.

  • Mapham
    • June 3, 2014 at 4:09 PM
    • #4

    But how to make the explosion animation? or does it generate that automatically?

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