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  3. voyager

Posts by voyager

  • Day of Infamy - Schlag

    • voyager
    • March 14, 2017 at 2:26 PM

    Nice, keep it up.

  • Kruppstahl

    • voyager
    • October 28, 2016 at 7:37 AM

    Pretty nice, show more screenshots please.

  • The random model thread!

    • voyager
    • October 12, 2016 at 7:11 AM

    [Blocked Image: http://i.imgur.com/h4moks5.png]

  • [CSGO] Transition

    • voyager
    • September 17, 2016 at 7:15 AM

    just wow.

  • The random model thread!

    • voyager
    • September 16, 2016 at 11:21 AM

    [Blocked Image: http://i.imgur.com/SJkGd3i.png]

  • Hey mapcore, what's your "comfort" game?

    • voyager
    • September 15, 2016 at 7:59 PM

    [Blocked Image: http://199.101.98.242/media/images/57217-Teenage_Mutant_Ninja_Turtles_III_-_The_Manhattan_Project_(USA)-2.jpg]

  • The random model thread!

    • voyager
    • July 31, 2016 at 3:49 PM

    Learning Blender.


    [Blocked Image: http://i.imgur.com/RTwZDDh.jpg]

  • WIP in WIP, post your level screenshots!

    • voyager
    • February 1, 2016 at 11:28 AM

    Wow, it's gorgeous! How many brushwork in this map? Or it's mostly models?

  • WIP in WIP, post your level screenshots!

    • voyager
    • November 12, 2015 at 7:35 PM
    Quote from JaCuS

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/685970520135905299/348586D9D6E3C0438FD122CAFE76940B3ABBFF7C/]

    Nice brushwork

  • WIP in WIP, post your level screenshots!

    • voyager
    • November 1, 2015 at 6:53 PM
    Quote from nikkoship

    The snow on those roofs looks really good. Is that a blend texture?

    Yes, this is displacement with alpha paint.

  • WIP in WIP, post your level screenshots!

    • voyager
    • November 1, 2015 at 12:37 PM
    Quote from Skacky

    Finished working on this small Q1SP for the Quake Episode 4 retrojam on func_msgboard.

    Looking good, it's always nice to see new maps for old games.

  • WIP in WIP, post your level screenshots!

    • voyager
    • November 1, 2015 at 12:08 PM

    [Blocked Image: http://i.imgur.com/PmXa5lM.jpg]

  • WIP in WIP, post your level screenshots!

    • voyager
    • October 24, 2015 at 5:46 PM
    Quote from will2k

    [Blocked Image: https://www.mediafire.com/convkey/a7d5/kb5qv3re330vsst6g.jpg]

    Default textures?

  • What have you purchased recently?

    • voyager
    • July 19, 2015 at 12:47 PM

    [Blocked Image: http://i.imgur.com/9Zi6ZM6l.jpg]

  • What music have you listened to recently?

    • voyager
    • May 29, 2015 at 9:00 AM

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  • What do you think about the new look?

    • voyager
    • May 22, 2015 at 6:45 AM

    Looks good, but round avatars sucks.

  • Endurance By Greg "Flipout" Ward

    • voyager
    • November 4, 2014 at 4:56 PM

    Looks promising.

  • "Skybridge" by Andrew Seyko (Shattered Fortress)

    • voyager
    • October 20, 2014 at 8:23 AM

    I'm look forward for release version!

  • "Carnage grounds" by Roman "Z(Rus)" Saraev

    • voyager
    • October 15, 2014 at 10:50 AM

    Looks good, keep it up.

  • [Q3]Menace

    • voyager
    • July 24, 2012 at 5:54 PM
    Quote from cardo

    What really breaks the atmosphere for me is the amount of misaligned textures where they meet at corners. Especially with the brick ones which may be hard to line up I'm sure but perhaps you could use some kind of vertical corner trim to negate the need for 2 brick walls to touch. Also on the archway there are the same textures scaled to different sizes which again don't meet up with one another.If you sort the textures, maybe add a little up-lighting to bring a bit more drama life to some of the surfaces.. and try some thicker different coloured trims around things on the floor to break up the large surface and add some variety. Looks like a good base for map but needs some additional tidying up. Good job so far!

    Thank you and thank for suggestions, i'll fix textures in final release.

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