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  3. Thurnip

Posts by Thurnip

  • Thurnip's paintings and stuff

    • Thurnip
    • November 12, 2013 at 4:45 PM

    last saturnday i finished this pencil exercise and today i brought the sheet to work to scan it.


    The composition was made from two different photos, one from a place in Turkey and the other from Chilean andes
    In photoshop i lowered the background tones to enhance the foreground silhouette

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/caste01.png]

  • Ironfall 3DS

    • Thurnip
    • November 4, 2013 at 6:12 PM

    totally agree! in fact, the biggest use of my PSP was playing GBA emulator and searching for hidden gems
    and so i think PSP (probably vita) games not that cool to play on a portable device. The play sessions usually are too long, IMO.

    GBA was a cool system with amazing games. Yet today i play a some GBA games on my DS Lite.


    the 3ds is a great system too. Im playing a lot lately. there's good games for the system

  • Ironfall 3DS

    • Thurnip
    • November 4, 2013 at 4:29 PM

    Yeah, maybe is behind vita... but i think nintendo usually chooses a good balance between graphics, battery and gameplay.
    I have an PSP and the battery is way behind Nintendo DS and even 3DS.
    Vita's battery is short too, i've heard.

    Unfortunately, imo, sony didn't catch how to make a good hand held experience.

  • Ironfall 3DS

    • Thurnip
    • November 4, 2013 at 3:18 AM

    wow... amazing!!!!


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    (and yet, pokemon have slow down....)

  • CS:GO Workshop: Weapon Finishes

    • Thurnip
    • October 25, 2013 at 5:02 PM

    very good idea the pink one. I think it'll work out

  • Thurnip's paintings and stuff

    • Thurnip
    • October 21, 2013 at 8:57 PM

    Cool ! Thanks Kokosovs! this insight about sharpen stuff and detail is really something i didn't thought about very very cool insight!! thanks


    The greek ocean landscape i used that method, large brushes and them small version of the same to detail some areas... Amost always using a small viewport


    About mixing stuff:

    Some time ago, i read an article about how Paper (ios painting app) mixes the colors; and how innovative it was and how natural and stuff... (seemed a lot of hype on the app, to me) but yeah, the article explained that when you put 50% colors on other 50% color the result will not be similar to real paint. So i was curious about this: how the software's algorithm mixes stuff under the hood.
    So i google about this and found this about LAB color model

    http://yinako.wordpress.com/2006/10/29/col…e-in-photoshop/

    [Blocked Image: http://static.flickr.com/93/282003386_4a49c90aac.jpg]

    You guys know anything about this kind of stuff? In fact i'm using this LAB mode since i read this.


    Perspective
    For perspective im using this script (add-on) on photoshop. Carapace looks cool but is a stand alone and you need to keep reimporting the new perspective grid into PS. So a friend showed this Perspective tools to me


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    Cya!

  • Thurnip's paintings and stuff

    • Thurnip
    • October 19, 2013 at 5:57 AM

    omg... i was stalking a profile on steam community and a person posted a music video I started watching it and....

    the bridge i painted appeared in 1min 12 seconds


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  • Thurnip's paintings and stuff

    • Thurnip
    • October 9, 2013 at 5:57 AM

    you are right! in fact, i'm doing the studies in 4000x2000 size, but just posting the smaller versions here


    Today i tried something from scratch

    I showed to a friend and he suggested to add more atmosphere, like dust enhance the windy feeling.

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/speed_IV_03b.jpg]


    took me about 2 hours or less. It is easier than the others studies. There's no perspective, only silhouettes. I enjoyed the process. Used a lot of geometric lasso tool and the circles were made in vector program, then used as masks to paint on a layer above.


    critics and comments are welcome.

  • Thurnip's paintings and stuff

    • Thurnip
    • October 8, 2013 at 7:33 AM

    I really admire how some people can render light... so i searched for photo from Mediterranean landscape... and i found this cool pic in tumblr

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/speed_III_00.jpg]

    Again, i figured out that the ref is very complex... There's a lot of irregular buildings, colors and stuff.... Next time i'll try to starting with some cubes


    First snapshot


    Quote

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/speed_III_01.jpg]


    at this time,i figured out that i would need to leave the lazyness behind and sketch the buildings before start rendering them.

    Quote

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/speed_III_04.jpg]


    a lot of hours later, this is my final version.

    Quote

    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/speed_III_12b.jpg]

    Some points are still bothering me,

    -that rock-ish shape on the right is very flat

    -the stair is too dark, it's popping too much

    -some parts are badly translated and there are perspective paradoxes XD haha


    Well, that's it. Next time i'll make some smaller stuff. Like rendering materials on cubes... probably this can be a good idea.


    Comments and critics are welcome.

  • Hardware Shipbreakers

    • Thurnip
    • September 30, 2013 at 7:55 PM

    are you guys into this?


    The last video shows some of gameplay, and seems pretty rad O_O


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  • Playstation 4

    • Thurnip
    • September 26, 2013 at 6:42 PM

    oh god.


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  • 'Steam Box' gaming console

    • Thurnip
    • September 25, 2013 at 10:28 PM
    Quote

    I really can't understand this fetish for controllers; It's how you communicate with the game man, it's more important than people think. Controllers nowadays still suck compared to the level of precision you have with a mouse.

    exactly!

