heres a good site. (has it been posted?)
http://www.damninteresting.com/
This guy does a bunch of stuff on programming network physic's and just network stuff.
heres a good site. (has it been posted?)
http://www.damninteresting.com/
This guy does a bunch of stuff on programming network physic's and just network stuff.
Its not a lot but i have a couple on gamebanana that are free to use.
Anyone have some feedback from the playtest? (wanted to post so it is more easier to find the thread)
i would love to join but my 2/14 score on map test's says otherwise.
Can i have shichang tested? Anytime is fine.
I Finally created a portfolio. It took me a while to finally post one (i've made 2 different version and im finally happy with what i have so far) The code page still needs to be written, but overall it is mostly done.
If anyone can give me some tips i would greatly appreciate it!
Quote from SqueeboHey man, just a few things that occurred to me, tried to illustrate them clear as I could:
Thanks squeebo! i took some of your suggestions. I move the truck so you can walk on both sides. Removed the barriers blocking the flow. Added cover to that one building (and added some pillars on the other building mostly for architecture)
[Blocked Image: http://i.imgur.com/hAsEvFi.jpg]
[Blocked Image: http://i.imgur.com/s2M1zKf.jpg]
I've got some good new. I got contacted by the developers of insurgency. They are gonna make Kandagal an offical map! (they said i could tell people and i wanted to tell you guys!) Thank you guys so much for all the support. seriously this is the best community.
I've been trying to fix some of the problems that i saw on the game test.
I gave cover to the Terrorists:
[Blocked Image: http://i.imgur.com/anpuwQC.jpg]
[Blocked Image: http://i.imgur.com/ywkDkmL.jpg]
I moved the truck closer the the building and added some crates to block the view of the CT's feet. Something i didn't intended to happen.
[Blocked Image: http://i.imgur.com/1iCNlPD.jpg]
I moved up the building the hostages are in. The area felt to large for the type of gameplay this gamemode needs. The alley exit also got moved to the hostage building. also added an easy way for T players to get to the alley without having to deal with the middle.
[Blocked Image: http://i.imgur.com/2Djhf5Q.jpg]
[Blocked Image: http://i.imgur.com/aeIOmpt.jpg]
[Blocked Image: http://i.imgur.com/1fyPp2u.jpg]
Thank you guys for all the support. If anyone has any suggestions i would love to hear it.
i want some juicy half life
Quote
Hey, I'm really sorry, I forgot to record it.oh ok, thank you anyways.
RZL do you have the replay of shichang?
Can i have shichang tested? any time would be fine, could i also get gotv too? just so i can review things.
Thanks you guys! i can't believe all the feedback you all are already given me and you haven't even tested it yet!
Well i don't know what else to say, other then here's a link to the workshop.
shichang is mandarin for market. as you can tell by the name it is set in a urban asian city. I've had this level setting on my hard drive before i started on kandagal. Things just kept coming up and now i have time to work on this. I want this to be a fun and competitive map for csgo. My main plan was to create as much custom assets as i could for this while keeping the size of the level (memory) as low i could. I'm not that great with words, so ill just let the pictures do the talking.
References:
I remember seeing this image and instantly wanted to create a level in this setting. I want to capture the colors while still not making it noisy.
[Blocked Image: http://i.imgur.com/ga4JkeO.jpg]
[Blocked Image: http://i.imgur.com/TQs449v.jpg]
[Blocked Image: http://i.imgur.com/KTq3MEb.jpg]
[Blocked Image: http://i.imgur.com/wUlKTMj.jpg]
Over all i think it has some pretty interesting architecture and could make for an interesting scene. The thing that might be hard to deal with is the amount of noise that is on the street. The shops, signs, trash cans and the lighting from the open shops could cause some problems if i wanted to add those details.
With all this in mind i went ahead and tryed to make a basic sketch. I followed it but the scale was slightly off so its not an exact copy of the sketch.
[Blocked Image: http://i.imgur.com/B39zvXg.jpg]
[Blocked Image: http://i.imgur.com/Ll0zCtx.jpg]
It didn't take to long to block this out. but i kind of got cared away with some of the details. i just couldn't help it, it was to much fun!
ct spawn:
[Blocked Image: http://i.imgur.com/tRwwXmd.jpg]
out of ct spawn.
[Blocked Image: http://i.imgur.com/7pCFXSB.jpg]
the timings for this spot are pretty good
[Blocked Image: http://i.imgur.com/kUL5PMP.jpg]
the openings on the builds are the hostage areas.
[Blocked Image: http://i.imgur.com/Zhj9sk7.jpg]
T spawn:
[Blocked Image: http://i.imgur.com/FuArSM5.jpg]
Left of the t spawn connecting the side street and the upper highway:
[Blocked Image: http://i.imgur.com/1Qj3kR5.jpg]
To the upper high way:
[Blocked Image: http://i.imgur.com/wUN8wjP.jpg]
inside the building looking out to the main street/hostage area. ct side.
[Blocked Image: http://i.imgur.com/70O6twy.jpg]
Stairs on the left of ct spawn going down to the main street.
[Blocked Image: http://i.imgur.com/pE4WawO.jpg]
Sorry for the long post. I will upload a version to steam workshop soon once i'm done with cliping everything.
Quote from SteppenwolfDon't let it discourage you. There was tough competition and the scores were close. Was definitely one of the best looking maps in the contest imo. I like the organic flow of the layout in your map particularly.
Thank you for the kind words. I'm still working on it i actually just finished uploading B4:
http://steamcommunity.com/sharedfiles/fi…s/?id=320627351
http://steamcommunity.com/sharedfiles/fi…s/?id=306044712
http://insurgency.gamebanana.com/maps/182924
Heres what i did for the ins spawn issue:
Proposed idea:
[Blocked Image: http://i.imgur.com/qtGOQpX.jpg]
Result:
[Blocked Image: http://i.imgur.com/utIznaY.jpg?1]
[Blocked Image: http://i.imgur.com/rYUR0N6.jpg?1]
[Blocked Image: http://i.imgur.com/b8ciM9Z.jpg?1]
So Kandagal got 5th place. I would be lying if i said i was happy where i placed, but i honestly just feel a little disappointed. Oh well! I've actually been waiting for the contest to end so i could update my map to some of the problems i saw during the testing.
I still need to compile it (8 HOURS for the final) but here is the change log:
-Fixed Random Spawning at D in skirmish
-Made Push A smaller (D in Skirmish).
-Made wall by Push A taller
-Improved INS first spawn on push
-Moved the building in push b more closer to ins spawn (just about 256 units)
-Added More cover in the field for Ins
-Made Push B and Push C smaller
: B encompasses the building by the field
: C encompasses the Destroyed Helo
-Fixed some clip issues (the Humvee by ins push spawn)
-Fixed Displacement seams
-Added Ins_foliage to the bush's/ reeds
-Added Block_los to the Trees (this blocks the bots view so they won't try to shoot you through the trees)
I don't know i'm looking forward to it. but then i rent almost all movies.
all i want is kotor 3 not the mmo
After seeing these for the first time i realize that they are actually making a movie. for some reason i guess deep down i always thought it was to good to be true.