How to create object that explodes or creates some other effects upon receiving damage? For an example, if player shoots at gas tank and it explodes.
Explodable objects in hammer
-
-
-
If your making a model you can also use this code in the QC i think it gets placed as a prop_Physics in hammer.
Code
Display More$keyvalues { "prop_data" { "base" "Wooden.Small" "health" "1" "dmg.bullets" ".1" "explosive_damage" "200" "explosive_radius" "200" } }Just mess with the settings to get what you want.
-
But how to make the explosion animation? or does it generate that automatically?
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!