    I grew up playing on mouse+keyboard and I don't enjoy playing the most stuff on controllers. FPS on controller is just an nightmare (to me).

    biometric stuff must be some kind of NSA requirement to hardware manufacturers.

    i like the touch pad idea on ps4 controller, at least is a new try, right? But i didn't used it yet to see if its great.

  • 'Steam Box' gaming console

    • Thurnip
    • September 25, 2013 at 7:16 PM

    I really can't understand this fetish for controllers; but for some time, they are talking about how the (bigpicture and) steamOS is designed to be used with controllers and works so well...

  • Random Photo Thread

    • Thurnip
    • September 24, 2013 at 5:43 AM
    Quote from 2d-chris

    prob in a few months when Im done capturing enough footage, takes freaking ages ;O

    oh my...

  • Random Photo Thread

    • Thurnip
    • September 23, 2013 at 7:06 PM

    When you are going to put the resulting footage online?

  • Thurnip's paintings and stuff

    • Thurnip
    • September 22, 2013 at 6:35 AM

    Sentura i made some holes for the bridge in illustrator, to try to apply them on the bridge later, but at some point i just gave up on this... Looking now, probably the holes would help give the scale and help perspective sense... hummm.


    Good points! without color, all the coolness is lost indeed... the gorgeous car lights just vanished because of greyscale and/or bad representation...


    blackdog

    definitely i'll take a look on this stuff on yt thanks for the tip...

    my intention was to greyscale the stuff, tune all the tones and the recolor, but... but probably i'll just move on for one less traumatic painting Maybe i'll start on greyscale and them color it from the beginning...


    When sentura said about trying to get things more interesting on the road, i just remembered that scene from

    Quote

    neon genesis evangelion

    anime, when there's a lot of tanks facing an enemy on the horizon... i googled it and found that the env is similar, so i made a giant alien-ish robot on horizon and planted some tanks on the road. Added some smoke to communicate that attack is is going on


    [Blocked Image: https://dl.dropboxusercontent.com/u/5442600/speed_ter_grey_08.jpg]


    anime reference

    http://www.wallmay.net/thumbnails/det…erhi.com_58.jpg


    smoke reference

    http://darkroom.baltimoresun.com/wp-content/upl…-EXPLOSION_.jpg


    (oh! and... when i was planting the tanks, i remembered about Fang zu and how i was using guns to make the stuff look cool hahah)

  • Thurnip's paintings and stuff

    • Thurnip
    • September 21, 2013 at 4:59 AM

    tuesday i started another study

    reference

    [Blocked Image: http://arthurdepadua.com/labs/speed_ter_00.jpg]

    I started to paint this scene and then figured out its far more complex than i imagined lol ! the bridge, perspective and a lot of tones and colors... after a few hours, i went to bed frustrated.

    What was to be a fast study, took hours and it wasnt fun stuff...

    on thursday, i just grayscaled everything, so i could eliminate the hue difficulties in the process, and see better tones and the contrast.

    [Blocked Image: http://arthurdepadua.com/labs/speed_ter_grey_06.jpg]

    still, the main lesson on this study is... choose the reference well

    Comments and critics are welcome

  • Thurnip's paintings and stuff

    • Thurnip
    • September 21, 2013 at 2:01 AM

    yo dudes! thanks for the feedback. As you spend time providing me feedback, i needed time to respond to them properly. So I'll do it now. q-¬


    Sentura the color of ice is more vivid indeed. after finished the painting, i used saturated it more because i felt it was kinda boring... at the time looked cool to me, but yeah, is more unnatural, stylized. Maybe i should have saturated all the comp.


    I don't believe this is menacing to me. Even in the original pic, this is more like a giant monolith to be explored and stuff... Huge, massive, but not a treat. Like a snorlax sleeping. But i think this matter really subjective, right?


    cincinnati maybe...... i should saturate all the comp around, or desaturate the ice. The main problem is that it's not fitting, right?


    blackdog this "the painting must always be in a deliverable state" is veeeeery interesting. I have the habit of working on a area/theme on the comp and when i got bored, move to other part of the work... I'll try to keep this tip in mind


    About your conclusion: can be a good idea! try to actually create/translate something, not only reproduce.


    ====


    That's it. I'm not planning to come back too much on the same comp. I think its less frustrating to me, try a different paintings in a small time spam. Maybe i come back on some works and try to redo them or attach ideas (make things threaten, darken, etc)

    Again, thanks for the comments, im reading them with open mind

  • Shadow Warrior is back!

    • Thurnip
    • September 20, 2013 at 2:10 AM

    now im interested on it. Lot of footages and trailers have emerged.... this shadow warrior seems pretty fun

    probably i'll buy, despite of the character design isn't that great imho

  • Thurnip's paintings and stuff

    • Thurnip
    • September 17, 2013 at 1:26 AM

    cool.... thanks for this feedback Em!

    At first I thought it would be a good idea to use only one brush, a simple one, as an exercise, and then try to solve all shapes with it... Do you (guys) think is a good strategy? Probably is not good idea for time sake.


    Definitely i'll use different brushes in future

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